MutantWafflez
Spazmatism
So I think this may have been suggested before, but here's my idea on the subject. So we should all know Hardcore (I hope) Die and the character is deleted. That's about it for Hardcore. But I think there a hardcore character should be given debuffs when they are low on HP.
For example, half of your hp, I'd say something minor, not anything too devastating. Perhaps the "Weak" Debuff. Next up, for 1/3 (around 33 hp on a 100 hp character) The "Weak" Debuff. Next, for around 1/5 hp (around 20 hp for a 100 hp character) the "Bleeding" Debuff (that stacks with the previous effect) so the only way to actually heal back (without regeneration accessories or potions) is through healing sources such as health potions or mushrooms. Finally around 1/10 hp (10 hp for a 100 hp character) the "Darkness" Debuff (stacks with the last effects).
Personally, I don't think there should be anything further. At first I wanted to do some sort of 1 hp set for this, but I think 1/20 of a Character's HP is enough.
So, what do you guys think on this? Please feel free to give feedback, always appreciated to see what people think.
For example, half of your hp, I'd say something minor, not anything too devastating. Perhaps the "Weak" Debuff. Next up, for 1/3 (around 33 hp on a 100 hp character) The "Weak" Debuff. Next, for around 1/5 hp (around 20 hp for a 100 hp character) the "Bleeding" Debuff (that stacks with the previous effect) so the only way to actually heal back (without regeneration accessories or potions) is through healing sources such as health potions or mushrooms. Finally around 1/10 hp (10 hp for a 100 hp character) the "Darkness" Debuff (stacks with the last effects).
Personally, I don't think there should be anything further. At first I wanted to do some sort of 1 hp set for this, but I think 1/20 of a Character's HP is enough.
So, what do you guys think on this? Please feel free to give feedback, always appreciated to see what people think.
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