I have a few ideas on how to balance wings not only with other accessories, but with other wings. I posted this on the other terraria forums a long while back, but I've changed it up a bit since then. First: Balancing wings with other accessories. Spoiler At their creation wings have a duel function, that of the jet boots' flight and the lucky horseshoe. The jet boots can be stacked with wings so no problem there, but nullifying fall damage cannot stack. This makes the lucky horseshoe family worthless. As Sircomesizemeup said in another post: "Absolutely useless. Never used it, never will. As with all horseshoes, any item that forges into it goes to waste." The idea here is that wings should not prevent fall damage. You can still glide with them as much as you want, but if you don't glide before you hit the ground you will take fall damage from the last height you glided at. Thanks to ManaUser for the idea I propose that wings should only protect you insomuch as they lift you, ie angel wings lift you 53 blocks, therefore you could fall 53 + the 25 normal amount totaling 78 blocks without taking fall damage. This would bring back into the picture one of the most worthless accessories: the lucky horseshoe. As for their gliding ability, perhaps infinite gliding initially, but once you let go of it and start free falling, you cannot reopen your wings and that is where you calculate fall damage from. This would still make the horseshoe very useful, but also let the wings keep their ability as long as you are patient enough to glide all the way down. If this is done, you could add the horseshoe to the master ninja gear to up that very rarely used interesting accessory. Second: Balancing wings with each other. Spoiler Considering the fact the earlier game wings are fairly useless, I will propose another wing based fix. Simple really, the weaker the wings are, the better they can be tinkered. Here's a list of what I came up with: 1) Angel wings tinker with sun stone. 2) Demon wings tinker with moon stone. 3) Fin wings tinker with moon shell. - 4) Jetpack tinkers with extendo grip. - 5) Bee wings tinker with any of the honeycomb variants. 6) Butterfly wings tinker with charm of myths 7) Fairy wings tinker with mana regeneration band - 8) Harpy wings tinker with star cloak 9) Bone wings tinker with obsidian skull 10) Bat wings tinker with tiger climbing gear - 11) Leaf wings tinker with cloud in a balloon 12) Frozen wings tinker with blizzard in a balloon(I want to say frozen shell, but obvious OP is obvious) 13) Flame wings tinker with sandstorm in a balloon 14) Ghost wings tinker with fart in a balloon 15) Beetle wings tinker with shiny red balloon - 16) Festive wings tinker with fireworks box and fireworks go off at the climax of your flight 17) Hoverboard tinkers with toolbox - 18) Spooky wings tinker with ? 19) Tattered Fairy wings tinker with ? 20) Steampunk wings tinker with GPS(doesn't really matter, these wings are un-obtainable) 21) Fishron wings tinker with High Test Fishing Line - Credit where credit is due. ManaUser came up with this one...and I love it. Maybe the ? could be single immunity items? I don't know. Those wings are just so powerful that anything added to them is overkill. Maybe a shackle. *lol* Clearly the earlier wings have much more powerful abilities. I've thought on these item combinations for quite a while, and it seems fair to me. Feel free to offer better combinations and I'll switch em out if I agree Both of these suggestions would greatly increase the likelihood of more varied accessory use, including that of the currently useless low-end wings. I would miss the overpoweredness of no fall damage, but it's just TOO powerful.