Still happening for me on 1.4.4.2. It seems like the autosave is randomly failing 15-30 minutes into a session. When I come back to my game after a crash, it has obviously autosaved before as only a little progress is lost.
- I have Steam Cloud disabled for Terraria.
- Happens in single player mode.
- Happens on a toon and world created in 1.4.4.2
- I don't have any file sync programs like OneDrive looking at the folder.
- I have Windows Defender antivirus.
Exceptions:
Application: Terraria.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.IO.IOException
at System.IO.__Error.WinIOError(Int32, System.String)
at System.IO.File.InternalCopy(System.String, System.String, Boolean, Boolean)
at System.IO.File.Copy(System.String, System.String, Boolean)
at Terraria.Utilities.FileUtilities.Copy(System.String, System.String, Boolean, Boolean)
at Terraria.Player.InternalSavePlayerFile(Terraria.IO.PlayerFileData)
at Terraria.Player+<>c__DisplayClass1877_0.<SavePlayer>b__0()
at Terraria.Utilities.FileUtilities.ProtectedInvoke(System.Action)
at Terraria.Player.SavePlayer(Terraria.IO.PlayerFileData, Boolean)
at Terraria.WorldGen.saveToonWhilePlayingCallBack(System.Object)
at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(System.Object)
at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
-----
Application: Terraria.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.IO.IOException
at System.IO.__Error.WinIOError(Int32, System.String)
at System.IO.File.InternalCopy(System.String, System.String, Boolean, Boolean)
at System.IO.File.Copy(System.String, System.String, Boolean)
at Terraria.Utilities.FileUtilities.Copy(System.String, System.String, Boolean, Boolean)
at Terraria.IO.WorldFile.DoRollingBackups(System.String)
at Terraria.IO.WorldFile.InternalSaveWorld(Boolean, Boolean)
at Terraria.IO.WorldFile+<>c__DisplayClass57_0.<SaveWorld>b__0()
at Terraria.Utilities.FileUtilities.ProtectedInvoke(System.Action)
at Terraria.IO.WorldFile.SaveWorld(Boolean, Boolean)
at Terraria.IO.WorldFile.SaveWorld()
at Terraria.WorldGen.saveAndPlayCallBack(System.Object)
at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(System.Object)
at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
I have attached a DxDiag log of my machine, as well as a player and map it crashes on.