Full Metal Kirby
Official Terrarian
Imma just spitball some ideas, even though I can't think of many practical uses for them, I'm sure others can.
Input Controller - When placed over wire, makes it so signals can only go one way, and can block signals entirely. (Already possible by using statues, but would be nice to have a compact way)
Conveyor Belts - Placed on the wire layer, slowly/quickly (toggled via wire) moves entities (monsters/items/players/NPCs) in any direction if they're touching said spots -- a more aesthetically pleasing -- albeit less flexible, probably -- hoik, basically.
Visible Wire - Exact same as normal Wire, except it always remains visible.
Potion traps - Applies a potion effect (of whichever trap you have) for (whatever is balanced) seconds -- probably as an AoE similar to explosion traps, working on monsters too. Can also add all the debuffs as possible ones too. Would be randomly found generated over the world with 'anything triggered' pressure plates, so you could run into skeletons with more armor, regenerating health, jumping higher, the fun is endless.
Laser trap - Shoots a beam laser in any direction, same power as a spear trap, and has whatever cooldown and fire duration seem balanced.
Spring Block - Acts like a Pink Slime Block when landed on, but when stood on launches entities upwards when activated.
Stationary Portals - Like the portal gun portals, but placed as blocks, connected by wires and able to transport projectiles,item drops,mobs, etc.
Incinerator - Destroys any item dropped in front of its tile space when activated, regardless of rarity.
Jukebox - Will randomly play any active music box connected to it by wire, and change the song when activated.
This last ones are a stretch as far as being related to wiring, but I figured I'd throw them here anyways.
Block Explosive - The opposite of an Explosive, would fill in an area with whatever block it's made out of... and still do the same damage to any entity within its radius, of course.
Player Statue - Spawns a hostile replica of the closest player when activated, including everything tool/weapon/accessory in their inventory and the knowledge of how to use them. Would be able to damage and be damaged by monster attacks, but would focus on trying to kill the player.
Input Controller - When placed over wire, makes it so signals can only go one way, and can block signals entirely. (Already possible by using statues, but would be nice to have a compact way)
Conveyor Belts - Placed on the wire layer, slowly/quickly (toggled via wire) moves entities (monsters/items/players/NPCs) in any direction if they're touching said spots -- a more aesthetically pleasing -- albeit less flexible, probably -- hoik, basically.
Visible Wire - Exact same as normal Wire, except it always remains visible.
Potion traps - Applies a potion effect (of whichever trap you have) for (whatever is balanced) seconds -- probably as an AoE similar to explosion traps, working on monsters too. Can also add all the debuffs as possible ones too. Would be randomly found generated over the world with 'anything triggered' pressure plates, so you could run into skeletons with more armor, regenerating health, jumping higher, the fun is endless.
Laser trap - Shoots a beam laser in any direction, same power as a spear trap, and has whatever cooldown and fire duration seem balanced.
Spring Block - Acts like a Pink Slime Block when landed on, but when stood on launches entities upwards when activated.
Stationary Portals - Like the portal gun portals, but placed as blocks, connected by wires and able to transport projectiles,item drops,mobs, etc.
Incinerator - Destroys any item dropped in front of its tile space when activated, regardless of rarity.
Jukebox - Will randomly play any active music box connected to it by wire, and change the song when activated.
This last ones are a stretch as far as being related to wiring, but I figured I'd throw them here anyways.
Block Explosive - The opposite of an Explosive, would fill in an area with whatever block it's made out of... and still do the same damage to any entity within its radius, of course.
Player Statue - Spawns a hostile replica of the closest player when activated, including everything tool/weapon/accessory in their inventory and the knowledge of how to use them. Would be able to damage and be damaged by monster attacks, but would focus on trying to kill the player.