When using dual monitors, the camera does not follow the golf ball. Is it possible to have the camera follow the golf ball while using dual monitors? I confirmed that the camera follows when not using dual monitors.
I have tried everything for this to work, but alas every time i hit the golf ball that i just got, the ball goes flying but my camera stays on the character. I have only once gotten the camera to follow it and that was after i was tabbed out, posted on a comment here in the threads, and then...
Is it possible to identify the "unknown drifting input"?
Its not very easy for us to identify a stray input on the user's side.
A variety of programs, peripherals, and other such things can cause "inputs" from your PC. In fact, it is the cause of quite a few issues for the game that external inputs are constantly coming into play.
Terraria's Golf mechanic "returns to home" if an input is sent.
Some people's computers, whether it be through a keyboard or mouse that they are not aware of, seem to be sending strange inputs at all times. This is not a Terraria thing, its literally "something is odd with your computer".
We have no way to sort out what inputs are or are not intentional, since Terraria is just receiving "input" from your PC, and so it reverts to you.
The only solution I can think of would be to completely change the Golf system to ONLY allow specific inputs, but then that might leave people accidentally locked into it. So its not a simple situation, and we can't do anything to stop the PC-side inputs.
For a specific single, relatively low impact bug like this? No, I don't think that warrants public announcement. There are a lot of bugs like this that are user-side, they can't all be announced like that.
Since the version was upgraded to 22.214.171.124, the camera has started to follow the golf ball!
I gave up because there was no description in the bug fix, but did you do something about it?
Thank you anyway! Now you can play golf
We've made a few adjustments to a handful of bugs where stray inputs would come into play, but we didn't expect it to necessarily fix all of them. As mentioned, its a kind of blind fix issue, and we don't know what was causing yours, but I know we fixed something related to kanji inputs from keyboards, and one or two other odd sources of input.
That it did fix it for you is really nice to hear!