Game Mechanics Golf Carts should have dynamic physics.

CrownedBird6422

Terrarian
Right now the Golf Cart is effectively a retextured unicorn/horse. So I think it should be more unique:

- There’s now acceleration and deceleration, as opposed to currently hovering at full speed and going full stop instantly.
- The car can tilt 45 degrees when you’re driving on a slope, while also getting faster. You can make ramps and do stunts with this.
- Jumping works like there are springs on the wheels (the suspension), which actually pushes the car up and not just an animation.
- Jumping also takes account for booth wheels (i.e. if there’s a wheel in the air and a wheel on a block, the wheel on a block pushes the car up from its position, which may flip the car upside-down).
- The car isn’t damageable. However, with its dynamic physics, the kinetic energy (from hitting a wall at insane speeds for example) could bounce you out to unwanted places. Just makes the mount overall quirky.
- If the car gets flipped upside-down completely and couldn’t move, you can simply dismount and mount back up.
- You can do air-rolls mid air, pretty self-explanatory.
- And finally, you can possibly do wheelies.. it’s a possible feature because of the dynamic physics, but it could be hard to achieve given that you can’t try to “air-roll” on the the ground.



I know this idea is a bit too ambitious, I’m not even sure if the game’s old engine can handle such thing haha. Also I wish I could give an animation or something to showcase, but I’m not an artist so use your imagination.. picture it like Hill Climb (that mobile game) type of physics, or Happy Wheels.
 
I feel like this changes the Golf Cart from being a great Pre-Hardmode movement option, especially for bosses, to a cool and unique mount, but lacking in practicality and would probably mainly used as a fun tool (say, some races inspired by Hill Climb Racing). However, with the deceleration and acceleration, plus it changing angles dependent on if you're on a slope reminds me of Minecarts, so I'd think the physics would work similar to those, without rails of course - oh and also the chance of dying from car crashes, which is some absolutely needed realism. Overall, great for fun and realism, not great for people wanting to have a fun time with the WoF - that fast acceleration + top speed, as well as the verticality brings lovely movement.
 
Golf cart has the fastest acceleration in the entirety of prehardmode options period, let alone just prehardmode mounts. Please don’t change it (unless it’s a top speed nerf or something), make a new mount instead.
 
maybe this
Test du jeu Hill Climb Racing (2012) - Addictif mais... - SensCritique
 
I feel like this changes the Golf Cart from being a great Pre-Hardmode movement option, especially for bosses, to a cool and unique mount, but lacking in practicality and would probably mainly used as a fun tool (say, some races inspired by Hill Climb Racing). However, with the deceleration and acceleration, plus it changing angles dependent on if you're on a slope reminds me of Minecarts, so I'd think the physics would work similar to those, without rails of course - oh and also the chance of dying from car crashes, which is some absolutely needed realism. Overall, great for fun and realism, not great for people wanting to have a fun time with the WoF - that fast acceleration + top speed, as well as the verticality brings lovely movement.
Yeah I guess they could add a different car mount instead, perhaps resembling a Jeep for the off-road feel.. (totally not inspired by Hill Climb Racing)

I also simplified the idea when saying it goes 45° on a slope, it’s more like it’s just affected by gravity is what I’m trying to say.. it should be able to go 360, either by the help of a slope or otherwise. So it’s not that similar to minecarts, since each wheel is essentially a different part that affects the car, which can even interact with walls or ceilings if the car happens to be heading at a 90° angle or upside-down for whatever reason.
 
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