Nobody Important
Terrarian
Let's face it, the goblin army is pathetic and just plain pointless during hard mode. I am not going to suggest that it be taken out of the game at that point, I am going to suggest upgrades to the units. In addition to the buffs to damage, health, and various other things of that nature the goblins will act more like an army in their upgraded state.
Goblin peon->Goblin Skirmisher
Goblin thief->Goblin Saboteur
Goblin warrior->Goblin Berserker
Goblin archer->Goblin Rocket Scientist
Goblin sorcerer->Goblin Battlemage
The changes only occur after you destroy one mechanical boss. After these changes goblin invasions happen as often as pirate invasions.
Any questions?
Goblin peon->Goblin Skirmisher
Goblin thief->Goblin Saboteur
Goblin warrior->Goblin Berserker
Goblin archer->Goblin Rocket Scientist
Goblin sorcerer->Goblin Battlemage
The changes only occur after you destroy one mechanical boss. After these changes goblin invasions happen as often as pirate invasions.
AI type: fighter
Damage: 40
Max life:200
Defense:18
KB resist: 40%
They move to stay near goblin rocket scientists and saboteurs and move to engage nearby players at least to stall you.
Damage: 40
Max life:200
Defense:18
KB resist: 40%
They move to stay near goblin rocket scientists and saboteurs and move to engage nearby players at least to stall you.
AI type: fighter
Damage: 30
Max life: 200
Defense: 14
KB resist: 20%
Nearby mechanisms don't function while this unit is within 5 blocks of it. By mechanisms I mean all traps, teleporters, and pressure plates. Rather than try to hunt you down it will move right next to a trap and stand there to allow the other goblins to walk past without being harmed.
Damage: 30
Max life: 200
Defense: 14
KB resist: 20%
Nearby mechanisms don't function while this unit is within 5 blocks of it. By mechanisms I mean all traps, teleporters, and pressure plates. Rather than try to hunt you down it will move right next to a trap and stand there to allow the other goblins to walk past without being harmed.
AI type: fighter
Damage: 60
Max life: 400
Defense: 20
KB resist:80%
This is the one unit without a team purpose in the invasion, it just blindly chases after you.
Damage: 60
Max life: 400
Defense: 20
KB resist:80%
This is the one unit without a team purpose in the invasion, it just blindly chases after you.
AI type: fighter
Damage: 50
Max life: 150
Defense: 16
KB resist: 30%
This goblin has a set of rocket boots and a rocket launcher. When it is about to fall into lava it will fly up to avoid it. In addition to that it will avoid melee contact with you by flying upward while still firing. It will avoid firing near the other goblins but will fire at you if you are at a distance.
Damage: 50
Max life: 150
Defense: 16
KB resist: 30%
This goblin has a set of rocket boots and a rocket launcher. When it is about to fall into lava it will fly up to avoid it. In addition to that it will avoid melee contact with you by flying upward while still firing. It will avoid firing near the other goblins but will fire at you if you are at a distance.
AI type: caster
Damage: 40
Max life: 300
Defense: 16
KB resist: 40%
They teleport goblins closer to the player. The teleportation range is 10 blocks away from where the goblin was. The goblins cannot be teleported within 3 blocks of the player.
Damage: 40
Max life: 300
Defense: 16
KB resist: 40%
They teleport goblins closer to the player. The teleportation range is 10 blocks away from where the goblin was. The goblins cannot be teleported within 3 blocks of the player.
Scrambler - Disables nearby electronics similar to the goblin saboteur. It is an accessory that will be your greatest asset while going into the lihzahrd temple. 1/100 chance to drop from the goblin saboteur.
Spiky ball sharpener - accessory that provides a 75% bonus to damage to the spiky balls. 1/200 chance from all upgraded enemies during the invasion.
Spiked defense system - drops a free spiky ball when struck with a cooldown of 1.5 seconds. The effects of this stack with the spiky ball enhancing accessories.
Spiky ball sharpener - accessory that provides a 75% bonus to damage to the spiky balls. 1/200 chance from all upgraded enemies during the invasion.
Spiked defense system - drops a free spiky ball when struck with a cooldown of 1.5 seconds. The effects of this stack with the spiky ball enhancing accessories.
Spiky ball sharpener + Magma stone = Heated Spike Sharpener
It adds 80% damage to the spiky balls and the balls inflict on fire and glow red. Does not stack with the spiky ball sharpener.
It adds 80% damage to the spiky balls and the balls inflict on fire and glow red. Does not stack with the spiky ball sharpener.
Any questions?