Yjay
Terrarian
- Steam or GOG
- Steam
- Single Player/Multiplayer
- Multi
- Operating System
- Windows 10
- Terraria Version
- 1.4.0.5
- Controls Used
- Keyboard/Mouse
Hello!
So, I've accidentally found yet another bug with Return potions, this one potentially server-breaking if used in certain ways.
Steps to Replicate:
0.) Set-up a teleporter underneath a bed with an easy-to-reach switch. The teleporter can lead anywhere, the entrance just has to be under the area where you respawn. This is so that, as soon as you go to your spawnpoint, you can use the teleporter without moving.
1.) Be on a multiplayer server with other people.
2.) Set your spawn at the bed.
3.) Use a return potion while in proximity to other players. (NOTE: Honestly, I have no clue what the range of this bug is. I've seen people not get teleported while I stand next to them, while other times I've been 2000+ blocks away and I've been teleported. I have yet to figure out what the "range" is for this, but I suspect that having someone on your team and seeing their name on the hud (ex. Ethyriel 2439ft) might count as "close enough".)
4.) As soon as you return to your spawnpoint, you'll see that the other players are visually teleported with you. In most circumstances, this is purely a visual bug and they snap back to where they should be a few moments later. (I know this portion has been reported before, but keep reading.)
5.) While the visually bugged players are at your spawnpoint with you, activate the teleporter. The window of opportunity is tight, but smart-cursor helps to reliably flick the lever and activate the teleporter.
6.) If done quick enough, other players in the server will find themselves warped to the teleporter exit.
This can easily be abused, as I found out during my science. Rigging a trap like Explosive bunnies at the teleporter exit can be used to instantly kill players before they react. I have seen that, on an 8-person server, all 8 people can be forced into one spot. As said above, it has some inconsistency, but it has the potential to teleport everyone.
I planned to attach footage of this bug in-action, but I didn't have a chance before leaving on a trip. However, if others have difficulty replicating this, I can get footage up as soon as I get home.
Happy testing,
~Ethyriel
So, I've accidentally found yet another bug with Return potions, this one potentially server-breaking if used in certain ways.
Steps to Replicate:
0.) Set-up a teleporter underneath a bed with an easy-to-reach switch. The teleporter can lead anywhere, the entrance just has to be under the area where you respawn. This is so that, as soon as you go to your spawnpoint, you can use the teleporter without moving.
1.) Be on a multiplayer server with other people.
2.) Set your spawn at the bed.
3.) Use a return potion while in proximity to other players. (NOTE: Honestly, I have no clue what the range of this bug is. I've seen people not get teleported while I stand next to them, while other times I've been 2000+ blocks away and I've been teleported. I have yet to figure out what the "range" is for this, but I suspect that having someone on your team and seeing their name on the hud (ex. Ethyriel 2439ft) might count as "close enough".)
4.) As soon as you return to your spawnpoint, you'll see that the other players are visually teleported with you. In most circumstances, this is purely a visual bug and they snap back to where they should be a few moments later. (I know this portion has been reported before, but keep reading.)
5.) While the visually bugged players are at your spawnpoint with you, activate the teleporter. The window of opportunity is tight, but smart-cursor helps to reliably flick the lever and activate the teleporter.
6.) If done quick enough, other players in the server will find themselves warped to the teleporter exit.
This can easily be abused, as I found out during my science. Rigging a trap like Explosive bunnies at the teleporter exit can be used to instantly kill players before they react. I have seen that, on an 8-person server, all 8 people can be forced into one spot. As said above, it has some inconsistency, but it has the potential to teleport everyone.
I planned to attach footage of this bug in-action, but I didn't have a chance before leaving on a trip. However, if others have difficulty replicating this, I can get footage up as soon as I get home.
Happy testing,
~Ethyriel