Neojin
Terrarian
Here's a list of features from my wiring mod Neo Devices.
Wiring
Tiles
Credit to MiraiMai
Here's a list of features from my mod Neo Master Crafter.
Wiring
- Cable Splice
- Allows different colored wires to be connected
- Crossover
- Allows same colored wire to pass over itself
- Diode
- One way wiring direction
- Flip-Flop
- Alternates between 2 outputs after each pulse
- IF Gate
- Allows conditional wiring by having an Input, Test, True Output, False Output
- Conditionals include Lit/Unlit Torch, Actuated/Non-Actuated Tiles, Sensors
- Logic Gates
- AND, OR, XOR
- Random Gates
- Selects from 2 or 3 outputs at random
- Relay
- Alternates between ON/OFF after each pulse. Only allows a pulse through when in the ON state.
- Resistors
- Delays a pulse for various amounts of time
Tiles
- Big Red Button
- Works similarly to a wall mounted switch/lever. Cosmetic difference only.
- Conveyor
- Moves Players, NPCs, and Items when a pulse is received. (Solid, Can be sloped)
- Express Conveyor
- Conveyor with double the speed. (Solid, Can be sloped)
- Drain
- Drains all liquid types. Toggled by pulse or Right-Click
- Fluorescent Lamp
- New Light Source. Merges with horizontally adjacent Fluorescent Lamps
- Continuous Pressure Plate
- Pulses once a second while stood on.
- Sign Reader
- Displays an adjacent signs text in the chat window when a pulse is received. Text can be colored using [color][/color] tags in the sign text.
- Water/Lava/Honey Spigot
- Dispenses liquid while on. Can be toggled by pulse or Right-Click
- Strobe Light
- Light source. Changes color at random when a pulse is received. Toggled ON/OFF by Right-Click.
- Spotlight
- Light source. Barely visible. Brightness can be altered by Right-Clicking the tile. Toggled ON/OFF when a pulse is received. Used to discretely add light to an area.
- Fuzzy Timers
- Pulses are sent within +/- 50% of timer duration each reset.
- Lazy Timers
- Sends a pulse once. Does not reset.
Credit to MiraiMai
- Blinktubes
- Converts continuous pulses into a single pulse when changing states between discharged/charged. Slowly discharges over time when no pulse is received.
- Creeping Conveyor
- Moves Players, NPCs, and Items when a pulse is received. (Non-Solid)
- Item Collector
- Places items near the collector into Chests directly adjacent to the collector when a pulse is received.
- Doom Lamp
- Pulses once a second in times of danger. (Blood moons, eclipses, invasions)
- Aqua, Lava, Sticky Lamps
- Pulses once a second when in contact with Water/Lava/Honey
- Mechanics Workshop
- Crafting Station for advanced wiring crafting
- Solar/Lunar Lamp
- Pulses once a second during the day/night.
- Additional Timers
- 0.5s, 10s, 30s
- Trap Doors
- Toggles between solid/non-solid when a pulse is received or Right-Clicked
- Pistons
- Propels Players, NPCs, or Items in the direction of the piston when a pulse is received.
Here's a list of features from my mod Neo Master Crafter.
- Wireless Transmitter/Receiver
- Sends/Receives a wireless signal in 1 of 4 selectable directions
- Additional Wired Statues
- NPC Spawners
- Biome Spreading Statues
- Hatches
- Trap door like tiles. Can be triggered by pulses or Right-Clicking
- Additional Materials
- Gears
- Coil
- Configurable biome spreader. Effective radius slowly expands.
- Multi-Wrench
- Right Click item in Hotbar/Inventory to toggle wire color.
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