tallstar27
Skeletron Prime
Hello! Welcome to Glorify the Golem!
We're here to talk about this guy:
-------> <-------
~~~ The Issue ~~~
The fact of the matter is the Golem needs to be seriously buffed.
"Slow down there," you may be thinking. "This is most likely just a case of one person thinking a boss is too easy when it is actually a matter of opinion!"
Well, I would say that this question is not actually a matter of opinion becasue the Golem is demonstrably underpowered. I'd like to present Exhibit A: a video of a player defeating the Golem using entirely pre-hardmode equipment.
If you can fight and win against a boss using equipment several tiers weaker than were designed for the fight, it is a sign that the boss needs more power. Given! That video is set in a standard difficulty world, not and expert mode one, but that's not important. Standard difficulty bosses deserve to be a challenge as well, and even the expert mode Golem is on the underpowered side. I have less concrete evidence for this observation, which means it is more of a matter of opinion, but I do have opinions to back me up!
- YouTuber BaumProductions said of the expert Golem "That was not hard at all! ... this was so pathetically easy ... this is just too [darn] easy. It almost seems like they forgot to make an expert version of the Golem!" (https://www.youtube . com/watch?v=WIka4MWvSjg ~ 6:08)
- If you know of any other renowned Terrarians I can quote who also think the Golem is too easy, let me know!
~~~ Why Do We Care? ~~~
The Golem needs to be stronger because now he actually has a purpose. In updates prior to 1.3, it wouldn't have been as important to make the Golem a threat; after all, fighting him was just a way to get better melee armor and a few new toys to help with the moon events. Now, however, defeating the Golem spawns the Cultists and allows players to begin the Lunar Event. He is the gatekeeper of endgame and he's sleeping on the job.
Here's an analogy for you: imagine there is a new fitness test required to be able to join the military. This test is to be able to do 5 push-ups. As a result of having a ridiculously easy qualifier, scores and scores of people flock to the military without having made proper preparations, and die horribly in combat. This situation, underpowered people getting destroyed because they didn't need to be well prepared for the easy qualifier, is what's happening because of the Golem's flimsiness.
Players don't need to take the time to farm the hardmode dungeon for advanced spells and guns and hammers because the Golem is such a wuss. They could just beat him with their Phoenix Blasters and move on, 5 minutes after beating Plantera! It is a very rude awakening for players who skip over better equipment for one boss fight to find themselves severely underpowered against the endgame. It's frustrating and completely avoidable!
~~~ The Solution ~~~
Make the Golem more difficult!
I have a few ideas for how to beef up the fight, but the specifics aren't important. Just having him be harder to kill, through any means, would be a huge improvement and make the experience of playing Terraria much more enjoyable for players everywhere. With that said, I'll list a few of my ideas and any other ideas I find that I think are good!
- Have the Golem shoot Stynger Bolts
He uses the Golem Fist, doesn't he? Why not the Stynger as well? Stynger Bolts fired from the Golem would cause havoc in the confined space of the Lihzahrd Temple, with their splash damage and shrapnel that does more splash damage!
- Make the Lihzahrd Temple's traps, spikes, and pressure plates mineable only with the Picksaw
Having to fight the Golem whilst dodging spears, spikes, and flames would make the fight much more dynamic by adding extra things to avoid. The Golem's fight is unique in that you're given a very specific, limited area in which to fight him; having certain areas of that already small space made off-limits by traps would really stress the uniqueness of the fight and the fact that you aren't in control of this arena. Plus, that damage the traps would do to the Golem wouldn't throw off the balance of the fight terribly since they would also do damage to the player.
- If you know a cool idea to make the Golem stronger, let me know!
~~~ Conclusion ~~~
Sure, the Golem may look a little like a doofus, and sure, we may like having an easier boss, but the Golem needs to be buffed and the solutions aren't that complicated! Help support this goal to make the Blockhead of the Jungle a Majestic Guardian whom the player must tear down in order to access the endgame. Support Glorify the Golem by spreading the word and bringing the problem to the attention of the devs!
Here's to you buddy. Help is on the way.
Disclaimer: I'll make a banner for Glorify the Golem if it gets enough support. I have massive respect for the creators of Terraria and all the work they do. Thank you guys so much! I don't think I know better than you; I just found something I think should be fixed and want to see how others feel.
We're here to talk about this guy:
-------> <-------
~~~ The Issue ~~~
The fact of the matter is the Golem needs to be seriously buffed.
"Slow down there," you may be thinking. "This is most likely just a case of one person thinking a boss is too easy when it is actually a matter of opinion!"
Well, I would say that this question is not actually a matter of opinion becasue the Golem is demonstrably underpowered. I'd like to present Exhibit A: a video of a player defeating the Golem using entirely pre-hardmode equipment.
If you can fight and win against a boss using equipment several tiers weaker than were designed for the fight, it is a sign that the boss needs more power. Given! That video is set in a standard difficulty world, not and expert mode one, but that's not important. Standard difficulty bosses deserve to be a challenge as well, and even the expert mode Golem is on the underpowered side. I have less concrete evidence for this observation, which means it is more of a matter of opinion, but I do have opinions to back me up!
- YouTuber BaumProductions said of the expert Golem "That was not hard at all! ... this was so pathetically easy ... this is just too [darn] easy. It almost seems like they forgot to make an expert version of the Golem!" (https://www.youtube . com/watch?v=WIka4MWvSjg ~ 6:08)
- If you know of any other renowned Terrarians I can quote who also think the Golem is too easy, let me know!
~~~ Why Do We Care? ~~~
The Golem needs to be stronger because now he actually has a purpose. In updates prior to 1.3, it wouldn't have been as important to make the Golem a threat; after all, fighting him was just a way to get better melee armor and a few new toys to help with the moon events. Now, however, defeating the Golem spawns the Cultists and allows players to begin the Lunar Event. He is the gatekeeper of endgame and he's sleeping on the job.
Here's an analogy for you: imagine there is a new fitness test required to be able to join the military. This test is to be able to do 5 push-ups. As a result of having a ridiculously easy qualifier, scores and scores of people flock to the military without having made proper preparations, and die horribly in combat. This situation, underpowered people getting destroyed because they didn't need to be well prepared for the easy qualifier, is what's happening because of the Golem's flimsiness.
Players don't need to take the time to farm the hardmode dungeon for advanced spells and guns and hammers because the Golem is such a wuss. They could just beat him with their Phoenix Blasters and move on, 5 minutes after beating Plantera! It is a very rude awakening for players who skip over better equipment for one boss fight to find themselves severely underpowered against the endgame. It's frustrating and completely avoidable!
~~~ The Solution ~~~
Make the Golem more difficult!
I have a few ideas for how to beef up the fight, but the specifics aren't important. Just having him be harder to kill, through any means, would be a huge improvement and make the experience of playing Terraria much more enjoyable for players everywhere. With that said, I'll list a few of my ideas and any other ideas I find that I think are good!
- Have the Golem shoot Stynger Bolts
He uses the Golem Fist, doesn't he? Why not the Stynger as well? Stynger Bolts fired from the Golem would cause havoc in the confined space of the Lihzahrd Temple, with their splash damage and shrapnel that does more splash damage!
- Make the Lihzahrd Temple's traps, spikes, and pressure plates mineable only with the Picksaw
Having to fight the Golem whilst dodging spears, spikes, and flames would make the fight much more dynamic by adding extra things to avoid. The Golem's fight is unique in that you're given a very specific, limited area in which to fight him; having certain areas of that already small space made off-limits by traps would really stress the uniqueness of the fight and the fact that you aren't in control of this arena. Plus, that damage the traps would do to the Golem wouldn't throw off the balance of the fight terribly since they would also do damage to the player.
- If you know a cool idea to make the Golem stronger, let me know!
~~~ Conclusion ~~~
Sure, the Golem may look a little like a doofus, and sure, we may like having an easier boss, but the Golem needs to be buffed and the solutions aren't that complicated! Help support this goal to make the Blockhead of the Jungle a Majestic Guardian whom the player must tear down in order to access the endgame. Support Glorify the Golem by spreading the word and bringing the problem to the attention of the devs!
Here's to you buddy. Help is on the way.
Disclaimer: I'll make a banner for Glorify the Golem if it gets enough support. I have massive respect for the creators of Terraria and all the work they do. Thank you guys so much! I don't think I know better than you; I just found something I think should be fixed and want to see how others feel.