Secret World Seed here's some dumb seed ideas

tiny
by entering the seed "smol" all bosses are now a third of their usual size and the world size is reduced by one ("small" worlds become "tiny" which is only 1750 X 900 tiles large. btw tiny is an actual world size for the 3DS)

where am I?
by entering the seed "remember" the sprites are reverted to the original sprite work and the world is now the tutorial island.

sorry not sorry
by entering the seed "thgir ton staht" (which is "thats not right" backwards) the player's pov is now flipped (left is right, up is down, colors are inverted [negative paint and dye are no longer available], music is played backwards)

cronch
by entering the seed "compressed" the sound (player, tools, world, enemies, music) as well as the displayer are bit crunched

doomed
by entering the seed "uh oh" the world generates as normal, there is no music (music boxes do nothing), the player spawns with the usual tools and the "strange note",
the strange note's tooltip reads "see you at the finish line", the strange note has no use, the strange note cannot be researched in journey mode
the lunar event text is altered, first pillar "you're filled with unease", second pillar "something isn't right", third pillar "you swear you saw someone in the distance", final pillar (bright red text) "you've doomed us all"
after the usual 1 minute wait the players screen goes black and the picture of red's face appears (you know the one), the world is then deleted.

Slimy
by entering the seed "boing" the world is put under a constant slime rain, slimes can spawn outside their usual environments (like shimmer and sand slimes appearing in the forest), some slimes are reworked (like lava slimes not dropping lava), some slimes hold enemies instead of items, once in hardmode all slimes gain a slam attack like a down graded version of hollowed/evil mimics, the guide is replaced by the squire slime.
 
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i feel like some of these need more features and can you show the picture becos idk it

also maybe mobs to in tiny and in remember some old features and mechanics
 
Lol these are funny, esp the last one. I would like to see a tiny seed like you said and the tutorial map one. These seem the most likely.
 
doomed
by entering the seed "uh oh" the world generates as normal, there is no music (music boxes do nothing), the player spawns with the usual tools and the "strange note",
the strange note's tooltip reads "see you at the finish line", the strange note has no use, the strange note cannot be researched in journey mode
the lunar event text is altered, first pillar "you're filled with unease", second pillar "something isn't right", third pillar "you swear you saw someone in the distance", final pillar (bright red text) "you've doomed us all"
after the usual 1 minute wait the players screen goes black and the picture of red's face appears (you know the one), the world is then deleted.
i think the game should just close and not have your world be deleted
 
How about a seed where your character is perpetually upside down, the same way the gravity globe or gravitation potion does. You will be upside down the whole playthrough. You spawn in the underground layer. If you fall towards the sky and hit the top of the world you die. The seed name could be "gravity", "upside-down", or "Australia". I know you could have a scenario where you keep falling into the sky endlessly, so I figured if that happens a dirt platform appears at spawn so you don't fall again.
 
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