- Steam or GOG
- Steam
- Single Player/Multiplayer
- Single
- Operating System
- Mac OSX 10.10
- Terraria Version
- 1.4.1.2
- Controls Used
- Keyboard/Mouse
Hi there,
i've been playing terraria for close to 200 hours then i've decided to play it with bluetooth speakers and that's when issues happened.
This is the log file of the last run:
Error Logging Enabled.
FNA3D Driver: OpenGL
OpenGL Renderer: Intel Iris Pro OpenGL Engine
OpenGL Driver: 2.1 INTEL-12.10.17
OpenGL Vendor: Intel Inc.
MojoShader Profile: glsl120
Resolution changed to: 800x600.
Resolution changed to: 1440x854.
Failed to create mastering voice!
Razer Chroma not supported: System.DllNotFoundException: RzChromaSDK.dll assembly:<unknown assembly> type:<unknown type> membernull)
at (wrapper managed-to-native) ReLogic.Peripherals.RGB.Razer.NativeMethods.Init()
at ReLogic.Peripherals.RGB.Razer.RazerDeviceGroup.Initialize () [0x0000a] in <8c07c3cdd7864c0d825c805f1009b3e7>:0
Corsair RGB not supported: System.DllNotFoundException: CUESDK_2015.dll assembly:<unknown assembly> type:<unknown type> membernull)
at (wrapper managed-to-native) ReLogic.Peripherals.RGB.Corsair.NativeMethods.CorsairPerformProtocolHandshake()
at ReLogic.Peripherals.RGB.Corsair.CorsairDeviceGroup.Initialize () [0x00014] in <8c07c3cdd7864c0d825c805f1009b3e7>:0
Logitech RGB not supported: System.DllNotFoundException: LogitechLedEnginesWrapper assembly:<unknown assembly> type:<unknown type> membernull)
at (wrapper managed-to-native) ReLogic.Peripherals.RGB.Logitech.NativeMethods.LogiLedInit()
at ReLogic.Peripherals.RGB.Logitech.LogitechDeviceGroup.Initialize () [0x0000a] in <8c07c3cdd7864c0d825c805f1009b3e7>:0
Any idea?
Thanks in advance
i've been playing terraria for close to 200 hours then i've decided to play it with bluetooth speakers and that's when issues happened.
- The game sometime start and sometime remains "frozen" at the start, not even the screen is appearing
- When it starts, the audio is at zero %, both sounds and music.
- If i try to raise the volume using the game audio controls, the game crash and exit.
- If i try to play mute, the game crash after loading the world, in a matter of seconds.
This is the log file of the last run:
Error Logging Enabled.
FNA3D Driver: OpenGL
OpenGL Renderer: Intel Iris Pro OpenGL Engine
OpenGL Driver: 2.1 INTEL-12.10.17
OpenGL Vendor: Intel Inc.
MojoShader Profile: glsl120
Resolution changed to: 800x600.
Resolution changed to: 1440x854.
Failed to create mastering voice!
Razer Chroma not supported: System.DllNotFoundException: RzChromaSDK.dll assembly:<unknown assembly> type:<unknown type> membernull)
at (wrapper managed-to-native) ReLogic.Peripherals.RGB.Razer.NativeMethods.Init()
at ReLogic.Peripherals.RGB.Razer.RazerDeviceGroup.Initialize () [0x0000a] in <8c07c3cdd7864c0d825c805f1009b3e7>:0
Corsair RGB not supported: System.DllNotFoundException: CUESDK_2015.dll assembly:<unknown assembly> type:<unknown type> membernull)
at (wrapper managed-to-native) ReLogic.Peripherals.RGB.Corsair.NativeMethods.CorsairPerformProtocolHandshake()
at ReLogic.Peripherals.RGB.Corsair.CorsairDeviceGroup.Initialize () [0x00014] in <8c07c3cdd7864c0d825c805f1009b3e7>:0
Logitech RGB not supported: System.DllNotFoundException: LogitechLedEnginesWrapper assembly:<unknown assembly> type:<unknown type> membernull)
at (wrapper managed-to-native) ReLogic.Peripherals.RGB.Logitech.NativeMethods.LogiLedInit()
at ReLogic.Peripherals.RGB.Logitech.LogitechDeviceGroup.Initialize () [0x0000a] in <8c07c3cdd7864c0d825c805f1009b3e7>:0
Any idea?
Thanks in advance