Lava Strider
Terrarian
I think that most players can all agree that Golem as a boss is not that difficult -- and can be considered as underwhelming. The new 1.4 changes makes it attack faster with more players present in Expert, and that he can now pass through blocks. The former change is barely noticeable in a single player playthrough.
I propose that Golem could give the player a debuff called Suspended [name in WIP]. This debuff will disable flight for the duration the player has it. It's similar to Frozen and Stoned, but the player can still move, attack, and jump.
This debuff could be given to players when Golem touches the ground after he takes a high jump. If possible, players will also fall down from platforms, ropes, or grapples (just after the jump, players can still do those things even if they have the debuff). The duration could also change depending on how close or far they are from Golem. i.e. players near Golem will have the debuff longer, or the otherway around and viceversa.
This change will make it harder for player to fight Golem in a tight space. It will also make a some form of arena be required when attempting to fight it.
I propose that Golem could give the player a debuff called Suspended [name in WIP]. This debuff will disable flight for the duration the player has it. It's similar to Frozen and Stoned, but the player can still move, attack, and jump.
This debuff could be given to players when Golem touches the ground after he takes a high jump. If possible, players will also fall down from platforms, ropes, or grapples (just after the jump, players can still do those things even if they have the debuff). The duration could also change depending on how close or far they are from Golem. i.e. players near Golem will have the debuff longer, or the otherway around and viceversa.
This change will make it harder for player to fight Golem in a tight space. It will also make a some form of arena be required when attempting to fight it.