Squideer
Official Terrarian
The Sticky Hand, As the name implies, Is a rubberised hand covered in a sticky substance that is surprisingly effective for grabbing onto things. (Objects, Enemies, And player's alike). It has an 11.11% drop chance from the Moon Lord. Has a range of 33 brick lengths.
Latching onto an object causes the Sticky Hand to function like any other grapple, Latching on to an enemy/player however is when the fun starts. When a player latches on to a living object (Be it NPC, Enemy, Or Ally), They're effectively glued to the person, Facing the opposite direction until the living entity either dies, Relocates in some manner (Teleports, Climbs onto or off of a mount), Or is deselected. Any movement while latched is performed by the living entity, Rather than the player itself. (If you latched onto a Blue Slime for example, When it jumps you're carried along with it. If you latch onto the Guide, You walk when he walks and stop when he stops.)
When latching on to a living entity:
- Players can still attack independently.
- The entity becomes immune to any damage dealt by the player.
- The player becomes immune to any damage dealt by the entity.
- If an enemy, It loses any aggro towards the player, And will seek out other enemies instead. (Can still aggro other players in Multiplayer mode)
- Damage sustained while latched is localized to only the player/entity. (No shared health)
- Invincibility time is also localized to the player/entity.
Latching onto an object causes the Sticky Hand to function like any other grapple, Latching on to an enemy/player however is when the fun starts. When a player latches on to a living object (Be it NPC, Enemy, Or Ally), They're effectively glued to the person, Facing the opposite direction until the living entity either dies, Relocates in some manner (Teleports, Climbs onto or off of a mount), Or is deselected. Any movement while latched is performed by the living entity, Rather than the player itself. (If you latched onto a Blue Slime for example, When it jumps you're carried along with it. If you latch onto the Guide, You walk when he walks and stop when he stops.)
When latching on to a living entity:
- Players can still attack independently.
- The entity becomes immune to any damage dealt by the player.
- The player becomes immune to any damage dealt by the entity.
- If an enemy, It loses any aggro towards the player, And will seek out other enemies instead. (Can still aggro other players in Multiplayer mode)
- Damage sustained while latched is localized to only the player/entity. (No shared health)
- Invincibility time is also localized to the player/entity.
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