Biomes & Nature Harder Crimson and Corruption

Lightrunner

The Destroyer
After defeating the eye of Cthulhu, Corruption: devourer will spawn more often and eater of souls deal more damage. Crimson: spawn rate and health of all crimson enemies is slightly increased.
After defeating brain of Cthulhu/eater of worlds, Corruption: spawn rate of corruption enemies is increased by 50% and all corruption enemies have 50% more health. Crimson: spawn rate of face monster‘s and crimera‘s is doubled and blood crawler are faster and deal more damage.
After wall of flesh is defeated, crimson and corruption enemies get +5% health and deal +5% damage after every defeated boss.
After the world is completely purified, the dryad rewards the player wirh a fruit of nature, which will permanently increase movement speed by 10% and jump hight by 7%

This will force the player more to purify the world.
 
After defeating the eye of Cthulhu, Corruption: devourer will spawn more often and eater of souls deal more damage. Crimson: spawn rate and health of all crimson enemies is slightly increased.
After defeating brain of Cthulhu/eater of worlds, Corruption: spawn rate of corruption enemies is increased by 50% and all corruption enemies have 50% more health. Crimson: spawn rate of face monster‘s and crimera‘s is doubled and blood crawler are faster and deal more damage.
After wall of flesh is defeated, crimson and corruption enemies get +5% health and deal +5% damage after every defeated boss.
After the world is completely purified, the dryad rewards the player wirh a fruit of nature, which will permanently increase movement speed by 10% and jump hight by 7%
Absolutely not in every possible way. This makes everything ridiculously hard for early game players. Thats not even bringing up how unbalanced this is.
This will force the player more to purify the world.
Corruption and Crimson are already annoying enough, we don't even more reason to purify it. Also, forcing players is exactly what we want to not do. Terraria is a sandbox game.
 
There is no reason to make the evil biomes, which you spend 5% of your time in, harder as you progress. doing so just makes it harder to farm for certain materials when needed and makes it much harder for players to deal with the various enemies as their spawn rate keeps increasing while trying to fish or recover their money/gear after dying. It's unnecessary and adds nothing to the game, and does not incentivize purifying the world as it encourages players to avoid the evil biomes all together and does nothing with the hallowed, which you also need to purify for world purity.
 
I also don't support this. Making the evil biomes more intense this early in the game is not a good idea.
 
Back
Top Bottom