Biomes & Nature Floating Islands get new enemies when an evil biome spreads to them

Impostor

The Axe
When the Hardmode V of Hallow and Crimson/Corruption appear, It can go to Sky Islands for all 3. However, This doesn't really change them that much. Regular enemies can technically spawn but they usually have no ground to spawn on, and even if they fly like the Corruptor, they get overrun by the harpies/wyverns spawning before them. Which is a huge shame because some secret seeds like Dontdigup and CelebrationMK10 both have guaranteed infected islands, for Crimson/Corruption and Hallowed Respectively.

My suggestion is to add a few extra flying enemies when it's infected by Hallow/Crimson/Corruption in Hardmode. I'm thinking of infected harpies as an example, but hallowed sky spirits, crimson clouds (like the crimson rod's), and corrupted balloon-like enemies could also roam the sky as some basic concepts. They wouldn't drop anything too special (No souls of light/night since those are only underground, Maybe some Early Hardmode weapons), but would add some nice depth to them. This would also encourage players to check their sky islands for infection when cleaning the world, Which a lot of players end up missing for a while when doing so. Feel free to share any of your own ideas for the enemies in it!
 
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