11clock
Terrarian
Hallow is an important biome for protecting your towns from corruption spread. None of my NPCs benefit from their biome preferences in hardmode now that they all live in hallowed areas, except for those who specifically favor the Hallow. I think that Hallow should not be a factor in NPC Happiness, especially since the biome itself doesn't override the biomes it exists in, just merges with them. For example the Dye Trader is in a hallowed desert, but it is still a desert. Why am I getting punished for protecting my towns In the most convenient manner that the game provides and expects you to do?