- Guide Category
- General Building
N.B. : These distances were good for version 1.4 and will need to be reverified for version 1.4.1.
Since I was curious about the exact tile count between NPC houses and happiness, I've been testing perimeters in game.
By forcing specific tiles to be house anchors for neighbours, you can test the edges of ranges and areas by checking back with the central NPC to see if they lose their discounted prices or are no longer offering pylons.
I tested the whole north east quadrant block by block and checked consistency/symmetry in the other three.
This is the result.
Day View
Night View (NPCs in houses)
When counting tiles, start at the central NPC's home anchor tile (central green team block) with number 1, white ticks are on the 5 count, glass lines on the 10 count.
Any house anchor tile placed in the green area is within the 25 tile distance for the single loved or liked neighbour.
Houses anchored on the inner yellow ring up to the outer grey area (including the glass wall grid) count as being outside the single loved/liked neighbour range but inside the 120 tile range. This is where you can include up to three other neighbours (as that calculation excludes the loved/liked one in the green area).
Anything on the outer orange ring and beyond are outside the 120 tile and don't affect the central NPC's happiness pricing.
Sooooo much real estate to make one single person happy O_O. I keep picturing the new 1.4 NPCs chasing those noisy, pesky kids out their back yard >>_<<. Or greedily rubbing their hands together drooling about the rent they will eventually charge
.
One thing to note is that the diagonal distance is only 86 tiles to maintain max happiness.
hope this is useful
Thanks for reading
(I'll get you the world later today, image renaming done
)
here's the world smeag
Since I was curious about the exact tile count between NPC houses and happiness, I've been testing perimeters in game.
By forcing specific tiles to be house anchors for neighbours, you can test the edges of ranges and areas by checking back with the central NPC to see if they lose their discounted prices or are no longer offering pylons.
I tested the whole north east quadrant block by block and checked consistency/symmetry in the other three.
This is the result.


When counting tiles, start at the central NPC's home anchor tile (central green team block) with number 1, white ticks are on the 5 count, glass lines on the 10 count.
Any house anchor tile placed in the green area is within the 25 tile distance for the single loved or liked neighbour.
Houses anchored on the inner yellow ring up to the outer grey area (including the glass wall grid) count as being outside the single loved/liked neighbour range but inside the 120 tile range. This is where you can include up to three other neighbours (as that calculation excludes the loved/liked one in the green area).
Anything on the outer orange ring and beyond are outside the 120 tile and don't affect the central NPC's happiness pricing.
Sooooo much real estate to make one single person happy O_O. I keep picturing the new 1.4 NPCs chasing those noisy, pesky kids out their back yard >>_<<. Or greedily rubbing their hands together drooling about the rent they will eventually charge
One thing to note is that the diagonal distance is only 86 tiles to maintain max happiness.
Thanks for reading
(I'll get you the world later today, image renaming done
here's the world smeag
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