Sprites Have you ever wanted to not use Nebula?

What do you think?

  • I like the solar one (Busted regen is good.)

    Votes: 2 18.2%
  • I prefer Vortex (VORTEX POWER OVER 9000!!!!!!!!!)

    Votes: 2 18.2%
  • I'm a sucker for Stardust. (Star Platinum is a good boy).

    Votes: 0 0.0%
  • I like all of them

    Votes: 7 63.6%
  • I hate them all!

    Votes: 0 0.0%

  • Total voters
    11

yudgefudge

The Destroyer
Have you? No? Not anymore! Take a look at the buffs for these armors!
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Solar: Each piece of the armor adds 30 max life (chesplate adding 40), and each stage of the Solar Shield boosts regen by 2hp/sec.

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Vortex: Double tapping down will give the
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Vortexian Overload buff for 30 seconds, which:
Boosts ranged damage by 35%
Boosts firing speed by 30%
Boosts movement speed by 100%
Once that time is up, you get the
New Piskel (78).png
Vortexian Recharge debuff for a full minute, which disables you from entering Overload, and instead will cut 50 health when trying.

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Set bonus: Summons a Stardust Guardian to protect you.
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When passive, he pulsates a blue aura, that travels about 15 blocks from the player, which will give all entities onscreen separate (de)buffs for 5 seconds:
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Minions: Stardust Armoring: +10% minion damage, +20% travel speed(minions)/fire rate(sentries)

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Players: Stardust Blessing: +2hp/sec, +10% all damage,+3 defense
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Enemies: Stardust Curse: -10% all damage, -5 defense


When active, he'll deal the sum of all the minions you are using, and will act like a magnet for all projectiles.
So, I think I've accelerated the other lunar armors into godmode alongside Nebula, what do you think?
 
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Have you? No? Not anymore! Take a look at the buffs for these armors!
View attachment 248118Solar: Each piece of the armor adds 20 max life, and the final stage of the Solar Shield boosts regen by 2hp/sec.
I did this for solar because its meant to be tanky AF.
View attachment 248120Vortex: Double tapping down will give the View attachment 248117Vortexian Overload buff for 30 seconds, which:
Boosts ranged damage by 35%
Boosts firing speed by 30%
Boosts movement speed by 100%
Once that time is up, you get the View attachment 248116Vortexian Recharge debuff for a full minute, which disables you from entering Overload, and instead will cut 50 health when trying.
1584119874524.png

Set bonus: Summons a Stardust Guardian to protect you.
1584120008250.png

When passive, he pulsates a blue aura, that travels about 15 blocks from the player, which will give all entities onscreen separate (de)buffs for 5 seconds:
1584120216783.png

Minions: Stardust Armoring: +10% minion damage, +20% travel speed(minions)/fire rate(sentries)

1584120216783.png

Players: Stardust Blessing: +2hp/sec, +10% all damage,+3 defense
1584120216783.png
Enemies: Stardust Curse: -10% all damage, -5 defense

When active, he'll deal the sum of all the minions you are using, and will act like a magnet for all projectiles.​
So, I think I've accelerated the other lunar armors into godmode alongside Nebula, what do you think?
Nebula is already overpowered, the mana/health/damage nebula buffs, having all accessory modifiers set to Arcane and a Last Prism are basically all you need to kill Moon Lord in about 1-2 minutes (you won't even have to recharge mana using star statues wired to 1 second timers)
 
I like the idea for the niches of armor they fill, solar for tank, vortex for burst of devastation, and stardust for support, but the 50 damage dealt if the vortex recharge isn't up would be a pain, since many times you need to double press down and it already would be a pain to accidentally set of the buff
 
Perhaps the Solar flare armour health buff could be increased to 30/40/30 for a total of an extra 100 health, like I've done in my mod :dryadgrin:

I do like the Vortex idea, it seems much better than the current stealth which slows you down method, and as for the Stardust armour... well anything is an improvement :dryadsmile:
 
Perhaps the Solar flare armour health buff could be increased to 30/40/30 for a total of an extra 100 health, like I've done in my mod :dryadgrin:

I do like the Vortex idea, it seems much better than the current stealth which slows you down method, and as for the Stardust armour... well anything is an improvement :dryadsmile:
Well, the max health achievable would then be 840.
That's insane.
 
2 hp per second still gets utterly destroyed by nebula. Make it per stack instead of after all three.
 
I feel like Nebula should get its Life Booster removed in this, it seems like Solar takes on the tank/healing role. Maybe nebula could have more mana based boosters, like a Reduction Nebula that reduces mana usage by 10/20/30% or a Fortune Nebula that increases the amount of mana stars dropped by enemies by 1/2/3.
 
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