Scarecrow
Lunatic Cultist
has anyone else noticed that the skeleton snipers drops an accessory, and the commando and tactical don't?
well I thought about it, and I came up with some pretty good ideas.
first of all, I would like to make a small suggested change, that all explosive type weapons will deal self damage. there is no reason why the rocket launcher, grenade launcher and proximity mine launcher deal self damage, and the other similar weapons do not. and that brings me to the first accessory
Blast Shield
plus 4 defense
makes the player immune to self damage from explosives (this will include explosive bullets, hellfire arrows, dynamite, and bombs)
reduces damage from explosives (block) by 75%
makes the player immune to knockback
dropped by skeleton Commando
as you an see, this is a great compensation for my previous suggested change to make it a harder to use ALL explosive weapons. it comes with equal defense to the ankh shield, and gives immunity to knockback. not to mention immunity to ALL self explosive damage. the 75% resistance to explosive blocks could also open up some interesting arena designs. think of it as a ranger equivalent to the Paladin's Shield.
Bullet proof vest
plus 2 defense
10% resistance to all projectile damage
dropped by tactical skeletons
essentially this gives the player an upper hand in ranger duels, you won't be hurting as bad if you take a hit from one of those snipers with this on.
all of these are at the same drop rate as the rifle scope.
Casing Bag
10% chance to drop a empty bullet when ammo is consumed
dropped by Skeleton Commandos, Skeleton Snipers, and Tactical Skeletons
well I thought about it, and I came up with some pretty good ideas.
first of all, I would like to make a small suggested change, that all explosive type weapons will deal self damage. there is no reason why the rocket launcher, grenade launcher and proximity mine launcher deal self damage, and the other similar weapons do not. and that brings me to the first accessory
Blast Shield
plus 4 defense
makes the player immune to self damage from explosives (this will include explosive bullets, hellfire arrows, dynamite, and bombs)
reduces damage from explosives (block) by 75%
makes the player immune to knockback
dropped by skeleton Commando
as you an see, this is a great compensation for my previous suggested change to make it a harder to use ALL explosive weapons. it comes with equal defense to the ankh shield, and gives immunity to knockback. not to mention immunity to ALL self explosive damage. the 75% resistance to explosive blocks could also open up some interesting arena designs. think of it as a ranger equivalent to the Paladin's Shield.
Bullet proof vest
plus 2 defense
10% resistance to all projectile damage
dropped by tactical skeletons
essentially this gives the player an upper hand in ranger duels, you won't be hurting as bad if you take a hit from one of those snipers with this on.
all of these are at the same drop rate as the rifle scope.
Casing Bag
10% chance to drop a empty bullet when ammo is consumed
dropped by Skeleton Commandos, Skeleton Snipers, and Tactical Skeletons
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