• For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
  • 1.4 will bring many changes to the PC version. We strongly advise making plans to back up your worlds and players prior to updating your game. More details here.
  • Begin your search for Journey's End information here and here. Please report bugs and issues for Journey's End here.
  • For issues you find with the Mobile 1.3 update, please follow this link and give as much detail as possible. This is the speediest way to get info to DR Studios to look at your issue. Also, some troubleshooting hints here.

Full Steam Ahead! tModLoader to Launch as Free DLC for Terraria with Journey's End!

DanthemanBueno

Terrarian
before, it was hard to play modded Terraria because I was afraid of me losing stuff but this was just exactly what I wanted. Thanks, Re-Logic!!
 

Nevermorne

Terrarian
This is AMAZING. Unbelievable. I made an account just to post this.

I'm so happy about this, and I'm amazed that it's happening. Thank you.
 

Jofairden

Duke Fishron
tModLoader
I don’t know if you’ll see this, but im worried that 1.4 will break servers. I Think if terraria had a version loader it would really help
It is EXTREMELY likely that 1.4 TML will break most/all existing mods
However, with the steam release you will be able to play 1.4 Terraria as well as 1.3.5 TML without a sweat, both versions will co-exist.
This also counts for once TML is updated to 1.4; you will be able to launch vanilla 1.4 or tmodloader 1.4
 

Oxyyy

Official Terrarian
Only if they could do this with console Terraria. Mod support is very unlikely for console Terraria but hopefully, it's something the devs shoot for in the future.
But still amazing news! (btw does console Terraria use the same coding language as PC?, if not what is it for console?)

Looking forward to 1.4!
 

The Elemental Gamer

Official Terrarian
I saw the tweet on the home screen, and could hardly believe it. Now I've seen this, and I STILL hardly believe it. I feel like this is the first time official mod support has been added to a game(But then again, I haven't been keeping up with games other than this and Minecraft...). This is probably the best thing modders and modded players alike have ever seen, and I feel like games like Minecraft, with much larger modding communities, could, and probably should, take a leaf out of Re-Logic's book with this one.
 

Lunatic Lobbyist

The Destroyer
I haven't seen anything mentioned about this, so I'll ask these 2 questions here:


1. If an update to tModloader becomes available, will we be able to halt the update(s) to it and still play Terraria untouched until we wish to update -- ensuring our worlds/mods won't constantly break every time tModloader updates?


2. Will it be easy to halt each individual mod update until the user wants them to be installed?



Both tModloader and mods themselves update frequently. Immediately updating these also tends to crash Terraria when loading a pre-existing world, completely break worlds, if not at least cause multiple minor problems. So these 2 questions are rather important -- as long as it's easy to continue playing Terraria unchanged until the user is ready to install updates, all it well. It sounds like all downloads/updates will occur within Terraria's in-game mod menu, rather than on Steam out-of-game -- that much is very good news.

One thing that worried me about mod support being tied to Steam, is the fact that Steam (in most recent years) makes it near-impossible to disable various game updates and still play said games untouched.
The best thing with not having any mod support is that when a mod updates, there was no worry of a mod updating without your knowing or consent, then completely breaking a current world you're playing on. If mods were integrated into Steam itself in any way as separate downloads outside of Terraria, this could go very badly... between tmod updates and updates to mods themselves.

Modding with other games on Steam can often times be a nightmare whenever mods update or the games they're played on update, because you're frequently forced to break your modded games on Steam, then wait sometimes weeks or months for those mods you like to catch-up with the game's update, or if possible, roll-back to an older game version just to make a beloved mod playable. I love modding this game, but part of the reason I love modding Terraria is because it's been relatively without any headaches in my experience -- here's to hoping it stays that way. If not, I'd thoroughly urge to implement a way to allow for halting updates of any kind (while still being able to play the game in the meantime) until the user is ready.


This one big concern aside, I'm extremely happy to know this modding community is 'officially' getting the love it deserves. While overdue, it was unexpected and really great to see happen! :)
 
Last edited:
Top Bottom