yudgefudge
The Destroyer
Sprite credits:
Skyshooter - Zoomo
Chameleon & Sprite base for Comet & Shadow Ninja - Zoaklen Mod
Also, before you tell me that the throwing class has been neutralized into ranged, I know. Let's take a step back before Journey's End, shall we?
So, Summoners have been punished by not having good weapons, armors, and the like. Throwers have it worse, basically not having A hardmode. So in this post, I'll be making weapons, armor, and accesories for those two classes.
Also, I can't sprite, so I borrowed armor sprites from people I sourced above.
Comet Fragment
"Crashing forces can be felt from this fragment"
Discontinued, due to lack of ideas. If a mod could close the thread, that'll be nice.
So, what do you think, and what edits would you make?
Skyshooter - Zoomo
Chameleon & Sprite base for Comet & Shadow Ninja - Zoaklen Mod
Also, before you tell me that the throwing class has been neutralized into ranged, I know. Let's take a step back before Journey's End, shall we?
So, Summoners have been punished by not having good weapons, armors, and the like. Throwers have it worse, basically not having A hardmode. So in this post, I'll be making weapons, armor, and accesories for those two classes.
Also, I can't sprite, so I borrowed armor sprites from people I sourced above.
~~~Armor tiers~~~
So, when performing a playthrough of Terraria, we use armors. We normally cycle through a set of six armors which are classified under different tiers of ingame progression, which I've formulated myself. These are:Niche armors: They are gotten from smashing at least one Shadow Orb. They usually have outlandish set bonuses, and are fair game against Skeletron
Finisher armors: These are used to battle against the Wall of Flesh, and have relatively damage-focused bonuses. They are also used to flow through early hardmode
Mech-Beat armors: True to their name, they are used to beat the mechanical bosses. Their material is forged with early hardmode materials
Chlorophyte tier: Crafted from Chlorophyte, they are used to battle Plantera, and in some cases Golem.
Lunar Events tier: They are the final one before the end. They are used to battle the Lunar Events
Endgame: They are the end. The finality. The totality. They are used the final battle against the Moon Lord.
Finisher armors: These are used to battle against the Wall of Flesh, and have relatively damage-focused bonuses. They are also used to flow through early hardmode
Mech-Beat armors: True to their name, they are used to beat the mechanical bosses. Their material is forged with early hardmode materials
Chlorophyte tier: Crafted from Chlorophyte, they are used to battle Plantera, and in some cases Golem.
Lunar Events tier: They are the final one before the end. They are used to battle the Lunar Events
Endgame: They are the end. The finality. The totality. They are used the final battle against the Moon Lord.
Skyshooter armor: 13 defense total
Skyshooter Fedora: 4 defense, 7% increased ranged accuracy
Skyshooter Shirt: 5, 7% increased ranged accuracy
Skyshooter Greaves: 4 7% increased ranged accuracy
Set bonus: Enables double jumping and small gliding of about 13 blocks
Pharaoh armor: 15 defense total
Pharaoh headdress: 5, 7% increased minion size
Pharaoh robe: 6, 7% increased minion size
Pharaoh slippers: 4, 7% increased minion size
Set bonus: Doubles minion count (stacks with other accessories first, then doubles that number)
Obsidian armor: 12 defense total
Obsidian hat: 4 defense, 7% increased throwing velocity
Obsidian shirt: 5 defense, 7% increased throwing velocity
Obsidian shoes: 3 defense, 7% increased throwing velocity
Set bonus: Allows player to turn into a shadow that can phase through an enemy
Slight jungle buff: new full count: 19 defense total
Bee armor: 20 count
Bee headgear: 7 8% minion damage
Bee breastplate: 7 9% minion damage
Bee greaves: 6 allows 7% minion damage
Set bonus: Allows two more minions
Fossil now has 14 defense total
Spider buff: 32 damage
Set bonus: Summons a second Queen spider sentry
Ancient armor: 24
Ancient headdress: 8
Ancient garments: 10
Ancient slacks: 6
Set bonus: Basically has the sandstorm in a bottle effect along with a shadow dodge effect
Tiki armor is made accessible before Plantera crafted with 36 Chlorophyte Bars, 5 Souls of Fright, and 3 Tiki Spirit, which are bought for 1 gold each from the Witch Doctor
Obligatory Tiki buff:
41 defense
Set bonus: Summons a pygmy to battle for you.
Introducing Chameleon armor! Crafted from 36 Chlorophyte Bars and 6 Souls of Sight
Tooltip: “Used by best girl”
Defense count: 31
Chameleon Head: 10
Chameleon Scalemail: 11
Chameleon Booties: 10
Bonus: (Quite obvious) 30 second invisibility (no drawbacks, drives away enemies) and a 25 second cooldown
Spooky armor
“Spoopy spoopy Skeletrons, and...”
Total bonus: 36
Spooky headdress: 12
Spooky breastplate: 13
Spooky shoes: 11
Bonus: Damaging enemies have a 40% chance to regain health which is 5 percent of the enemy’s health (doesn’t work on bosses)
Shadow Ninja armor
35 defense total
And lastly:
Stardust boost:
Total: 57
The Stardust guardian can move around in a 20 block radius.
Comet armor: 41
Comet cap: 13
Comet shirt: 15
Comet slacks: 13
Set bonus:
18% throwing damage
13% throwing velocity
9% throwing crit chance
50% movement speed
Throwing consumables have a 30% chance to explode into 5 comet fragments, which do a fifth of the damage but burn enemies
Crafted from 45 Comet Fragments and 36 Luminite Bars
Skyshooter Fedora: 4 defense, 7% increased ranged accuracy
Skyshooter Shirt: 5, 7% increased ranged accuracy
Skyshooter Greaves: 4 7% increased ranged accuracy
Set bonus: Enables double jumping and small gliding of about 13 blocks
Pharaoh armor: 15 defense total
Pharaoh headdress: 5, 7% increased minion size
Pharaoh robe: 6, 7% increased minion size
Pharaoh slippers: 4, 7% increased minion size
Set bonus: Doubles minion count (stacks with other accessories first, then doubles that number)
Obsidian armor: 12 defense total
Obsidian hat: 4 defense, 7% increased throwing velocity
Obsidian shirt: 5 defense, 7% increased throwing velocity
Obsidian shoes: 3 defense, 7% increased throwing velocity
Set bonus: Allows player to turn into a shadow that can phase through an enemy
Slight jungle buff: new full count: 19 defense total
Bee armor: 20 count
Bee headgear: 7 8% minion damage
Bee breastplate: 7 9% minion damage
Bee greaves: 6 allows 7% minion damage
Set bonus: Allows two more minions
Fossil now has 14 defense total
Spider buff: 32 damage
Set bonus: Summons a second Queen spider sentry
Ancient armor: 24
Ancient headdress: 8
Ancient garments: 10
Ancient slacks: 6
Set bonus: Basically has the sandstorm in a bottle effect along with a shadow dodge effect
Tiki armor is made accessible before Plantera crafted with 36 Chlorophyte Bars, 5 Souls of Fright, and 3 Tiki Spirit, which are bought for 1 gold each from the Witch Doctor
Obligatory Tiki buff:
41 defense
Set bonus: Summons a pygmy to battle for you.
Introducing Chameleon armor! Crafted from 36 Chlorophyte Bars and 6 Souls of Sight
Tooltip: “Used by best girl”
Defense count: 31
Chameleon Head: 10
Chameleon Scalemail: 11
Chameleon Booties: 10
Bonus: (Quite obvious) 30 second invisibility (no drawbacks, drives away enemies) and a 25 second cooldown
Spooky armor
“Spoopy spoopy Skeletrons, and...”
Total bonus: 36
Spooky headdress: 12
Spooky breastplate: 13
Spooky shoes: 11
Bonus: Damaging enemies have a 40% chance to regain health which is 5 percent of the enemy’s health (doesn’t work on bosses)
Shadow Ninja armor
35 defense total
And lastly:
Stardust boost:
Total: 57
The Stardust guardian can move around in a 20 block radius.
Comet armor: 41
Comet cap: 13
Comet shirt: 15
Comet slacks: 13
Set bonus:
18% throwing damage
13% throwing velocity
9% throwing crit chance
50% movement speed
Throwing consumables have a 30% chance to explode into 5 comet fragments, which do a fifth of the damage but burn enemies
Crafted from 45 Comet Fragments and 36 Luminite Bars
All give 100 per craft material.
Copper/Tin Shuriken
Damage: 5/6
Iron/Lead Shuriken (the regular ones)
Damage: 10/11
Silver/Tungsten Shuriken
Damage: 14/15
Gold/Platinum Shuriken
Damage: 18/19
Hellstar
Damage: 27
Inflicts "On Fire" debuff
Damage: 5/6
Iron/Lead Shuriken (the regular ones)
Damage: 10/11
Silver/Tungsten Shuriken
Damage: 14/15
Gold/Platinum Shuriken
Damage: 18/19
Hellstar
Damage: 27
Inflicts "On Fire" debuff
Cobalt/Palladium Shuriken
Damage: 31/33
Happy Star (crafted from Crystal Shards)
Damage: 32
Comet Shuriken
Damage: 35
Knockback: Weak
Crafted from 1 Comet Fragment, makes 100
Damage: 31/33
Happy Star (crafted from Crystal Shards)
Damage: 32
Comet Shuriken
Damage: 35
Knockback: Weak
Crafted from 1 Comet Fragment, makes 100
Normal Knives can now be purchased all the time.
Wooden Knife (crafted from one Wood - gives 50)
Damage: 8
Aqua Shiv (found in dungeon chests in stacks from 30-80)
Damage: 24
Damage: 8
Aqua Shiv (found in dungeon chests in stacks from 30-80)
Damage: 24
Mythril/Orichalcum Knife
Damage: 34/36
Knife of Ichor/Cursed Flames
Damage: 33
Inflict respective debuff
Damage: 34/36
Knife of Ichor/Cursed Flames
Damage: 33
Inflict respective debuff
All boomerangs are throwing now.
Sandstorm
Damage: 71
Knockback: Strong
Found in the Desert Biome chest
The Shooting Star
Damage: 180
Knockback: Very strong
Homes in on three enemies before returning.
Crafted from 10 Comet Fragments
Sandstorm
Damage: 71
Knockback: Strong
Found in the Desert Biome chest
The Shooting Star
Damage: 180
Knockback: Very strong
Homes in on three enemies before returning.
Crafted from 10 Comet Fragments
Crafted from 1 respective gem and 1 bar, makes 15 (gem bar relationship is the same from the staves)
Amethyst/Topaz Javelin
Damage: 13/14
Sapphire/Emerald Javelin
Damage: 16/17
Ruby/Diamond Javelin
Damage: 21/22
Amethyst/Topaz Javelin
Damage: 13/14
Sapphire/Emerald Javelin
Damage: 16/17
Ruby/Diamond Javelin
Damage: 21/22
Comet Fragment
"Crashing forces can be felt from this fragment"
Discontinued, due to lack of ideas. If a mod could close the thread, that'll be nice.
So, what do you think, and what edits would you make?
Last edited: