berberborscing
Skeletron Prime
Do you want the projectile to act like it, or do you want the weapon to shoot it?Man ı really want that gatling laser thing.
But,can we make razorblade typhoon effect?
What's the code berberborsching?
Do you want the projectile to act like it, or do you want the weapon to shoot it?Man ı really want that gatling laser thing.
But,can we make razorblade typhoon effect?
What's the code berberborsching?
Did you click the reload button after you enabled the mod? That screws a lot of people up.first thanks for you fast replay
next i did said (2 - activated done that mean i did unable it in the mod menu )
i did made a space in my recipe and i did add another one like you did but its the same thing nothing changed im using the r14a TPI is there eny thing wrong in my codes ?
Do you want the projectile to act like it, or do you want the weapon to shoot it?
"shoot": 409[DOUBLEPOST=1420536164][/DOUBLEPOST]
I want it to shoot the projectile
The animation type is the same as the NPC ID of the npc you want it to mimicIs there a list of Animation Types? I'm trying to find the Animation Type for a Unicorn/Headless Horseman.
OK, thanks!The animation type is the same as the NPC ID of the npc you want it to mimic
yup butits a litlle bit more complicated.Isn't this easier with visual studio 2013 desktop? To do armor effects and that stuff? I ask this because my internet is really slow and I don't know if downloading VS is worth to get started, maybe just notepadd++ would be enough...
How would I do the .cs file for an enemy that spawns at Harpy lever? I tried several times, it didn't work.
I had the same problem making an enemy spawn in the ocean.
if (double)y < Main.worldSurface * 0.34999999403953552; // high sky(harpy spawn height) Might have to check every line if this doesn't work
if Main.tile[x, y - 1].liquid > 0 && Main.tile[x, y - 2].liquid > 0 && !Main.tile[x, y - 1].lava(); // in 2 blocks deep water(non lava)
BalloonSlime.cs (27,14)Code:if (double)y < Main.worldSurface * 0.34999999403953552; // high sky(harpy spawn height) Might have to check every line if this doesn't work
Code:if Main.tile[x, y - 1].liquid > 0 && Main.tile[x, y - 2].liquid > 0 && !Main.tile[x, y - 1].lava(); // in 2 blocks deep water(non lava)
Oh sorry. Just remove (double) and it should workBalloonSlime.cs (27,14)
Invalid expression term 'double'
if (double)y < Main.worldSurface * 0.34999999403953552;
Happened.
Yes, the JSON goes in the same place as the imageHello there! So i was reading through the tutorial, and i kinda got confused as to where i would put the sprites to use with the specific item? Do i put it next to the item, or...?