Sin Costan
Eye of Cthulhu
Guidepocalypse: Alpha 2.0
"It's a good day to Guide!" - Guide Commander Omar Anoke
Presented to you by: Sin Costan
"It's a good day to Guide!" - Guide Commander Omar Anoke
Presented to you by: Sin Costan
You may be wondering many things after reading the title, but please look through it further with this nice introduction (
Before the coming of the adventurers, many of the NPCs lived very happy lives in their respective villages. One such village consisted of Guides. Once the adventurers started inhabiting the universe, it was an honor for the NPCs to have one of them occupying their world and give the adventurers service. However, one day, evil struck the Guides, as someone has mischievously made the Guide Voodoo Doll, making adventurers capable of hurting the Guides. And then Terraria version 1.2 came and it made it normal to kill off Guides! Their god became angry and thus came the NPC rebellion, the Guidepocalypse!
Ok... now that that's over with let's just get on with some of the stuff, like content I guess? (Note: All content is meant to look really crappy and or use Vanilla textures)
ADG: Shotminigun, expends ammo after 3 shots, 10% chance to not expend ammo.
Arms Dealer: Multiform weapon, use mod options to select keybinding for mode changes, will explain further later with mechanics.
Demolitionist Bomb: A cluster bomb.
Demolitionist: Explosion, the melee weapon.
Dust of Guide: Causes Guidefection, will explain further later with mechanics...
Guide Ray: Heat Ray + Shadowbeam with Guide Gore?
Guide Nuker: Just what the name suggests.
Staff of Guide Rain: It's raining Guides! Hallelujah!
Healmaster Guidium Helm: Improved melee abilities, will explain set bonuses in mechanics later on...
Magemaster Guidium Helm: Improved magic abilities, will explain set bonuses in mechanics later on...
Rangemaster Guidium Helm: Improved ranged abilities, will explain set bonuses in mechanics later on...
Summonmaster Guidium Helm: Improved summoner abilities, will explain set bonuses in mechanics later on...
Guidium Armor: 15% increased damage, 10% increased crit chance.
Guidium Greaves: Faster movement speed.
Merchant: Hit NPCs, get money, kill NPC, get more money!
Heal Ray: Fires ray that heals players and friendly NPCs
Nurse: On hit, causes spirit heal to all players/friendly NPCs in vicinity.
Nurse Bullet: Can be used on any gun, heals players/friendly NPCs directly when passing by, causes Spirit Heal on hit.
Nurse Kit: Restores player to full health.
Nursenade: Drops multiple hearts after explosion.
Now that we are past the content, let's go over some of the mechanics within this mod!
Set: Type
Effect - What armor does
Ability - Critical Health Buff (When hit below 100 hp)
Aura - Emitted effect
Healmaster Set:
Effect - Vampire on hit, even more improved melee/healing abilities, 100% reflected damage
Ability - Heal yourself by 150% of the inflected damage, improved vampire, imrove all melee abilities by 100%
Aura - Heal surrounding players/friendly NPCs, gives melee buff to surrounding players.
Rangemaster Set:
Effect - Improved ranged abilities, Shroomite Armor Stealth
Ability - Vampire with all ranged projectiles, all vanilla ranged weapons become fully automatic, improve all ranged abilities by 100%
Aura - Gives ranged buff to surrounding players
Magemaster Set:
Effect - Improved magic abilites, both Spectre headgear effects
Ability - Vampire with all magic projectiles, all vanilla magic weapons become fully automatic, improve all magic abilities by 100%
Aura - Mana up surrounding players, gives magic buff to surrounding players
Summonmaster Set:
Effect - Improved summoner abilites, allow minions to vampire health
Ability - A large increase in minion slots, improve minion abilities by 100%
Aura - Gives summoner buff to surrounding players
Effect - What armor does
Ability - Critical Health Buff (When hit below 100 hp)
Aura - Emitted effect
Healmaster Set:
Effect - Vampire on hit, even more improved melee/healing abilities, 100% reflected damage
Ability - Heal yourself by 150% of the inflected damage, improved vampire, imrove all melee abilities by 100%
Aura - Heal surrounding players/friendly NPCs, gives melee buff to surrounding players.
Rangemaster Set:
Effect - Improved ranged abilities, Shroomite Armor Stealth
Ability - Vampire with all ranged projectiles, all vanilla ranged weapons become fully automatic, improve all ranged abilities by 100%
Aura - Gives ranged buff to surrounding players
Magemaster Set:
Effect - Improved magic abilites, both Spectre headgear effects
Ability - Vampire with all magic projectiles, all vanilla magic weapons become fully automatic, improve all magic abilities by 100%
Aura - Mana up surrounding players, gives magic buff to surrounding players
Summonmaster Set:
Effect - Improved summoner abilites, allow minions to vampire health
Ability - A large increase in minion slots, improve minion abilities by 100%
Aura - Gives summoner buff to surrounding players
Probably the most important part of this mod, as you cannot get Guidium (an ore) without it. It causes Guidefection, which causes NPCs to lose health over time. When something dies under Guidefection, you get an amount of Guidium from (HP/10) +/- 3. Dust of Guide is basically like Vile Powder, so you fling some dust and it infects NPCs (including bosses) and changes specific tiles (hardmode ore). You get your first stack of Dust of Guide from killing the Wall of Flesh.
A multiform weapon, it goes both melee and ranged!
Melee form:
- High damage and critical chance
- Low uses per click
- Overrided bullets gain infinite pierce and become larger
Ranged form:
- Low damage and critical chance
- High uses per cycle
- Overrided bullets can go through walls and track enemies
Default Keybinding is "Q", but you can change the keybinding for changing forms in the Mod Options.
Melee form:
- High damage and critical chance
- Low uses per click
- Overrided bullets gain infinite pierce and become larger
Ranged form:
- Low damage and critical chance
- High uses per cycle
- Overrided bullets can go through walls and track enemies
Default Keybinding is "Q", but you can change the keybinding for changing forms in the Mod Options.
This mod works with multiplayer! Some of the mechanics may not work with multiplayer however, but most of it works in multiplayer. This is in heavy alpha so any help (for example recipes, concepts, etc.) is appreciated and will make it head towards release! If you have any ideas, please, do comment on this thread!
Input:
- I really need input so I can properly balance things
- Will take suggestions! If you include a sprite, I will most likely create it (or die trying to)!
Obligatory Credits:
- @TheGamingBoffin - A random stranger I met on the Internet, gave me ideas, indirectly helped with code, and great friend!
- @berberborscing - Code!
- @Grox The Great - Code!
- @bluemagic123 - Code!
- @Scooterboot9697 - Code!
- @Everybody - Because why not.
- TCF - For getting some ideas and code here and there.
- Team tAPI - For obvious reasons...
- Team Terraria - For obvious reasons...
A Special Thanks to...
- Hideo Kojima
Do you guys like banners? Because I do! If you like the idea/think it's funny/support this please put this code in your signature!
Code:
[URL=http://forums.terraria.org/index.php?threads/guidepocalypse.18010/][img]http://i.imgur.com/lG6Fp7l.png[/img][/URL]
So you guys like content previews right, here's this
The newer versions will be available on this thread as an attachment!
Finally, the download archive!
Guidepocalypse Alpha 1.0- https://www.dropbox.com/s/2fx800mhcn2mymp/Guidepoclypse.tapi?dl=0
Guidepocalypse Alpha 1.1- https://www.dropbox.com/s/iu13xbqkj0uc2c2/Guidepoclypse.tapi?dl=0
Guidepocalypse Alpha 2.0- https://www.dropbox.com/s/518gyewcxtdaihy/Guidepoclypse.tapi?dl=0
Guidepocalypse Alpha 1.1- https://www.dropbox.com/s/iu13xbqkj0uc2c2/Guidepoclypse.tapi?dl=0
Guidepocalypse Alpha 2.0- https://www.dropbox.com/s/518gyewcxtdaihy/Guidepoclypse.tapi?dl=0
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