v1.0.5
- Fixed Shroom Golem dropping a 'false item' instead of Shroomite Shards.
- Fixed Pylon Rod crashing the game in Multiplayer due to a syncing problem.
- Changed Pylon Rod; now has a recipe. (2 Grovite Bars, 10 Crystalline Batteries) at the Arcane Welding Station.
- Changed Enamel Cannon; now has a recipe. (1 Bone Wand, 10 Blood Fangs, 10 Ectoplasm, 20 Bones, 20 Pixie Dust) at the Arcane Welding Station.
v1.0.4
- Hopefully fixed bug where GRealm crashes with Shockah's AccessorySlots+ installed. (if it still crashes I give up, i'll have to remove support for it, I've tried everything)
- Fixed Zombinator not spawning properly.
- Fixed Pussling not being scaled down properly.
- Destroyer is now immune to all damaging GRealm debuffs due to a bug where pieces of it dissapeared when it broke to release probes.
- Changed Burning Rain; now requires the Arcane Welding Station to be crafted for balance purposes.
- Changed Chain Launcher; Grenades, Sticky Grenades, and Pollen Buds now do half damage when fired by it to balance it being too overpowered.
- Changed Horde Staff; Can now be crafted with any wood.
- Changed Iron Flashlight; now called Basic Flashlight and can be made with Iron or Lead Bars as well as any Pressure Plate. (old flashlights will break, you will need to make new ones.)
- Changed Golden Flashlight; now called Fancy Flashlight and can be made with Gold or Platinum Bars. (old flashlights will break, you will need to make new ones.)
- Changed Cobalt Spine; now called Sapphire Spine and can be made with Cobalt or Palladium Bars. (old cobalt spines will break, you will need to make new ones.)
- Changed Kopesh Of The Pharoah; damage reduced (36 from 40, so Night's Edge is not completely pointless
) and can be made with Gold or Platinum Bars.
- Changed Arcane Welding Station; is now also considered a Tinkerer's Workshop when crafting items.
- Changed npc graphic for Ancient Dragon skull; now has a broken piece of bone where the jaw connects instead of a weird empty space.
- Removed Recipes for the Talus set, as the Talus set is not yet complete.
v1.0.3
- Added knockback resistance progression for golems. (ie dirt up to gold tier will have weakened resistance while the rest will have what it is now)
This should help resolve problems with dirt golems being nigh impossible to kill early on as getting close enough without being hurt was too hard.
- Fixed ANY Zombie not dropping Undying Flesh. (Added every one I could find to the check for it
)
- Fixed bug where Miner Town NPC had all items instead of using checks properly.
- Fixed bugs where certain NPCs crashed or acted broken due to the OnSpawn/Initialize splitup (Sorry guys, but machine gun bowmen, while helarious, are not intended
)
- Fixed major bug where tiers in the Zombie Invasion did not function and higher tier npcs spawned regardless of actual progression or conditions. (I left it on Dev mode by accident >.>)
- Fixed Chain Launcher not firing the sticky versions of glowsticks and grenades.
- Balanced Zombow; damage is now slightly less. (19 from 22)
- Balanced Affluent Ingot; Now requires Skeletron, Queen Bee, or Wall of Flesh to have been killed and the Travelling Merchant has a 1/4 chance of having it prehardmode instead of 1/3.
- Changed graphic for Beekeeper to be slightly more pleasing to look at.
v1.0.2
- Added support for Halloween and Christmas zombies to spawn in the invasion during their respective holidays and to drop Undying Flesh.
- Fixed bug with Shellvine crashing if dyed with a vanity shell over it.
- Fixed Raincoat Zombies not dropping undying flesh.
- Balanced Affluent Ingot; buy price is now 1 gold 25 silver instead of 75 silver to prevent getting the armor too early (unless you're a freaking packrat)
- Balanced Affluent Armor; less defense for each piece (now is 10 + 14 + 11 for a total of 35)
- Changed item graphic for Affluent Ingot to look more like an actual ingot.
- Changed item graphic for Affluent Helmet to include the red ribbon.
v1.0.1
- Fixed graphical bugs with Grovite Brick's glow sheet.
- Fixed Undying Flesh; now properly dropped by zombies.
- Fixed Grief Tiles mod setting not syncing in multiplayer.
- Changed Shellvine; now draws with the player to allow for it to be properly dyed and to support vanity slots of other shells.
- Changed Cybees; they only target one npc at a time now and the bolt is visually straighter.
v 1.0
- Release!