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Official Get Wired For Terraria 1.3.1: Calling All Terrarian Mechanics!

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parmeisan

Terrarian
I'm not sad. I don't mind if you disagree - all I know is, I would use it extensively. A Player Dimension Portal would be cool too, but if they can code one, they can code the other. The thing about this idea is, it's likely to be either very easy... or very, very hard. Anyway, just throwin' it out there. :)

Another thought re: teleporters. If they are on a platform, it would be great if you could drop through to the next floor just by pressing down. Otherwise they get very in the way if you have things underneath them.
 

Gabe Puratekuta

Steampunker
One thing I would like to see is the ability to name weapons and accessories maybe being available when you go to reforge something using the goblin tinkerer have a little box or something where you can type in said name and it adds cost to the reforge. Or maybe instead of having to reforge you can just name it at the goblin tinkerer without having to reforge it.
Kinda simple but it's something I would like to see.
A mechanism that renames certain weapons shouldn't be too difficult
 

Jabelspector

Eye of Cthulhu
I want a flashlight

Although there are torches
flashlight almost no
Well, a flashlight could be a more focused light source in one direction; farther distance, but narrower than a torch. It's a good idea.

Not only that, it'd be coooooool if the flashlight had different settings every time you click; like strobe, hue spectrum, cop lights, etc.
 

Jabelspector

Eye of Cthulhu
Smoke & Fog Machines
Smoke Machine - A 1x1 placable gadget that makes the floor around it hazy (about 2 units high) for a certain radius. The haze goes over the characters. Can be rotated via hammer.

Fog Machine - a 1x1 placable gadget that makes the surrounding area hazy (for a certain radius). The haze goes over the characters, but doesn't go over active blocks. Can be rotated via hammer.
 

HellGoesOn(Ork)

Skeletron Prime
Smoke & Fog Machines
Smoke Machine - A 1x1 placable gadget that makes the floor around it hazy (about 2 units high) for a certain radius. The haze goes over the characters. Can be rotated via hammer.

Fog Machine - a 1x1 placable gadget that makes the surrounding area hazy (for a certain radius). The haze goes over the characters, but doesn't go over active blocks. Can be rotated via hammer.
Nice to make CS maps or even stealth multiplayer maps
 

HellGoesOn(Ork)

Skeletron Prime
Flaseron
Basicly its flairon,shoots bubbles but they explode after 1-2 seconds,after explosion they will shoot laser that chases after closest enemys deal same damage as weapon.
Bubbles creation limit\mechanic same as Flairon.
Stats:
Damage - 120
crit - 4%
average knockback
fast speed
"-Cute little bubble!Ahhhh, my leg!"
Craft:
Flairon x1, wires x10,heatray x1,meteorite bar x10.

[DOUBLEPOST=1446797263,1446797056][/DOUBLEPOST]Also lasers never misses and travel as fast as high velocity bullet
 

HellGoesOn(Ork)

Skeletron Prime
Molotov Coctail:Rebirth
Its damn overnerfed:damage nerf is ok,but crafting it is awful.You will never seek pinkys for such low dmg weapon.
2 ways of fixing this:
Bring old molotov stats and crafting back
or
Remove pink gel from crafting recipe.
Pink gel hard to obtain,too hard for 23 dmg weapon.
Like this post and we will see old molotov or atleast no pink gel in its crafting recipe!
 

HellGoesOn(Ork)

Skeletron Prime
Tommorow is my birthday so plz give me a little present:BUFF MOLOTOVS.I like them so much <3
Plz remove pink gel from crafting and buff it up to 32 dmg
PLZ CENX!
 

ChasingShadows

Steampunker
I Think more traps should be added, 2 Lenses, 10 Martin Conduit Plating and spear trap should make laser beam trap, super darts for laser shooting traps, spiky balls should make Explosive particle trap (trap emits small pulsating "spore sac spores" that explode on contact),and flamethrower should be cursed flame/ichor (world dependent with ichor/cursed flame in recipe as well) (no idea how much damage for these 4 traps.. =P)
as well as more wrenches, statues, a way to craft wires, and more traps to the dungeon, like walk through regular dungeon brick walls that hide hidden treasure rooms and harmful water?
 
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HellGoesOn(Ork)

Skeletron Prime
I Think more traps should be added, 2 Lenses, 10 Martin Conduit Plating and spear trap should make laser beam trap, super darts for laser shooting traps, spiky balls should make Explosive particle trap (trap emits small pulsating "spore sac spores" that explode on contact),and flamethrower should be cursed flame/ichor (world dependent with ichor/cursed flame in recipe as well) as well as more wrenches, statues, a way to craft wires, and more traps to the dungeon, like walk through regular dungeon brick walls that hide hidden treasure rooms and harmful water?
traps is ok,game supporting only 4 types of wires which means only 4 wrenches(already done),Explosive particle trap is cool idea,statues are meh anyways,more traps in dungeon - more speed runs and hardcore runs failed :D
harmful water - even more fails.Hidden treasure room is cool too.
Its my opinion.
 

HellGoesOn(Ork)

Skeletron Prime
Magneron.
Flairon based weapon.
Acts like flairon:creating bubbles.Flail weapon.While bubbles exist they shoot beams at enemys just like Magnet sphere.After 1 hit can create up to 3(balance guys) bubbles.Not affected by gravity.
Stats:
damage 84 melee
crit 15%
fast speed
weak knockback
"Its berserkers nightmare..."
Craft:
Flairon x1,magnet sphere x1, soul of might x20, soul of flight x10(Its why its not affect by gravity,also i need to fill recipe some how >_<).
This weapon will make a little diffrence between tank and damage dealer since both will get nice weap.

All text is underlined since editor glitch >_<.
 

ChasingShadows

Steampunker
I have some More ideas,
Magnet
Philosopher's Stone x1
Greedy Ring x1
Celestial Magnet x1
attracts money, hearts and mana. also lowers shop prices and hitting enemys give extra dosh...

(crafted at tinkerers workshop)

Suspicous Looking Plant
Summons Plantera
Vine x5 (current drop from man-eaters)
Jungle Spore x5
Chlorophyte bar x1

(crafted at mythril anvil)
Terrarians Shield
Paladins Shield
Ankh Shield

Gives immunity to most debuffs, Knockback and Absorbs 25% of damage done to players on your team
Only active above 25% life.

(crafted at demon/crimson altar)

True Terrarians Shield
Terrarians Shield
Destroyer Emblem
Avenger Emblem
Summoner Emblem
Ranger Emblem
Warrior Emblem
Mage Emblem
50 Luminite Bars

Gives immunity to most debuffs, Knockback, gives huge increased damage and crit chance and Absorbs 25% of damage done to players on your team
Only active above 25% life.

(crafted at ancient manipulator post-moon lord ONLY!)
 
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HellGoesOn(Ork)

Skeletron Prime
I have some More ideas,
Magnet
Philosopher's Stone x1
Greedy Ring x1
Celestial Magnet x1
attracts money, hearts and mana. also lowers shop prices and hitting enemys give extra dosh...

(crafted at tinkerers workshop)

Suspicous Looking Plant
Summons Plantera
Vine x5 (current drop from man-eaters)
Jungle Spore x5
Chlorophyte bar x1

(crafted at mythril anvil)
Terrarians Shield
Paladins Shield
Ankh Shield

Gives immunity to most debuffs, Knockback and Absorbs 25% of damage done to players on your team
Only active above 25% life.

(crafted at demon/crimson altar)

True Terrarians Shield
Terrarians Shield
Destroyer Emblem
Avenger Emblem
Summoner Emblem
Ranger Emblem
Warrior Emblem
Mage Emblem

Gives immunity to most debuffs, Knockback, gives huge increased damage and crit chance and Absorbs 25% of damage done to players on your team
Only active above 25% life.

(crafted at ancient manipulator post-moon lord ONLY!)
there is no post-moonlord item in True Terrarians Shield.Game cant prevent craft from existing before 1 moment,its just wasnt coded like so
 
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