Fledgling Wings uses wings logic when determining air acceleration - which means that player velocity isn't mega-gimped. It's a lot better than you think. Try holding RIGHT when jumping off a floating island with and without Fledgling Wings and you will see the difference.Fledgling Wings aren’t really that powerful on their own, they are very slow and have AccRunSpeed. About this “power-up upon obtaining”, why are we not concentrating on stuff like Hermes Boots, which literally doubles your horizontal speed, or grappling hooks, which allow you to go basically anywhere in caves, give you speed in any direction thanks to grapple canceling, and can be used to stop fall damage if timed correctly?
Sandstorm in a BottleI mean, for the sake of reinforcing my point, what early-game movement accessory compares to Flying Carpet then (if it's a bad item)? Let's say you had a choice of any one, early-game, pre-Boss, Overworld tier, movement accessory as a starting item, including the option of Flying Carpet, what item would you choose over it?
Rocket Boots
Even Cloud in a Bottle is unironically more useful than garbage Carpet, which is literally only better than Umbrella. Horizontal mobility is absolute garbage pre-WoF and Hermes covers all of your Horizontal Mobility needs anyway.
Carpet doesn't help you dodge zombies, it doesn't increase your airtime, and it's finicky to use.
Using Featherfall Potions as usual. 1.3.5 Expert is easier to dodge than 1.4 For the Worthy. Even in 1.4 you don't need Fledgling Wings, they just make the game less cancerous to play.My only response to this would be, what were players doing differently in 1.3.5 no-hit runs?
Fledgling Wings are essential especially with heavily powercreeped bosses.The Player Character has overall been buffed in every conceivable way in 1.4+, with even more buffs on the way; I can assure you they'll be just fine if rebalanced Fledgling Wings just-so-happen not to spawn in their World.
Remember that the ONLY other option for mass-dodging is Shield of Cthulhu, which is a MELEE item.
Pre-Nerfed Black Spot far surpasses Gravity Potion, because you don't have to deal with a very vulnerable velocity change upon hitting sky limit.Not quite the case, at it's best, Gravity Potion rivals pre-nerfed Black Spot.
Flying Carpet is literally so horrid to use that having top speeds of 40+ is essentially required to balance the absurd amount of nonsense that this item has attached to it.Just you're aware, some of the newer Mounts that are locked behind progression have speed in the top 40's or so, which means you're already shifting balance in a negative way.
On top of that, no pre-Hardmode boss requires horizontal mobility of 40+ except Wall of Flesh and maybe Eye. Hell, it doesn't even make dodging most bosses easier. Most pre-Hardmode bosses are about controlling zoning and vertical mobility. Moving fast in 1 direction at anything less than Unicorn speeds is literally the most useless feature pre-Hardmode.
Even if Flying Carpet has 40mph I still won't use it in any fight except EoC and WoF.
Go split the crates between Pyramid and Underground Desert if you need to.Also, this is the current Desert Loot Pool.
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- Ancient Chisel
- S. Fishing Rod
- Dune Boots
- T. Zapper
- Bast Statue
- Snake Flute
- Magic Conch
That's about 12+ possible items from a single Crate, yet another shift in balance for the worst.
- S.Storm in a Bottle
- Flying Carpet
- any other Pyramid Loot
Player taste is sometimes considered in these matters, but not always.
Dreadnautilus is meant to be a cheese boss with OP weapon. This is because cheesing Dreadnautilus is basically impossible with Summoner gear in MMFTW. Also, that boss is a pain to dodge.Dreadnautilus
Smash-n-Grab Space item Queen Slime's Mount is a pretty long run
Leaf Wings are cheap and good.
You can but you lose time by doing that. Also, Sky Chests are locked in MMFTW.question of Fledgling Wing's potential was brought up repeatedly, you can literally get them in the first 10-15 mins of playtime (1, 3 & 5 "see Metas)
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