One of the problems I'd like to address is that you cannot connect more than a certain amount of wires of the same color, to the same object, without suddenly having the wires connect to eachother. You cannot have two adjacent wires, as they will interconnect.
I would like to be able to connect plenty of red wires to the same statue, for example.
Another thing I would like, is for wires to actually send timed signals. If I have a long wire that connects a timer to a statue, and then I branch off the middle of the wire to another timer, the middle timer would send its signal earlier.
This could be achieved by using a "Delayer" module, which waits X amount of time before letting the signal continue. Repeaters do similar things in Minecraft, in addition to extending signal strength.
Simply let me hammer the module (or forge a different one) to define its type: Milisecond, Second, etc. Then, let me right-click it and type in a value.
Alternatively, let me just type in comma-separated numbers, so we don't have to sort them by type at all.
Let wires be "protected" by using a protective coat. If you're trying to add additional stuff to an already complex construction, the last thing you wanna do is misclick and remove the important
. The protective coat will, until cleaned, prevent a wire from being targeted, removed or connected to, meaning things will not interconnect to it either. You can literally have a wire on the block next to a timer, and if the timer is coated, the wire will simply be beside it but not affect it, allowing you to turn that wire in a different direction and building things in a more compact space.
Connecting one wire to multiple devices also seems to work weirdly in Terraria. Being able to serially teleport from one teleporter to another along a line, by activating their switches in turn, seems not to work. Not only do you not have room to connect multiple wires, due to them interconnecting, but you cannot activate them based on distance either, so you have to use multiple wires.
Wireless wire-signal transmitters (WiFi) modules for continuing signals over long distances without having to interfere with whatever large contraption you have in the middle.
Wrenches that can right-click to remove a wire. I'm tired of having to use two tools and not having a right-click. You can only remove the wire of the color your wrench is, making it so you won't struggle by having to relay your
if they overlap.
Pistons, like in Minecraft. Ones that can pull, ones that can push, and ones that move when pushing. Aka pushing left means going left.
Also please make it so pistons can prefer new sticky surfaces; that way, you can make one piston push a block into another piston and let that piston move it further, efficiently being able to push both blocks and items.
The ability to prevent items from being affected by wires, some kind of actuator-esque item that you can place, so that your door won't open and your torch won't flicker if you placed them in the area.
An improvement to how actuators and wires are handled in general. Wires and actuators and more stuff placed onto eachother create an abhorrent mess, and removing actuators is difficult without removing other stuff. I'm not yet sure how to solve this.
Decrease the sensitivity of smart cursor when it comes to wire placement. Right now, moving my cursor just slightly downwards causes me to lay wires diagonally; the entire rest of the screen is unused.
Instead, make it so I have to move my cursor about 2/3rds of the distance to the bottom before things are placed diagonally.