OOC Fractals.

A bit of a mouthful, I know.
I was considering adding Geltic Rage and Adrenaline, and might if I underpowered him.
Name: Miyuri Sumiyono
Nickname(s) (Optional): none
Title (Optional): The Statigel Ninja

Gender: Male
Age (Optional): 20
Size (Weight, height, etc): 5'11 (152.4 CM) and 144 pounds (65.3173 CM)

Appearance: A young man wearing a modified set of Statigel Armor. It's like the Rouge set, except it's far lighter, with less plating and more open spaces, leaving room for mobility. There's really not much else of note.
His eyes are 2 different colors, one pink and one blue, and he has dark brown hair, with no facial hair. Not that you'd see it under his mask.
He looks somewhat Japanese, although it would be hard to notice.

Outlying Aspect (Why are they.. well.. here?): This version of him is the strongest version, to the point where he's less so a servant of The Slime God and more so an extension of his power. This actually scares The Slime God slightly, as his power is almost too great and he fears being overthrown.

Equipment:
A gel-infused katana that shimmers with blue and pink.
If you get hit by this, it creates an additional slash.
Essentially, if you get hit by an attack roll instead of dodging, you have to roll defense twice, and potentially get hit twice.

He lost one of his arms in a battle with The Rope God, and after killing him replaced his arm with a Geltic arm infused with The Rope God's Auric soul.
It lifts a bit more than average and can shoot out a Gel Hook with a range of about 100 feet (30.48 meters), functioning like the Whiplash from Ultrakill combined with a Hook from terraria, being used to grapple to terrain as well as other people, pulling light things to him and him to heavy things.
It can also transform into any Geltic weapon, albeit with no special effects.

Radiant Ooze, which makes my regen rolls start at 2 per post and the cap increases to 6 per. Look down if you want an explanation on how I handle his healing.


Abilities:
Being a Terrarian gives him a whole host of usually useless abilities.
I'll list notable ones here...

He doesn't need food or water to live, and can breathe in air and space, but not water or solids.
He can do a 30 foot standing jump.
He can sprint at 35 mph.
He isn't affected by momentum or acceleration, meaning:
He won't pass out or die for high G forces, He won't be hurt from being slammed into walls or floors, And he doesn't take fall damage.
He regenerates extremely fast. I do this by giving him a health total after a battle (EX: 50/400) and roll once after he isn't damaged for a post. I then increase the amount of times I roll by 1 every post (Max of 5 per) until he reaches full health.
He isn't negatively affected by battle damage at all. Effectively, he only really feels pain from your hits, but won't bleed out or be affected beyond damage or status effects. this also means leaving him to die will not work, as he wont die from injuries.

He has a constant psychic link to The Slime God, making it nearly impossible to mind control or hypnotize him, and difficult to mentally affect him using magic in any way. This also allows them to talk to each other at any time.

Strengths (Optional):
Great at stealth (Flat +6 bonus to stealth based rolls) and quite mobile.
Has great self confidence.

Weaknesses (Optional):
Not great at taking hits. He's only got 4x more health than a normal human being.
A little too self confident.

Backstory (Optional): I haven't actually though of anything for him yet. This is a preexisting character, but this AU is a little rushed and I don't consider this important enough to really think on atm.

Theme (Optional):
Ok not really but it's funny as hell.

Text Color: BEA5E1
Everything is in order aside from the doubled-attack on hit.
Eager to annihilate it seems, though he hefts a whole roster of other potent abilities.

A doubled attack mechanic could work, though not off of every blow.
Perhaps if two blows are landed, a third may auto-attack, with a max of two extra attacks per post? This would not allow the additional blows to contribute towards those two either.
 
Everything is in order aside from the doubled-attack on hit.
Eager to annihilate it seems, though he hefts a whole roster of other potent abilities.
yes I am :red:ing eager to annihilate I fumbled that bag in Limbo and will not fumble it here
A doubled attack mechanic could work, though not off of every blow.
Perhaps if two blows are landed, a third may auto-attack, with a max of two extra attacks per post? This would not allow the additional blows to contribute towards those two either.
If that is what you're willing to give me, I wont complain. He DOES have a ton of other things going for him already.
 
yes I am :red:ing eager to annihilate I fumbled that bag in Limbo and will not fumble it here

If that is what you're willing to give me, I wont complain. He DOES have a ton of other things going for him already.
Inform us once the submission is done.
If you are still so eager to do as such after that, then you are cleared to enter.
 
Inform us once the submission is done.
If you are still so eager to do as such after that, then you are cleared to enter.
I've altered the section in question...
 
A bit of a mouthful, I know.
I was considering adding Geltic Rage and Adrenaline, and might if I underpowered him.
Name: Miyuri Sumiyono
Nickname(s) (Optional): none
Title (Optional): The Statigel Ninja

Gender: Male
Age (Optional): 20
Size (Weight, height, etc): 5'11 (152.4 CM) and 144 pounds (65.3173 CM)

Appearance: A young man wearing a modified set of Statigel Armor. It's like the Rouge set, except it's far lighter, with less plating and more open spaces, leaving room for mobility. There's really not much else of note.
His eyes are 2 different colors, one pink and one blue, and he has dark brown hair, with no facial hair. Not that you'd see it under his mask.
He looks somewhat Japanese, although it would be hard to notice.

Outlying Aspect (Why are they.. well.. here?): This version of him is the strongest version, to the point where he's less so a servant of The Slime God and more so an extension of his power. This actually scares The Slime God slightly, as his power is almost too great and he fears being overthrown.

Equipment:
A gel-infused katana that shimmers with blue and pink.
if 2 hits are landed in a post, a third will automatically attack, up to twice in a post.

He lost one of his arms in a battle with The Rope God, and after killing him replaced his arm with a Geltic arm infused with The Rope God's Auric soul.
It lifts a bit more than average and can shoot out a Gel Hook with a range of about 100 feet (30.48 meters), functioning like the Whiplash from Ultrakill combined with a Hook from terraria, being used to grapple to terrain as well as other people, pulling light things to him and him to heavy things.
It can also transform into any Geltic weapon, albeit with no special effects.

Radiant Ooze, which makes my regen rolls start at 2 per post and the cap increases to 6 per. Look down if you want an explanation on how I handle his healing.


Abilities:
Being a Terrarian gives him a whole host of usually useless abilities.
I'll list notable ones here...

He doesn't need food or water to live, and can breathe in air and space, but not water or solids.
He can do a 30 foot standing jump.
He can sprint at 35 mph.
He isn't affected by momentum or acceleration, meaning:
He won't pass out or die for high G forces, He won't be hurt from being slammed into walls or floors, And he doesn't take fall damage.
He regenerates extremely fast. I do this by giving him a health total after a battle (EX: 50/400) and roll once after he isn't damaged for a post. I then increase the amount of times I roll by 1 every post (Max of 5 per) until he reaches full health.
He isn't negatively affected by battle damage at all. Effectively, he only really feels pain from your hits, but won't bleed out or be affected beyond damage or status effects. this also means leaving him to die will not work, as he wont die from injuries.

He has a constant psychic link to The Slime God, making it nearly impossible to mind control or hypnotize him, and difficult to mentally affect him using magic in any way. This also allows them to talk to each other at any time.

Strengths (Optional):
Great at stealth (Flat +6 bonus to stealth based rolls) and quite mobile.
Has great self confidence.

Weaknesses (Optional):
Not great at taking hits. He's only got 4x more health than a normal human being.
A little too self confident.

Backstory (Optional): I haven't actually though of anything for him yet. This is a preexisting character, but this AU is a little rushed and I don't consider this important enough to really think on atm.

Theme (Optional):
Ok not really but it's funny as hell.

Text Color: BEA5E1
You are free to walk the path.
Yet your violence will spare you little hurt.
 
@Fluxxation
Name: Entrix (name ideas wanted, this isn't a great name)

Nicknames: Wanderer (Yharim, Draedon)

Gender: Nonbinary

Size: 5'6
Weight: 110 pounds

Outlying Aspect: They live in the only universe the Fargos siblings don't adopt them, and give them an identity. They aren't accepted anywhere, and wander the world. Until they found themself here.

Text color: #A9A9A9
Appearance: Has tattered clothes made of a variety of items, including spider silk, rope, condensed mana, and other bits and pieces. They also have a long cloak, reaching to their femur in length. It has many patterns woven into it, depicting many things, including Astrum Deus, Ceaseless Void, Auric Dragons, Astrageldon, and a pale white being, with a crimson flower bursting from it's back, an otherworldly mask, and a large red and black portal hiding it's backside. They have long brown and grey hair, and a perpetually tired look.

Personality: Hardened by a lifetime of wandering, abandonment, and thievery, they have a hard time trusting people deeply. They have amazing charting skills, capable of remembering everywhere they've gone with almost unreal precision. Really likes fluffy things. listen fluffy things are really cute ok don't judge

Equipment: A jagged spear, made of a raw Adamantite-Cryonic alloy, capable of causing severe frostbite with a strong enough stab. They made it themselves at a forge, with stolen materials.
They also have a dagger, similar to the Radiant Star, which they use for thievery. It's surprisingly well made, but has a tendency to not be as subtle as Entrix wants it to be, due to its astral explosions it makes. They have no idea how they made this thing so well. Seriously, how on earth did I make this so good??? I made it BEFORE the spear!!!!

Backstory: They are another universe's Corminii, but without the Fargos Siblings to adopt her and giving her an identity. Without them, they end up wandering the world, searching for purpose. As they find none, they decide to make their own, forging their own path. They make everything by themselves, with any scraps they could find or steal. They had a few mix ins with Yharim and his Yharmy, but they always found a way out of too much trouble. They've met Calamitas a couple of times, and get along decently well.

Abilities: Capable of performing Stealth Strikes without armor. Naturally stealthy, despite their strange look (+3 to all stealth rolls). Is capable of using magical weapons, but not very well, as she is not very capable in using mana in anything more than clothing (-2 with Mage weapons).

Strengths: Self sufficient, capable of living off the land due to her lifestyle.

Weaknesses: Lacks armor, and without the element of surprise, can struggle with battle occasionally. Not a very good smith, as shown by their spear.

Theme: None so far.

Extra: They were one of the mercenaries hired by Draedon to scout out the Astral Infection after the Aureus mission failed, since he saw them go through the Astral Infection multiple times without major injury. Entrix asked not for money, but materials as payment, which Draedon and Yharim agreed to.
 
Last edited:
@Fluxxation
Name: Entrix (name ideas wanted, this isn't a great name)

Nicknames: Wanderer (Yharim, Draedon)

Gender: Nonbinary

Size: 5'6
Weight: 110 pounds

Outlying Aspect: They live in the only universe the Fargos siblings don't adopt them, and give them an identity. They aren't accepted anywhere, and wander the world. Until they found themself here.

Text color: #A9A9A9
Appearance: Has tattered clothes made of a variety of items, including spider silk, rope, condensed mana, and other bits and pieces. They also have a long cloak, reaching to their femur in length. It has many patterns woven into it, depicting many things, including Astrum Deus, Ceaseless Void, Auric Dragons, Astrageldon, and a pale white being, with a crimson flower bursting from it's back, an otherworldly mask, and a large red and black portal hiding it's backside. They have long brown and grey hair, and a perpetually tired look.

Personality: Hardened by a lifetime of wandering, abandonment, and thievery, they have a hard time trusting people deeply. They have amazing charting skills, capable of remembering everywhere they've gone with almost unreal precision. Really likes fluffy things. listen fluffy things are really cute ok don't judge

Equipment: A jagged spear, made of a raw Adamantite-Cryonic alloy, capable of causing severe frostbite with a strong enough stab. They made it themselves at a forge, with stolen materials.
They also have a dagger, similar to the Radiant Star, which they use for thievery. It's surprisingly well made, but has a tendency to not be as subtle as Entrix wants it to be, due to its astral explosions it makes. They have no idea how they made this thing so well. Seriously, how on earth did I make this so good??? I made it BEFORE the spear!!!!

Backstory: They are another universe's Corminii, but without the Fargos Siblings to adopt her and giving her an identity. Without them, they end up wandering the world, searching for purpose. As they find none, they decide to make their own, forging their own path. They make everything by themselves, with any scraps they could find or steal. They had a few mix ins with Yharim and his Yharmy, but they always found a way out of too much trouble. They've met Calamitas a couple of times, and get along decently well.

Abilities: Capable of performing Stealth Strikes without armor. Naturally stealthy, despite their strange look. Is capable of using magical weapons, but not very well, as she is not very capable in using mana in anything more than clothing.

Strengths: Self sufficient, capable of living off the land due to her lifestyle.

Weaknesses: Lacks armor, and without the element of surprise, can struggle with battle occasionally. Not a very good smith, as shown by their spear.

Theme: None so far.

Extra: They were one of the mercenaries hired by Draedon to scout out the Astral Infection after the Aureus mission failed, since he saw them go through the Astral Infection multiple times without major injury. Entrix asked not for money, but materials as payment, which Draedon and Yharim agreed to.
Though the abilities are the slightest hint obscured, this seems suitable.
Entrix may walk the path, though they may find their luck soon running out.
 
How many applicants are you expecting?
 
Though the abilities are the slightest hint obscured, this seems suitable.
Entrix may walk the path, though they may find their luck soon running out.
i should prob clarify on those
a flat +3 to stealth rolls, and can use magic weapons, albeit with -2 on the roll.
 
I'm thinking about joining but I have no good AUs I'd want to use so idk
 
I'm thinking about joining but I have no good AUs I'd want to use so idk
Have you considered the subtle art of making stuff up?
As the kids say, random bull:red: go! Or whatever.
 
Have you considered the subtle art of making stuff up?
As the kids say, random bull:red: go! Or whatever.
Let me rephrase this
I have never made an AU for my characters, and I can't think of any good ones to make for this RP
 
This...is a thing.

Name: Ifnor
Nickname(s) (Optional): N/A
Title (Optional): Uttermost Conqueror, Sovereign of Fear, Grey Supremacy, Final Emperor

Pronouns / Gender: Agender (They/them)
Age (Optional): 21,119
Size : 227 cm
Appearance: Nobody can quite remember what it is they look like, only that they are usually concealed under a heavy grey cloak, a blank mask, and shadows that cling to them always. Any who do see what lies beneath cannot describe it for the reason that they are reduced to terror-stricken incoherent rambling, and suppress the memories afterward.
Outlying Aspect: Ifnor's shadow stretches across all places, all times, all people. They have no more worlds to conquer.

Equipment:
- Tómur, a long, curved blade that cleaves flesh, mind and soul alike. Those who fall to it are annihilated.
- The Uttermost Pall, a cloud of shadow that follows them at all times. Exposure to it instils a deep feeling of dread, sorrow and regret.

Abilities:
- Any exposure to their true appearance leave a person utterly terror-stricken to the extent that they are effectively paralysed.
- They can excercise control over people who are afraid of them. The more afraid, the more control they can exert.
- They can extract fear from a person's mind and incarnate it. This creates a puppet, which resembles the object of fear and has similar abilities but is totally under Ifnor's control.
- Wields powerful ice magic, albeit not to the extent of their fear abilities.
- Supremely skilled swordfighter and military leader.
- Effective administrator.

Strengths: Aside from being generally competent in most leadership skills, they are very scary and as such can easily exert mind control over a lot of people as well as build an army of horrors from the things that lurk inside their minds.
Weaknesses: They can only exert power over a person if that person is afraid of them. Not being afraid of them therefore weakens them significantly in combat.

Backstory: From a young age, Ifnor saw the power of fear. How it could rule a person, and curse them and tear them apart. It, they believed, was the most powerful thing in the world. So, they learned the skills of combat, and of spellcraft, and over time established control over the essence of terror. It was then that the newly-minted Master of Terror began their quest to conquer everything-not just all the land, and sea, and sky, but also the space within the mind. They would have it all. For they were the controller of fear, and fear rules everything.

They ran rampant across the stars. They laid waste to gleaming cities and ancient wonders and proud civilisations. Heroes, visionaries, conquerors...all came under their thrall, or were erased. In a thousand other times, other places, a thousand other Ifnors were struck down. A thousand other Ifnors were defeated. But one...this one...was victorious. The majesty of the cosmos was crushed by fear. So came the last and eternal empire.

Theme: Prologue, Demon King Ganondorf (First Phase) (When in combat)
Text Color: This normally, This (4F1307) when unmasked
 
Last edited:
Let's see where this goes
Name: X-007
Nickname(s) (Optional): Bill
Title (Optional): The Lonesome Vagabond
Pronouns / Gender: Male
Age (Optional): 34
Size (Weight, height, etc):
Weight: 230 pounds
Height: 6'3 ft
Appearance: A man with an athletic build, with multiple scars across his chest and torso. He wears a fixed version of the Fingerprint set, minus the helmet, with a leather glove on his right hand. A blue gem shaped like a star is located in the middle of the leather glove.
Outlying Aspect (Why are they.. well.. here?): This version of Bill is much older, and has a better grasp of his abilities; most importantly, he's a walking anomaly, he shouldn't exist, not anymore at least.
Equipment: A katana named Kosumo, whose handle is made of wood wrapped in leather, the hilt is silver, and the blade is made of a dark alloy.
Abilities:
Zero-point compression: If he rolls a 15 or higher, he can erase space in a 5-meter radius using his hands. While it doesn't affect living organisms, he can use this to bring them within a 10-meter radius closer to him.

Dimensional Shift: He can teleport anywhere instantly in a 30-meter radius by shifting the space around him to the desired location. For this to work, it has to be a place he can see, so he can't teleport backwards. When dodging, he can only teleport if he rolls 4 units higher than the attack.

Spatial distortion: He can compress and shrink space at will, confusing the target on the distance that is between them.

Singularity: He warps space at a single point, absorbing projectiles and making them orbit the singularity if they roll 10 or less. This lasts for three posts

Pocket dimension: He can create a small, personal dimension for storage.
Strengths (Optional):
He’s agile and strong, an expert in swordsmanship and in hand-to-hand combat
Weaknesses (Optional):
Relies on close-range combat and has no way to do ranged damage

Text Color: #54ACD2
 
Last edited:
This...is a thing.

Name: Ifnor
Nickname(s) (Optional): N/A
Title (Optional): Uttermost Conqueror, Sovereign of Fear, Grey Supremacy, Final Emperor

Pronouns / Gender: Agender (They/them)
Age (Optional): 21,119
Size : 227 cm
Appearance: Nobody can quite remember what it is they look like, only that they are usually concealed under a heavy grey cloak, a blank mask, and shadows that cling to them always. Any who do see what lies beneath cannot describe it for the reason that they are reduced to terror-stricken incoherent rambling, and suppress the memories afterward.
Outlying Aspect: Ifnor's shadow stretches across all places, all times, all people. They have no more worlds to conquer.

Equipment:
- Tómur, a long, curved blade that cleaves flesh, mind and soul alike. Those who fall to it are annihilated.
- The Uttermost Pall, a cloud of shadow that follows them at all times. Exposure to it instils a deep feeling of dread, sorrow and regret.

Abilities:
- Any exposure to their true appearance leave a person utterly terror-stricken to the extent that they are effectively paralysed.
- They can excercise control over people who are afraid of them. The more afraid, the more control they can exert.
- They can extract fear from a person's mind and incarnate it. This creates a puppet, which resembles the object of fear and has similar abilities but is totally under Ifnor's control.
- Wields powerful ice magic, albeit not to the extent of their fear abilities.
- Supremely skilled swordfighter and military leader.
- Effective administrator.

Strengths: Aside from being generally competent in most leadership skills, they are very scary and as such can easily exert mind control over a lot of people as well as build an army of horrors from the things that lurk inside their minds.
Weaknesses: They can only exert power over a person if that person is afraid of them. Not being afraid of them therefore weakens them significantly in combat.

Backstory: From a young age, Ifnor saw the power of fear. How it could rule a person, and curse them and tear them apart. It, they believed, was the most powerful thing in the world. So, they learned the skills of combat, and of spellcraft, and over time established control over the essence of terror. It was then that the newly-minted Master of Terror began their quest to conquer everything-not just all the land, and sea, and sky, but also the space within the mind. They would have it all. For they were the controller of fear, and fear rules everything.

They ran rampant across the stars. They laid waste to gleaming cities and ancient wonders and proud civilisations. Heroes, visionaries, conquerors...all came under their thrall, or were erased. In a thousand other times, other places, a thousand other Ifnors were struck down. A thousand other Ifnors were defeated. But one...this one...was victorious. The majesty of the cosmos was crushed by fear. So came the last and eternal empire.

Theme: Prologue, Demon King Ganondorf (First Phase) (When in combat)
Text Color: This normally, This (4F1307) when unmasked
The concept is quite horrifying, indecipherably so..
Exercising of control.. to what extent? Do you expect to be able to puppet another in full?

The same goes for paralysis, I fear.
Does that make for an inability to dodge? If so, for how long?

Despite these questions, you should have little other hinderance.
Capable, horrible, that is almost all you could need.


Let's see where this goes
Name: X-007
Nickname(s) (Optional): Bill
Title (Optional): The Lonesome Vagabond
Pronouns / Gender: Male
Age (Optional): 34
Size (Weight, height, etc):
Weight: 230 pounds
Height: 6'3 ft
Appearance: A man with an athletic build, with multiple scars across his chest and torso. He wears a fixed version of the Fingerprint set, minus the helmet, with a leather glove on his right hand. A blue gem shaped like a star is located in the middle of the leather glove.
Outlying Aspect (Why are they.. well.. here?): This version of Bill is much older, and has a better grasp of his abilities; most importantly, he's a walking anomaly, he shouldn't exist, not anymore at least.
Equipment: A katana named Kosumo, whose handle is made of wood wrapped in leather, the hilt is silver, and the blade is made of a dark alloy.
Abilities:
Zero-point compression: If he rolls a 15 or higher, he can erase space in a 5-meter radius using his hands. While it doesn't affect living organisms, he can use this to bring them within a 10-meter radius closer to him.

Dimensional Shift: He can teleport anywhere instantly in a 30-meter radius by shifting the space around him to the desired location. For this to work, it has to be a place he can see, so he can't teleport backwards. When dodging, he can only teleport if he rolls 4 units higher than the attack.

Spatial distortion: He can compress and shrink space at will, confusing the target on the distance that is between them.

Singularity: He warps space at a single point, absorbing all magic-based attacks and making them orbit the singularity. This lasts for three posts

Pocket dimension: He can create a small, personal dimension for storage.
Strengths (Optional):
He’s agile and strong, an expert in swordsmanship and in hand-to-hand combat
Weaknesses (Optional):
Relies on close-range combat and has no way to do ranged damage

Text Color: #54ACD2
Quite the same for this one.
Nearly acceptable, but needing minor inquiry.

A singularity.. Hm. "Magic" is a loose term here.
Perhaps it could simply capture projectiles, and only those that fall below a certain attack threshold for those three turns. A roll of 10 or lower is acceptable, I'd say.

If that is suitable, then we shall be underway.
There are more glorious places for you to die. Why here?
 
Quite the same for this one.
Nearly acceptable, but needing minor inquiry.

A singularity.. Hm. "Magic" is a loose term here.
Perhaps it could simply capture projectiles, and only those that fall below a certain attack threshold for those three turns. A roll of 10 or lower is acceptable, I'd say.

If that is suitable, then we shall be underway.
There are more glorious places for you to die. Why here?
Fixed it mate
 
Name: Ifnor
Nickname(s) (Optional): N/A
Title (Optional): Uttermost Conqueror, Sovereign of Fear, Grey Supremacy, Final Emperor

Pronouns / Gender: Agender (They/them)
Age (Optional): 21,119
Size : 227 cm
Appearance: They are perpetually concealed under a heavy grey cloak, a blank mask, and shadows that cling to them always. Nobody knows how they appear beneath.

Equipment:
- Tómur, a long, curved blade that cleaves flesh, mind and soul alike. Those who fall to it are annihilated.
- The Uttermost Pall, a cloud of shadow that follows them at all times. Exposure to it instils a deep feeling of dread, sorrow and regret.

Abilities:
- They can excercise control over people who are afraid of them. The more afraid, the more control they can exert.
- They can extract fear from a person's mind and incarnate it. This creates a puppet, which resembles the object of fear and has similar abilities but is totally under Ifnor's control.
- Wields powerful ice magic, albeit not to the extent of their fear abilities.
- Supremely skilled swordfighter and military leader.
- Effective administrator.

Strengths: Aside from being generally competent in most leadership skills, they are very scary and as such can easily exert mind control over a lot of people as well as build an army of horrors from the things that lurk inside their minds.
Weaknesses: They can only exert power over a person if that person is afraid of them. Not being afraid of them therefore weakens them significantly in combat.

Backstory: From a young age, Ifnor saw the power of fear. How it could rule a person, and curse them and tear them apart. It, they believed, was the most powerful thing in the world. So, they learned the skills of combat, and of spellcraft, and over time established control over the essence of terror. It was then that the newly-minted Master of Terror began their quest to conquer everything-not just all the land, and sea, and sky, but also the space within the mind. They would have it all. For they were the controller of fear, and fear rules everything.

They ran rampant across the stars. They laid waste to gleaming cities and ancient wonders and proud civilisations. Heroes, visionaries, conquerors...all came under their thrall, or were erased. In a thousand other times, other places, a thousand other Ifnors were struck down. A thousand other Ifnors were defeated. But one...this one...was victorious. The majesty of the cosmos was crushed by fear. So came the last and eternal empire.

Theme: Prologue, Demon King Ganondorf (First Phase) (When in combat)
Text Color: This

Revised edition.
 
Fixed it mate
Name: Ifnor
Nickname(s) (Optional): N/A
Title (Optional): Uttermost Conqueror, Sovereign of Fear, Grey Supremacy, Final Emperor

Pronouns / Gender: Agender (They/them)
Age (Optional): 21,119
Size : 227 cm
Appearance: They are perpetually concealed under a heavy grey cloak, a blank mask, and shadows that cling to them always. Nobody knows how they appear beneath.

Equipment:
- Tómur, a long, curved blade that cleaves flesh, mind and soul alike. Those who fall to it are annihilated.
- The Uttermost Pall, a cloud of shadow that follows them at all times. Exposure to it instils a deep feeling of dread, sorrow and regret.

Abilities:
- They can excercise control over people who are afraid of them. The more afraid, the more control they can exert.
- They can extract fear from a person's mind and incarnate it. This creates a puppet, which resembles the object of fear and has similar abilities but is totally under Ifnor's control.
- Wields powerful ice magic, albeit not to the extent of their fear abilities.
- Supremely skilled swordfighter and military leader.
- Effective administrator.

Strengths: Aside from being generally competent in most leadership skills, they are very scary and as such can easily exert mind control over a lot of people as well as build an army of horrors from the things that lurk inside their minds.
Weaknesses: They can only exert power over a person if that person is afraid of them. Not being afraid of them therefore weakens them significantly in combat.

Backstory: From a young age, Ifnor saw the power of fear. How it could rule a person, and curse them and tear them apart. It, they believed, was the most powerful thing in the world. So, they learned the skills of combat, and of spellcraft, and over time established control over the essence of terror. It was then that the newly-minted Master of Terror began their quest to conquer everything-not just all the land, and sea, and sky, but also the space within the mind. They would have it all. For they were the controller of fear, and fear rules everything.

They ran rampant across the stars. They laid waste to gleaming cities and ancient wonders and proud civilisations. Heroes, visionaries, conquerors...all came under their thrall, or were erased. In a thousand other times, other places, a thousand other Ifnors were struck down. A thousand other Ifnors were defeated. But one...this one...was victorious. The majesty of the cosmos was crushed by fear. So came the last and eternal empire.

Theme: Prologue, Demon King Ganondorf (First Phase) (When in combat)
Text Color: This

Revised edition.
Both of these revisions are suitable.
X-007 and Ifnor may walk the path, unwise as it may be.
 
Aw damn.
Notifs betrayed me.

Where were we?
I'm lucky this isn't Limbo
 
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