I have spoken to Leinfors in a Discord server and he talks about how the Terraria community pushes so much for symmetry, and based on what he said about this it doesn’t seem like floating islands are supposed to be alternatives to anything.
Actually, it was
@Leinfors who started this whole symmetry quest, if he doesn't support the idea, or feel like making the adjustment, he should just say so (LoL); I'm sure a number of us were
just fine with certain items being the "undisputed champion" pre 1.4, until he and the crew went
Super Saiyan to try bringing some form of 'balance' to the game.
Now the symmetry obsession is on us, huh? Yeah,
okay Leinfors...
How about instead of trying to bring Fledgling Wings down to the rarity of Magic Carpet, we do the opposite? Make a pyramid guaranteed in every world? Maybe even make two pyramids guaranteed in Large worlds?
I mean, I'm not
totally against it. However, I just so happen to enjoy when certain options in a game aren't available, and push you to experiment with newer methods/ tactics. I understand that this isn't a feature everyone enjoys, but with the thousands of items we have in 1.4+, I didn't see the harm in having this feature in Terraria, especially considering just how many movement accessories we already have.
Fledgling Wings aren’t really that powerful on their own, they are very slow and have AccRunSpeed. About this “power-up upon obtaining”, why are we not concentrating on stuff like Hermes Boots, which literally doubles your horizontal speed, or grappling hooks, which allow you to go basically anywhere in caves, give you speed in any direction thanks to grapple canceling, and can be used to stop fall damage if timed correctly?
Honestly, I don't see an issue with any of the Boot Items, but I certainly
did notice just how much easier it was to kill Master Mode Skeletron with Fledgling Wings. Skeletron has always been a Boss I've had issues with in Expert Mode, which is why I always came back later with Bee Gear, but in 1.4, he's kind of a joke.
As far as Hook Items are concerned, that ship sailed with Gem Hooks and Gem Trees. I thought they were
already a bad idea before
(seeing as how they nearly invalidate the standard Iron Hook), but the game had already moved on before it could reasonably be addressed, there were also bigger fish to fry, and it isn't egregious enough to give any real attention to either.
Meteorite Skip was broken because Space Gun absolutely destroyed EoW and BoC, bosses they weren’t intended to be used on, since from what I can gather the devs intended you to break orbs/hearts at the same time you beat the evil bosses, meaning they considered Meteorite as post-evil boss. Also, you are literally suggesting they are too good for a guaranteed item, just reread what you’ve said.
Are you suggesting I didn't mean what I said the first time? Space Gun was no better or worse then the Grenades that you could buy from Demolitionist. In fact, you can still obtain Water Bolt in Dungeons if you're lucky in Drunk World. What I'm suggesting here is that there'll always be ways to cheese Bosses, if they have no intention of buffing...
Dreadnautilus... (of all Bosses) from cheese, why the picking and choosing?
Seeing as how Sanguine Staff is the reward for this fight, and it's 100% guaranteed to drop
(even though I voted against it), which would you consider to be more egregious? Point being, I thought Leinfors cared about symmetry,
because honestly, I don't care much at all... I play Skyrim and Souls games in case everyone needed a reminder
(LoL, Moon Veil Katana)!
The reason those players don’t make potions is because they are either lazy or don’t realize how much of a benefit they are. Also don’t you know that you can rope up into the sky anywhere in the world to the height Harpies spawn at and farm there? Fledgling Wings require you to find two or three very specific places in the world.
True and
true, but the part you're missing is the Weaponry, the resources and the time investment. Also, as a person who plays Souls games, the number of times I hear about players
not using the crafting system, but then complain about enemy status effect is no different here. I try to stay away from critiquing how a person plays anything, unless they start trying to blame the game and not themselves.
Are you trying to make these wings redundancy?
In that case I would definitely choose Starfury, since it will annihilate basic enemies, hit flying enemies from farther away. and light up traps for me.
Fair enough...
No, Shiny Red Balloon has a lot more potential. Unlike Fledgling Wings, you can craft a variety of different double jump balloons which, because they are different, stack together. And don’t forget about Bundle of Balloons. What “potential” do the wings have? You can’t craft them into anything, and they don’t synergize with other aerial movement accessories, they actually do the opposite. And you can achieve the effects elsewhere too, though Lucky Horseshoe and Featherfall.
At what point in pre-Hardmode would you ever need more than what Fledgling Wings already provide? Potential has a cap to it, incase that wasn't being taken into account here; diminishing returns on investment speaks for itself, if the absurd mobility provided by any other method had merit, I'd agree, but they don't change anything, which is why I don't think it's important.
Also, I'm pretty sure that the gradual improvements to mobility given to the Wings with each and
every-other upgrade don't need to be stated here, they're pretty obvious. If that wasn't the case, they wouldn't still retain their usefulness in early-Hardmode. Though I would add that they allow for you to battle Destroyer
almost right away, that can be said for a LOT of other items too, so it's not a very good point to add here, aside from the fact most of them are Hardmode Items.
What are you on about, wings and Pillion are literally mutually exclusive, whereas balloons boost Pillion’s speed and I believe you can double jump on Pillion, but it might just be other mounts.
Gelatinous Pillion is a good Mount regardless of any of this. If you wanted to abandon Wings as an item
altogether, you could. Point being, Smash-n-Grab Space item
Queen Slime's Mount is a pretty long run, only rivaled by something like Worm Scarf and possibly Shield of C.
(which are both Boss items), that's pretty darn good in my book.
You do realize that Clay Pots exist right? And that they are basically identical to Planter Boxes? A herb farm is easy to set up and the herbs required for Featherfall are easy ones to get, not like Deathweed or Fireblossom.
Perhaps, but you still need a Furnace, Glass and
other resources, which is arguably Merchant tier. On top of that, you need an effective PvE weapon to make the Farming of Enemies reasonable, especially in Expert Mode+, or it becomes a grind-fest; either that or you've built a "contraption" of some sort.
With Fledgling Wings, all you need is a Gravity Potion or "Survival Guide" and
maybe luck, done. Seems pretty definitive to me.
Do you even understand the term you’re using so much? How is “metagaming” different from using “the meta”? Why would veteran strategies not count as the meta?
I love when people suggest that I'm using the term incorrectly
(it happens pretty often, LoL). There are different types and levels of metagaming, and I'll post a few so we don't have to make this post any longer then necessary.
- Effectiveness (ratio data)
- Consistency/ easy of use or access
- Time investment (how fast or how slow)
- Checks (knowledge, skill)
- Potential
- Min/ Maxing
- Meta Shift (something new is discovered)
Terraria has a lot of "metas" happening, seeing as how it's a sandbox game, there's even a PvP Meta, and it doesn't look anything like the PvE Meta. Have I used the word Meta enough for you now, or should we discuss a different part of the
Meta?
I’ve had enough of trying to deal with you repeatedly saying wings are the meta for the whole game despite being proven wrong, I’m just not going to reply to that anymore.
Pretty sure I said "Vanilla Game", but that wasn't even what this post was about, so sure...?? I'd love to
not have to still talk about a separate issue, I only entertained the discussion previously because it was
somewhat interesting and considering what we got from it, was worth the slight detour.
So you’re going to farm Vine Rope and go up in random spots until you hit an island? That is an extremely inconsistent strategy, I’d rather go underground and be able to find way more useful and long term stuff like Life Crystals, a hook, Hermes Boots, torches, ore, etc…
I was addressing a specific question; the question of Fledgling Wing's potential was brought up repeatedly, you can literally get them in the first 10-15 mins of playtime
(1, 3 & 5 "see Metas), whereas this isn't the case with a reliable/ renewable source of Featherfall Potions. I'm pretty certain that the comparison I made was pretty clear,
come to think of it, you asked about Fledgling Wings potential in this very post, so here I am answering the question yet again, pretty funny huh?