Telerails - advanced rails teleportation
Telerails work like a wired portal gun, for minecarts only. Telerails are 4 high blocks that have a teleporter entrance on one side, and one side only. While activated, touching the telerails when traveling in the correct direction teleports you to the linked telerails, keeping your horizontal momentum intact. Because telerails are directional (the direction is chosen when placed down), it's possible to come out the other end moving in the opposite direction. Activating the telerails when moving in the opposite direction (i.e. coming in from the back) does nothing, and allows you to simply pass through.
Colored teleporters
Much like colored pressure plates, colored teleporters only teleport specific entities:
- Red, Green, Blue, Yellow, Pink - Only teleport players belonging to that specific team
- Gray / White - Only teleports players
- Brown - Only teleports non-hostile NPC's
- Purple (obsidian) - Only teleports Enemies (= hostile NPC's)
Bundled wire / Insulated wire
Bundled wire can be placed just like normal wire. It does not activate blocks or objects it's placed on, but carries over the state of each individual wire color. It's basically a block that contains all available wire colors in 1, and can be used to place wiring over objects such as teleporters or statues without activating them. Bundled wire connects to any colored wire placed in the same block, or directly adjecent to it.
This would make wiring easier, since 1) you do not need to worry about accidentally triggering activated objects when laying bundled wire, and 2) because bundled wire contains all possible wire colors, you do not need to place multiple chains of wire over long distances.
Bundled wire could possibly be upgraded to Insulated wire, which acts the same, except that it doesn;t connect with wire placed adjecent to it, but only with wires placed on the same block as the insulated wire.
Storage and Inventory Management for Players - SIMPL (Probably requires Martian Madness drops and/or Luminite bars to make this in any way balanced)
- Item Router - A 2x1 block with an Input (I) and Output (O) slot. When recieving a signal, this object reads the contents of chests wired to the Input slot, and attempts to move one stack of items to any of the chests wired to the Output slot. Will favor chests containing larger amounts of said items. If a stack cannot be moved, it will stay in the original chest. Items can be 'locked' to a chest (just like the 'favorite' feature for player inventory) to prevent them from being moved.
- SIMPL Interface - While recieving a signal, scans the contents of every chest wired to this object, and allows players to browse and interact with them. Right-clicking the Interface shows the same inventory that interacting with a chest would, but with a few added elements; a scrollbar to allow browsing through the entire inventory, and a search bar that, when typed in, highlights items containing the typed word (or possibly filters the interface to showing only those items). Items can be taken out of this inventory (removing them from the chest they were in, as normal).
- Item vacuum - Acts as a small chest (less inventory space than a regular chest) that, when given a signal, sucks in all items in a small radius.
- Item counter - Another 2x1 object with an Input and Output slot. When right-clicked, opens a small interface with a single inventory slot, a numeric input field and a +/- button. When given a signal on the Input slot, will read the contents of all inventories wired to the Input slot, and will send a signal from the output slot when the number of matching items (items put into its inventory slot) is less than or greater than the chosen value. The +/- button switches between both modes.
- Item display - When recieving a signal, shows the number of items (any 1 item) found in all chests wired to this object. Right-clicking opens a small interface where players can put in a single item to be displayed.
- Turret - Automated defense system. Has a small inventory for ammunition. When given a signal, it automatically targets enemies in its line of sight, shooting them with the provided ammunition. Should probably be a tiered item, with each tier (tin/copper, lead/iron, etc, up to Luminite) having a higher base damage value and a slightly larger chance not to consume ammo. The actual turret resembles either a gun or a repeater crossbow, based on the type of ammo it currently uses. Possibly upgradable to an advanced turret, which also uses misc. ammo such as stakes and Candy Corn (possibly even grenades and other explosives?). Turrets can be mounted (placed) on floors and ceilings.
- Automine - Probably the most cheaty (and least likely to be implemented). Placing down the Automine anywhere on the surface and powering it through a cable signal will cause it to automatically mine any ores found in a small radius around the mine, at any depth (~ 8 blocks to either side, all the way down to the bottom of the map). Will actually mine the block, teleporting the ore to its own (limited) inventory. Will mine any ore, but has a larger chance of mining a lower tier ore.
(Example: 50% chance to mine copper, 25% chance to mine lead, 12.5% chance to mine silver, etc)
Not wiring related - Locked Inventory slots
This is a small expansion to the new 'Favorite' feature introduced in 1.3. Inventory slots marked as Locked will always display the favorited item, even if the player doesn't carry any. In this case, the inventory slot will show a small cross in the middle. Quick Fill will work on locked slots - filling up that slot with as many of that item as possible.
Not wiring related - Quick Stack to Nearby Chests Hotkey
I probably don't have to explain this one. This awesome feature needs a hotkey it can be bound to.