DicemanX
Brain of Cthulhu
Here's a guide to my latest hoiktronics mechanism! It's a health replenishment machine designed to boost your health up to the maximum during boss fights. All that you need to do is step onto the teleporter to automatically refill health. I built this because after finishing the game on expert mode you might want to try more difficult challenges such as fighting multiple bosses simultaneously (including enraged versions of Plantera and Fishron). The machine can be turned off via a lever if you don't want to have it available during boss fights.
Here is the machine in action (this is a gif so press play at the bottom):
The teleporter is flanked by two actuated half-blocks, with a pressure plate in between. When the green light is on, the teleporter is accessible, and will teleport the player into a hoik track that will release 24 hearts along the way (so long as there aren't more than 7 hearts on the ground elsewhere in the world). However, when the player enters the track, the two half blocks flanking the pressure plate become deactuated, so that further access to the teleporter is blocked temporarily, and the lights switch from green to red. A 10 second cascade timer is also activated, and when the timer reaches the end, it teleports a dummy ghost into another hoik track to both switch the lights back to green and to actuate the flanking half blocks around the pressure plate.
This way, when fighting bosses in the arena, you can tell when the machine is available for use based on whether the green or red lights are on. Furthermore, if the red light is on while the heart statues are in cooldown, you don't have to worry about accidentally stepping into the teleporter.
I built this machine because I have some big fights scheduled for my upcoming videos - expert mode fights against all the hardmode bosses simultaneously, including the Moon Lord and enraged Plantera and Fishron. Such challenge runs are almost impossible without some health replenishment because with so many bosses it becomes very difficult to dodge attacks!
Here are the schematics of the machine:
Here is the machine in action (this is a gif so press play at the bottom):
The teleporter is flanked by two actuated half-blocks, with a pressure plate in between. When the green light is on, the teleporter is accessible, and will teleport the player into a hoik track that will release 24 hearts along the way (so long as there aren't more than 7 hearts on the ground elsewhere in the world). However, when the player enters the track, the two half blocks flanking the pressure plate become deactuated, so that further access to the teleporter is blocked temporarily, and the lights switch from green to red. A 10 second cascade timer is also activated, and when the timer reaches the end, it teleports a dummy ghost into another hoik track to both switch the lights back to green and to actuate the flanking half blocks around the pressure plate.
This way, when fighting bosses in the arena, you can tell when the machine is available for use based on whether the green or red lights are on. Furthermore, if the red light is on while the heart statues are in cooldown, you don't have to worry about accidentally stepping into the teleporter.
I built this machine because I have some big fights scheduled for my upcoming videos - expert mode fights against all the hardmode bosses simultaneously, including the Moon Lord and enraged Plantera and Fishron. Such challenge runs are almost impossible without some health replenishment because with so many bosses it becomes very difficult to dodge attacks!
Here are the schematics of the machine:
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