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Hardmode Metal Guns

What did you think?

  • This was very well balanced

    Votes: 0 0.0%
  • It was pretty good, but needs sprites

    Votes: 6 85.7%
  • It was terrible (please say why)

    Votes: 0 0.0%
  • The idea is good, but the execution is terrible and unbalanced (please say why)

    Votes: 1 14.3%

  • Total voters
    7

yudgefudge

The Destroyer
The title says it all.
Now on to the guns!
Cobalt Carbine
Damage: 27
Knockback: 0.5
Crit chance: 4%
Use time: 16
Velocity: 11
Crafted with 12 Cobalt Bars at an Iron/Lead Anvil.

Palladium Pistol
Damage: 21
Knockback: 1
Crit chance: 4%
Use time: 10
Velocity: 15
Bullets have a 40% to heal the user by 2 health
Crafted with 15 Palladium Bars at an Iron/Lead Anvil.

Orichalcum Onager
Damage: 27
Knockback: 1
Crit chance: 4%
Use time: 18
Velocity: 10
Bullets have a 20% to be accompanied by flower petals that deal a 50% of the bullets damage
Crafted with 15 Orichalcum Bars at an Mythril/Orichalcum Anvil.


Mythril Machinegun
Damage: 30
Knockback: 1
Crit chance: 4%
Use time: Autofires
Velocity: 8
Crafted with 12 Mythril Bars at an Mythril/Orichalcum Anvil.

Adamantite Assault Rifle
Damage: 40
Knockback: 2
Crit chance: 4%
Use time: 21
Velocity: 15
Crafted with 12 Adamantite Bars at an Mythril/Orichalcum Anvil.

Titanium Tactical Shotgun
Damage: 36
Knockback: 0.5
Crit chance: 4%
Use time: 11
Velocity: 10
Bullets have a 50% to pierce one more opponent than needed
Crafted with 20 Titanium Bars at an Mythril/Orichalcum Anvil.

Great Dane
Damage: 79
Knockback: 1
Crit chance: 4%
Use time: 28
Velocity: 10
Crafted with 12 Hallowed Bars at an Mythril/Orichalcum Anvil.

Chlorophyte Canegun
Damage: 40
Knockback: 0.5
Crit chance: 4%
Use time: 19
Velocity: 10
The canegun shoots two spore clouds along with its bullets, which each deal 1/3 of the damage of the bullet.
Crafted with 14 Chlorophyte Bars at an Mythril/Orichalcum Anvil.
 
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The Chlorophyte Canegun is not as good as the Great Dane, only having a slightly lower use time. I think the the Canegun should be buffed, but other than that, I like this.
 

J Bame

Terrarian
Cobalt Carbine
Damage: 27
Knockback: 0.5
Crit chance: 4%
Use time: 16
Velocity: 11
Crafted with 12 Cobalt Bars at an Iron/Lead Anvil.

Mythril Machinegun
Damage: 30
Knockback: 1
Crit chance: 4%
Use time: Autofires [That is not a number]
Velocity: 8
Crafted with 12 Mythril Bars at an Mythril/Orichalcum Anvil.

Adamantite Assault Rifle
Damage: 40
Knockback: 2
Crit chance: 4%
Use time: 21
Velocity: 15
Crafted with 12 Adamantite Bars at an Mythril/Orichalcum Anvil.

These guns aren't necessarily bad but they all have the problem of being worse Clockwork Assault Rifles with nothing special to them. I guess "it has nothing special" fits all three ores pretty well.

Palladium Pistol
Damage: 21
Knockback: 1
Crit chance: 4%
Use time: 10
Velocity: 15
Bullets have a 40% to heal the user by 2 health
Crafted with 15 Palladium Bars at an Iron/Lead Anvil.

This one is done right, it's weaker than the Phoenix Blaster in terms of stats but I assume it autofires so it's a good weapon to start Hardmode with.

Orichalcum Onager
Damage: 27
Knockback: 1
Crit chance: 4%
Use time: 18
Velocity: 10
Bullets have a 20% to be accompanied by flower petals that deal a tenth of the bullets damage
Crafted with 15 Orichalcum Bars at an Mythril/Orichalcum Anvil.

A tenth of a Gun's total damage after factoring enemy's defense is almost always 1-2 damage. Should be bumped up to 50% as minimum, in which case it starts to become pretty good.
The hell is an Onager?

Titanium Tactical Shotgun
Damage: 36
Knockback: 0.5
Crit chance: 4%
Use time: 11
Velocity: 10
Bullets have a 50% to pierce one more opponent than needed
Crafted with 20 Titanium Bars at an Mythril/Orichalcum Anvil.

Borderline broken and probably comparable if not better than Onyx Blaster. It's already close to a Megashark DPS, and it has piercing built in on a gun that fires slowly enough for Iframes to not matter. I'm also going to assume the Shotgun in the name is a typo and it's not multishot, because that would make Daedalus Stormbow look like a Wooden Bow.

Great Dane
Damage: 42
Knockback: 1
Crit chance: 4%
Use time: 28
Velocity: 10
Crafted with 12 Hallowed Bars at an Mythril/Orichalcum Anvil.

This is comparable to a Phoenix Blaster.

Chlorophyte Canegun
Damage: 40
Knockback: 0.5
Crit chance: 4%
Use time: 23
Velocity: 10
Crafted with 14 Chlorophyte Bars at an Mythril/Orichalcum Anvil.

And this one is apparently worse than the Adamantite gun, which was already kinda meh to begin with.
 

yudgefudge

The Destroyer
These guns aren't necessarily bad but they all have the problem of being worse Clockwork Assault Rifles with nothing special to them. I guess "it has nothing special" fits all three ores pretty well.
Exactly, that's what I was going for lol

A tenth of a Gun's total damage after factoring enemy's defense is almost always 1-2 damage. Should be bumped up to 50% as minimum, in which case it starts to become pretty good.
The hell is an Onager?
An onager isn't a gun, its a medieval Roman catapult.
....necessarily catapults are guns but just let me have my alliteration please

Borderline broken and probably comparable if not better than Onyx Blaster. It's already close to a Megashark DPS, and it has piercing built in on a gun that fires slowly enough for Iframes to not matter. I'm also going to assume the Shotgun in the name is a typo and it's not multishot, because that would make Daedalus Stormbow look like a Wooden Bow.
Since Tactical Shotguns are real things, the "Shotgun" in the name is for visual only. This gun is not multishot.

This is comparable to a Phoenix Blaster.
I think I'll up the damaage a lot - dane guns are slow firing, but shoot exploding bullets - I'll add that part in.

And this one is apparently worse than the Adamantite gun, which was already kinda meh to begin with.
Hmm, I'll change up the canegun.
 
Alliteration the Post

and I'd say between the Phoenix Blaster, the Onyx Blaster, and the Clockwork Assault Rifle that guns are in a pretty good place right now.
ESPECIALLY the Onyx Blaster.
 
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