SteveisNoob
Pixel Pirate
An "Addressed Teleporter" that you can write coordinates of somewhere in the world by right clicking and then activating it. It doesn't teleport you if the conditions are met below:
1-If you enter a height value close to Space(50 blocks on small maps and 100 blocks of medium and large) before you find a floating island or skylake.
2-If you enter a depth value close to Underworld(250 blocks on small, 400 blocks on medium and 750 blocks on large, unless you explored a certain depth) before you reach the Underworld.(It won't teleport you if you enter a depth value closer then 200 blocks to the Underworld unless you reach there)
3-If you enter a coordinate within the Dungeon(any depth, including surface entrance) before you defeated the Skeletron.
4-If you enter a coordinate within a Corrupt/Crimson Chasm or anywhere within the Underground Jungle before you have an access to there.(Reaching anywhere in the Underground Jungle grants full access to all places within there unless 2nd, 5th, 6th and 7th conditions are also met.)
5-If you enter a coordinate within a Bee Hive before you defeated the Queen Bee.(Defeating Queen Bee once will grant access to all Bee Hives in the world.
6-If you enter a coordinate within the Jungle Temple before you defeated the Golem.(Yes, I know that's weird, but think it would add some spice.
7-If you enter a coordinate within any depth and type of liquid.(You can teleport to 1/4 block depth of water and honey, also lava if you have Obsidian Skin buff longer than 2 minutes.)
8-If you enter a coordinate within a spider/marble/granite/gem cave before you explored one.
(Edit) Also:
1-All multi-jumping or flying equipment(including limited flight mounts) will be exhausted if you teleport to a location mid-air.
2-If you teleported to a location that's hasn't enough space for your character(smaller than 2*3 blocks) the teleportation will give you Super Saffocation debuff for 20 seconds.(Losing 25 healt per second, totally 500 damage on full duration) The debuff will be cancelled if you enter a space equal or bigger than 2*3 blocks.
3-It can teleport anything; monsters, critters, dropped items, NPCs and of course players.
4-An addressed teleporter will store the coordinate data unless a player delete the data or completely break the teleporter. Also exiting the world will reset all addressed teleporters.
That's my idea, also I will update it when I improved it.
1-If you enter a height value close to Space(50 blocks on small maps and 100 blocks of medium and large) before you find a floating island or skylake.
2-If you enter a depth value close to Underworld(250 blocks on small, 400 blocks on medium and 750 blocks on large, unless you explored a certain depth) before you reach the Underworld.(It won't teleport you if you enter a depth value closer then 200 blocks to the Underworld unless you reach there)
3-If you enter a coordinate within the Dungeon(any depth, including surface entrance) before you defeated the Skeletron.
4-If you enter a coordinate within a Corrupt/Crimson Chasm or anywhere within the Underground Jungle before you have an access to there.(Reaching anywhere in the Underground Jungle grants full access to all places within there unless 2nd, 5th, 6th and 7th conditions are also met.)
5-If you enter a coordinate within a Bee Hive before you defeated the Queen Bee.(Defeating Queen Bee once will grant access to all Bee Hives in the world.
6-If you enter a coordinate within the Jungle Temple before you defeated the Golem.(Yes, I know that's weird, but think it would add some spice.
7-If you enter a coordinate within any depth and type of liquid.(You can teleport to 1/4 block depth of water and honey, also lava if you have Obsidian Skin buff longer than 2 minutes.)
8-If you enter a coordinate within a spider/marble/granite/gem cave before you explored one.
(Edit) Also:
1-All multi-jumping or flying equipment(including limited flight mounts) will be exhausted if you teleport to a location mid-air.
2-If you teleported to a location that's hasn't enough space for your character(smaller than 2*3 blocks) the teleportation will give you Super Saffocation debuff for 20 seconds.(Losing 25 healt per second, totally 500 damage on full duration) The debuff will be cancelled if you enter a space equal or bigger than 2*3 blocks.
3-It can teleport anything; monsters, critters, dropped items, NPCs and of course players.
4-An addressed teleporter will store the coordinate data unless a player delete the data or completely break the teleporter. Also exiting the world will reset all addressed teleporters.
That's my idea, also I will update it when I improved it.
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