LisanPaez05
Terrarian
The actual situation of Axes and Hammers as Weapons is that all of them are worse than all the Swords made of the same material
Thing that has total sense, but as tools there aren't too much reasons to craft better Axes nor Hammers for their Tool function
You can stop making new Axes and Hammer (Hammaxes) in Meteorite, Molten, and Hallow (just to being able to mine Chlorophyte Ore)
Thing that has total sense, but as tools there aren't too much reasons to craft better Axes nor Hammers for their Tool function
You can stop making new Axes and Hammer (Hammaxes) in Meteorite, Molten, and Hallow (just to being able to mine Chlorophyte Ore)
So
Buff All Axes' Critical Chance to 12% Crit Chance
And
Buff All Hammers' Knockback by 3 points
If and item falls in both categories (as The Axe), apply both buff, and if it falls in one of them (Axe or Hammer), and have other function (Picksaw, Pickaxe and Axe) apply the corresponding buff
Pickaxes are out of this because there are real reason to keep crafting better ones, at least until get Picksaw
This would bring new life to Axes and Hammers to playthroughs as alternatives against Swords (faster and with more damage, but with less crit chance and less knockback), at least until Mechs (when the real strong swords starts to appear, Excalibur, True Excalibur, True Night Edge, Seedler, etc), or until Night Edge in late Pre Hardmode
Pickaxes are out of this because there are real reason to keep crafting better ones, at least until get Picksaw
This would bring new life to Axes and Hammers to playthroughs as alternatives against Swords (faster and with more damage, but with less crit chance and less knockback), at least until Mechs (when the real strong swords starts to appear, Excalibur, True Excalibur, True Night Edge, Seedler, etc), or until Night Edge in late Pre Hardmode
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