Orchamut
The Destroyer
Add some sort of tool that transforms placed background walls into foreground walls when used. I'd have added it as a hammer right-click, but I don't want a feature like this to be hard to use for mobile players. Foreground walls just drop the same wall when broken. There could also be an accessory that allows the player to toggle placing walls as foreground walls.
Foreground walls are functionally identical to background walls except that they're drawn over entitites and blocks instead of behind them.
A possible mechanic is that if the player is directly behind enough foreground walls to completely obscure it, the foreground walls around the player temporarily become transparent to make the area behind them visible.
Poorly edited comparison
They'd also have a texture as light as the original block, instead of being darker like background walls.
This could take some work to add for every single wall, but I think something like this could be worth it.
Foreground walls are functionally identical to background walls except that they're drawn over entitites and blocks instead of behind them.
A possible mechanic is that if the player is directly behind enough foreground walls to completely obscure it, the foreground walls around the player temporarily become transparent to make the area behind them visible.
Poorly edited comparison
They'd also have a texture as light as the original block, instead of being darker like background walls.
This could take some work to add for every single wall, but I think something like this could be worth it.
Last edited:
Green_Metaknight
The Destroyer
This would be EPIC, but having it as light as the original block would look weird.Add some sort of tool that transforms placed background walls into foreground walls when used. I'd have added it as a hammer right-click, but I don't want a feature like this to be hard to use for mobile players. Foreground walls just drop the same wall when broken. There could also be an accessory that allows the player to toggle placing walls as foreground walls.
Foreground walls are functionally identical to background walls except that they're drawn over entitites and blocks instead of behind them.
View attachment 434388
Poorly edited comparison
They'd also have a texture as light as the original block, instead of being darker like background walls.
This could take some work to add for every single wall, but I think something like this could be worth it.
Also, I imagined epic music playing when I saw this suggestion, it is NEXT LEVEL. Maybe something from the Flash OST, like
The Mysterious Creature
The Axe
TechionPrime41 🌳
Living Tree
Not a bad idea, except for the fact that these walls would obscure your vision of where the player is, and therfore may make it hard, if not impossible, for you to see where your character is if they're beind foreground walls. Glass and echo walls might the only two exceptions to this, though.
Orchamut
The Destroyer
That is exactly the idea. With great power comes great responsibility. You could use it for some cool decorations to make things feel more immersive, like fences, or artificial giant trees... or you could create an evil dungeon filled with unseeable traps that you can't find your way through.Not a bad idea, except for the fact that these walls would obscure your vision of where the player is, and therfore may make it hard, if not impossible, for you to see where your character is if they're beind foreground walls.
thats... the point..Not a bad idea, except for the fact that these walls would obscure your vision of where the player is, and therfore may make it hard, if not impossible, for you to see where your character is if they're beind foreground walls. Glass and echo walls might the only two exceptions to this, though.
Last edited:
Green_Metaknight
The Destroyer
What if there was a seed combo that makes all walls into foreground walls?That is exactly the idea. With great power comes great responsibility. You could use it for some cool decorations to make things feel more immersive, like fences, or artificial giant trees... or you could create an evil dungeon filled with unseeable traps that you can't find your way through.
Orchamut
The Destroyer
*underground desert noises*What if there was a seed combo that makes all walls into foreground walls?
Stellar Mastodon 267
Terrarian
Probably you would still see your players name so you know where you are if it is in a parkour maze. Though you would be fully invisible to other players.Not a bad idea, except for the fact that these walls would obscure your vision of where the player is, and therfore may make it hard, if not impossible, for you to see where your character is if they're beind foreground walls. Glass and echo walls might the only two exceptions to this, though.
HandsomeSquirrel🐿️
Steampunker
Perhaps there could be a toggleable setting (like ruler or wire sight) that shows a faint outline of your character when behind foreground walls. It would only visible to you; other players wouldn't be able to see it.Not a bad idea, except for the fact that these walls would obscure your vision of where the player is, and therfore may make it hard, if not impossible, for you to see where your character is if they're beind foreground walls. Glass and echo walls might the only two exceptions to this, though.
TechionPrime41 🌳
Living Tree
Not a bad idea here either. Though it did give me another idea: maybe make the foreground walls a bit translucent in a little area around the player, so you can still see where you are, but it also would still obscure you from other players in a similar way.Probably you would still see your players name so you know where you are if it is in a parkour maze. Though you would be fully invisible to other players.
Orchamut
The Destroyer
That idea is so good that I'll add it to the OP as an optional mechanic.Not a bad idea. Then again, maybe make the foreground walls a bit translucent in a little area around the player, so you can still see where you are, but it also would still obscure you from other players in a similar way.
Stellar Mastodon 267
Terrarian
Like I dungeon crawler video games when a house looks solid from the outsized but the walls/roof become transparent when you enter. The foreground walls could do that.Not a bad idea here either. Though it did give me another idea: maybe make the foreground walls a bit translucent in a little area around the player, so you can still see where you are, but it also would still obscure you from other players in a similar way.
Big Sammich
Duke Fishron
Maybe if you could just see a silhouette of the player behind the walls?
FrostedCookiie
Torch God
I feel like this should function similarly to other games, where if the player is fully obscured, it disables visibility for all attached foreground walls. I do like this suggestion though, and I support. Plenty of potential for nefarious shenanigans nyeheheh
ADHDemonYT🌳
Terrarian
Either an accessory or an item, but yes please! and standing in front of foreground glass walls allows you to see a bit of the player!
sunner
Terrarian
love the idea! seems like it'd be hard to code in, but if it makes in, adventure maps and builds are gonna reach a whole nother level.
ADHDemonYT🌳
Terrarian
Invisible parkour, or view blocked parkourlove the idea! seems like it'd be hard to code in, but if it makes in, adventure maps and builds are gonna reach a whole nother level.
Yenrand
The Destroyer
I've seen a modification that adds this (where it copies the background from one place and moves it to the foreground in another place). The effect is impressive not only in buildings but also in biomes. I recommend seeing it with your own eyes.
ADHDemonYT🌳
Terrarian
This would make caves very difficultI've seen a modification that adds this (where it copies the background from one place and moves it to the foreground in another place). The effect is impressive not only in buildings but also in biomes. I recommend seeing it with your own eyes.
Similar threads
- Replies
- 6
- Views
- 230
Blocks & Decoration
Weird little idea: foreground items
- Replies
- 4
- Views
- 242
- Replies
- 1
- Views
- 152
-
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.