Thanks man! I'm hoping to get a release with basic stuff out pretty soon.kool!
Fair enough. Sorry for pressuring you.unfortunately, i don't use discord and don't know much about it at the moment, but if i do, might as well.
Yup, you're exactly correct. Globler is a placeholder, as are currently all our enemy sprites. But we're getting there! Have to resprite the items first.awesome looking mod dude, my only problem is the gobbler sprite so far but im guessing its a pl;aceholder
great to hear dudeYup, you're exactly correct. Globler is a placeholder, as are currently all our enemy sprites. But we're getting there! Have to resprite the items first.
Thanks so much for your nice words!
We're dealing with some coding issues, talk to @Max04 about it.I had my doubts when I first heard about this. But after taking a closer look I can say that merging with Project Nine was a good move.
Also, is Galaxy Wurm still going to be here are is that being cut?
I've been working with Havok for a while now, the mod has "so" much cut content and they can't seem to decide on the direction they're taking it.We're dealing with some coding issues, talk to @Max04 about it.
Also, were the doubts related to how much we could put out, or related to the content we're doing? Cause any feedback on the content would by very useful for me and our team.
I've been working with Havok for a while now, the mod has "so" much cut content and they can't seem to decide on the direction they're taking it.
It got to the point where several team members just left without saying anything leaving me as the lead programmer and, I kinda do other stuff now instead of Terraria modding.
When I first saw this mod I thought the outcome would be similar and the content on show was mediocre.
That's until I took a closer look at the chemist class and read how your handling things.
Which to say better than McNugget's laid back-ness. I can't say I'm a fan of only an idea-maker spear heading a mod (same with havok), those usually don't end well. Usually someone with some kind of major contributing talent like coding or spriting owns and leads a modding team. I mean, that's how the largest mods came to be.
In other words, I think this mod can work. Like alot of smaller projects it's not out of the blue to get someone new looking to prove themselves into a team, that would be the case of @Max04 . (I think)
We had some coder/spriter named vayanex who left, he doesn't have any presence on the TCF and doesn't appear to be involved in anything outside of havok. Atleast Haven is a step ahead of that with your lead coder who is making a good name for himself, as are you.
TLR Mod has potential and it's looking to be good so far.
Well color me surprised! I guess I judged a book by its cover.Why thank you yeah, so the wurm isn’t broken, it’s just uninteresting, basically a buffed destroyer, with 1 new projectile, so I’m investigating worm code, which is quite annoying I may add, to try and buff this up, also, @Fortanono has done a great deal of coding, he isn’t just the “idea man”, he was “dormant” for a while, I belive with personal things, but he recently contributed a great deal of content to the github, including a new branch of the chemist class, so things are going smoothly!
Yeah ophiod is coolie, neat ideasWell color me surprised! I guess I judged a book by its cover.
I wouldn't have known if I didn't bring it up thou.
as far as worm bosses go yeah that, boss wasn't very interesting, it had a nice concept thou. Also I coded a mod called Ophioid, all of it including its boss.
Must be nice not being alone.