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Official Get Wired For Terraria 1.3.1: Calling All Terrarian Mechanics!

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HellGoesOn(Ork)

Skeletron Prime
Same, and, also, I play a warrior class as my main. It does do quite a bit of damage, but where I really shine is my survivability.
Yeah,warrior can tank a lot but in dmg he loose even to summoner wich is the weakest class IMO,right now i am testing ALL HM melee weapons and i find only 2 weapons that can atleast overrun in damage summoners:Solar Eruption + Terrarian,i am max dmg + 50% crit gear to atleast get close to Phantasm
 

HellGoesOn(Ork)

Skeletron Prime
Spacetime continiusblade.
End-game sword,can be crafted only after beating expert mode,continiosly emits six beams in conus shape that after 3-4 connects to each other and after 1-2 seconds dissapear,after it everything repeats.
Look likes Terrablade but colored like void with stars
Stats:
165 melee damage
11% crit
no knockback
fast speed
"Remove your foe from time line".
Craft:
Spacetime continius globe(permenatly increases all damage by 30%)(Gravity globe + 10 wires), 50 wires, 10 meteorite bars,Terrablade, 10 martian conduit(or however martian blocks called).
I hope it will be in game so i can remove Solar Pillar from time line :D
 
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parmeisan

Terrarian
I would also love to see a world teleporter. It would probaby be crafted with end-game ingredients like a teleporter + 999 wire + ectoplasm, and would have to take text input using a similar interface to a sign or a chest. Then, when clicked it would act as though you had clicked Settings -> Save & Exit -> (Current Mode**) -> (Current Player) -> (Designated World). This would speed up & increase game immersion when switching worlds.

However, this would also tell players that switching worlds can be part of the game. I'm not sure whether it's meant to be or not. (ie, Is it "cheating" to create a new world just for fishing in? To take a group of players into a new world to forage for hearts, because there weren't enough on the small world they started on? To create a new world in order to get a recently-added biome that doesn't exist in your original world?) Doing this would give tacit approval to those actions and give a specific point in the game where it's expected to be allowed, so you should probably think carefully before doing it. I hope you do, though!

** This might be tricky for multiplayer, but if all Hosting configuration was assumed to be the same, and only the host could activate it, and all connected players were also moved over when they did, then it might work. Alternately, perhaps these should only be possible to activate in Single Player mode.
 

HellGoesOn(Ork)

Skeletron Prime
I would also love to see a world teleporter. It would probaby be crafted with end-game ingredients like a teleporter + 999 wire + ectoplasm, and would have to take text input using a similar interface to a sign or a chest. Then, when clicked it would act as though you had clicked Settings -> Save & Exit -> (Current Mode**) -> (Current Player) -> (Designated World). This would speed up & increase game immersion when switching worlds.

However, this would also tell players that switching worlds can be part of the game. I'm not sure whether it's meant to be or not. (ie, Is it "cheating" to create a new world just for fishing in? To take a group of players into a new world to forage for hearts, because there weren't enough on the small world they started on? To create a new world in order to get a recently-added biome that doesn't exist in your original world?) Doing this would give tacit approval to those actions and give a specific point in the game where it's expected to be allowed, so you should probably think carefully before doing it. I hope you do, though!

** This might be tricky for multiplayer, but if all Hosting configuration was assumed to be the same, and only the host could activate it, and all connected players were also moved over when they did, then it might work. Alternately, perhaps these should only be possible to activate in Single Player mode.
Dude engine probably wouldn't do so much like in game world switch...Also why after all in "endgame" you even need it?Its could be useful only for Yris easy 200 fishing quest dats all,if you logout from world its means you are tired,if you switch world you probably huns useful goodies to defeat BAUS and what you are going to defeat after endgame?Also plantera isnt endgame and you can craft TONS of these with this easy recipe.I think its kinda...useless(?)...Sorry but it is my opinion
 

parmeisan

Terrarian
.I think its kinda...useless(?)...
You're right... I mean it more as an "interesting" thing, or possibly something to keep doing after you beat the Moon Lord (keep building things, trying to find everything, perfect your world... but if it was available sooner, then yeah, people could use it for things like finishing fishing quests.
 

Mosstone

Terrarian
This reminds me: how about the next set of bosses being centered around the hallowed regions (which if most people are like me they were using hallow to prevent the spread of corruption) and introduce some kind of consequences for just pooping hallow all over the place when you get the clentaminator. I just feel like the hallowing of the world is a bit of a dramatic nuclear option with no clear downside and that if there were some factor that made it not ideal to have stagnant puddles of hallow all over the place we could have it be a viable strategy to limit the spread of hallow as well, which would be considerably more difficult; as to make it easier in the post-moon lord phase.
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You're right... I mean it more as an "interesting" thing, or possibly something to keep doing after you beat the Moon Lord (keep building things, trying to find everything, perfect your world... but if it was available sooner, then yeah, people could use it for things like finishing fishing quests.
Are you sure you're not thinking of Minecraft? Because this is exactly the kind of thing I would like to have seen in Minecraft.
 

HellGoesOn(Ork)

Skeletron Prime
You're right... I mean it more as an "interesting" thing, or possibly something to keep doing after you beat the Moon Lord (keep building things, trying to find everything, perfect your world... but if it was available sooner, then yeah, people could use it for things like finishing fishing quests.
Dont be sad plz!Your idea is cool but will be more usefull if you can change not the world BUT player in game,that will speed up building and other staff!
Like you have 2 characters,1 for building on your world and 1 for beating bosses,but switching beetwen players is kinda long,so Player Dimension Portal should be cool!
 

Jabelspector

Eye of Cthulhu
Sliding Blocks/Boxes
1x1 to 3x3 craftable & placable blocks that slide when a player pushes up against them (if 1x1 is level with feet the character would walk on it like any other block). They can activate weight pressure plates (plates that toggle when something's on them & toggle when something comes off them) when slid on/off them...if those are implemented in the game as well. This would be useful for puzzle makers & making hidden passageways/traps (especially when people are looking/listening for pressure plates & wire circuits). Two types should be made:
  • Wired Sliding Blocks - When slid between a gap of wires, will complete the circuit.
  • Regular Sliding Blocks - Don't affect wires; just like a normal block.
Mechanics:
-They can have different types; like stone & sand (including similar physics); can be painted over.
-Multiple sliding blocks can altogether be slid in a row, just as long as there is a gap on the other side of all of them.
-When water/lava/honey come in contact with them they don't pop into a pick-up-able item. When sliding blocks in contact with liquids are moved, they will affect the liquids accordingly (EX: pushing in will raise liquid levels). If a liquid can't go anywhere, a sliding block can't push into it any further.
-When slid somewhere between block units and the player stops sliding them, they slowly align to the closest unit of space (liquid stopping them in between will cause them to move to the closest unit back if they aren't being pushed).
-They can move in front of/past inactive blocks, but if they are in front of one while they go active they'll pop into a pick-up-able item (just like when you mine a block, they go into that state). If a world is closed out while a sliding block is in front of an inactive block, it will disappear like a pick-up-able item would.
-Plants can't grow on them.
-If they implement Pistons in Terraria, which I know a lot of people are suggesting, then they can be moved by pistons in any direction.
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There is no special reason
It is just relax
...when your auto-farm's doing its thing. lol
 

littleyusei

Terrarian
One thing I would like to see is the ability to name weapons and accessories maybe being available when you go to reforge something using the goblin tinkerer have a little box or something where you can type in said name and it adds cost to the reforge. Or maybe instead of having to reforge you can just name it at the goblin tinkerer without having to reforge it.
Kinda simple but it's something I would like to see.
 
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Jabelspector

Eye of Cthulhu
One thing I would like to see is the ability to name weapons maybe being available when you go to reforge something using the goblin tinkerer have a little box or something where you can type in said name and it adds cost to the reforge. Or maybe instead of having to reforge you can just name it at the goblin tinkerer without having to reforge it.
Kinda simple but it's something I would like to see.
If they do this, I definitely think they should also give you the ability to change weapon color schemes via dye or something. Maybe even have a weapon equivalent to a dresser.
 

littleyusei

Terrarian
If they do this, I definitely think they should also give you the ability to change weapon color schemes via dye or something. Maybe even have a weapon equivalent to a dresser.
As much as I would like that option it would be much more difficult to sprite a lot of weapons and would take so much longer.
 
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