Slightly surprised that I didn't return anything on the subject just by searching "graves", it seems like a semi-common theme in other sandbox games, but I suppose softcore rather than mediumcore destroys its usefulness.
Graves should act as lootable containers similar to pots, and should contain items that you drop on death (mainly helpful in medcore, especially if you died over lava, but saving that platinum from being eaten by a beastie for players who just don't notice how much cash they have would also be incredibly useful). Texture should be decided based on wealth. It would still be random, but richer statues would be weighted less for poor players, and more for rich players.
This is a short suggestion just trying to make graves have a purpose, and make mediumcore a little bit more bearable. Feel free to share any improvements you think of on the idea, or point out any flaws.
Graves should act as lootable containers similar to pots, and should contain items that you drop on death (mainly helpful in medcore, especially if you died over lava, but saving that platinum from being eaten by a beastie for players who just don't notice how much cash they have would also be incredibly useful). Texture should be decided based on wealth. It would still be random, but richer statues would be weighted less for poor players, and more for rich players.
This is a short suggestion just trying to make graves have a purpose, and make mediumcore a little bit more bearable. Feel free to share any improvements you think of on the idea, or point out any flaws.