you click the register button, it should be in the toolbar at the bottomHey how do i register or login on multiplayer with heros mod??
you click the register button, it should be in the toolbar at the bottomHey how do i register or login on multiplayer with heros mod??
post the actual error/log if you want help. The version message is irrelevantHey when i try to enable the mod it says that its not for the right version. What can i do?
post client.log
I dunnoJust a question, when ported to 1.4, would the features that are already in journey mode get removed if playing on journey mode?
try deleting ":\Documents\My Games\Terraria\ModLoader\HEROsModDatabase.json"In the zip file is the client.log
Nothing has been updated to 1.4. TmodLoader is still in 1.3.5.Is updating hero's mod a priority for you? Or is it already done? I can't tell if a mod has been updated to 1.4 or not...
because that's not the default behavior. If you want that behavior in your server, set the "Freeze Non Logged In Players" option in the config.Why don't people freeze when joining with this mod? I don't freeze before I login to Admin and other's don't join even after I've logged in as admin...
because that's not the default behavior. If you want that behavior in your server, set the "Freeze Non Logged In Players" option in the config.
[14:30:00] [1/DEBUG] [tML]: Web Request: http://javid.ddns.net/tModLoader/herosmod/psa.php?tmodversion=0.11.7.5&version=0.3.5.1&platform=w&steamid64=76561198269334347
[14:30:00] [1/INFO] [Terraria]: Entering world with player: Tester, IsCloud=False
[14:30:21] [13/WARN] [tML]: Silently Caught Exception:
System.Net.Sockets.SocketException: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond 136.36.199.67:80
at System.Net.Sockets.Socket.InternalEndConnect(IAsyncResult asyncResult)
at System.Net.Sockets.Socket.EndConnect(IAsyncResult asyncResult)
at System.Net.ServicePoint.ConnectSocketInternal(Boolean connectFailure, Socket s4, Socket s6, Socket& socket, IPAddress& address, ConnectSocketState state, IAsyncResult asyncResult, Exception& exception)
at System.Net.ServicePoint.ConnectSocketCallback(IAsyncResult asyncResult)
at System.Net.LazyAsyncResult.Complete(IntPtr userToken)
at System.Net.ContextAwareResult.Complete(IntPtr userToken)
at System.Net.LazyAsyncResult.ProtectedInvokeCallback(Object result, IntPtr userToken)
at System.Net.Sockets.Socket.ConnectCallback()
at System.Net.Sockets.Socket.RegisteredWaitCallback(Object state, Boolean timedOut)
at System.Threading._ThreadPoolWaitOrTimerCallback.PerformWaitOrTimerCallback(Object state, Boolean timedOut)
[14:30:21] [13/WARN] [tML]: Silently Caught Exception:
System.Net.WebException: Unable to connect to the remote server
at System.Net.HttpWebRequest.EndGetResponse(IAsyncResult asyncResult)
at System.Net.WebClient.GetWebResponse(WebRequest request, IAsyncResult result)
at System.Net.WebClient.DownloadBitsResponseCallback(IAsyncResult result)
at System.Net.LazyAsyncResult.Complete(IntPtr userToken)
at System.Net.ContextAwareResult.CompleteCallback(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Net.ContextAwareResult.Complete(IntPtr userToken)
at System.Net.LazyAsyncResult.ProtectedInvokeCallback(Object result, IntPtr userToken)
at System.Net.HttpWebRequest.SetResponse(Exception E)
at System.Net.HttpWebRequest.SetAndOrProcessResponse(Object responseOrException)
at System.Net.ConnectionReturnResult.SetResponses(ConnectionReturnResult returnResult)
at System.Net.Connection.CompleteConnectionWrapper(Object request, Object state)
at System.Net.PooledStream.ConnectionCallback(Object owningObject, Exception e, Socket socket, IPAddress address)
at System.Net.ServicePoint.ConnectSocketCallback(IAsyncResult asyncResult)
at System.Net.LazyAsyncResult.Complete(IntPtr userToken)
at System.Net.ContextAwareResult.Complete(IntPtr userToken)
at System.Net.LazyAsyncResult.ProtectedInvokeCallback(Object result, IntPtr userToken)
at System.Net.Sockets.Socket.ConnectCallback()
at System.Net.Sockets.Socket.RegisteredWaitCallback(Object state, Boolean timedOut)
at System.Threading._ThreadPoolWaitOrTimerCallback.PerformWaitOrTimerCallback(Object state, Boolean timedOut)
that was just because the server was offline, it should be online now I think.There seems to be something wrong with the mod, not sure what happened but something seems to have broken.
I get a real nasty error and warning when joining a world, and it's definitely this mod doing it.
It seems like it's trying to do some sort of connection, but for what I have NO clue. Anyone have any Ideas?
Code:[14:30:00] [1/DEBUG] [tML]: Web Request: http://javid.ddns.net/tModLoader/herosmod/psa.php?tmodversion=0.11.7.5&version=0.3.5.1&platform=w&steamid64=76561198269334347 [14:30:00] [1/INFO] [Terraria]: Entering world with player: Tester, IsCloud=False [14:30:21] [13/WARN] [tML]: Silently Caught Exception: System.Net.Sockets.SocketException: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond 136.36.199.67:80 at System.Net.Sockets.Socket.InternalEndConnect(IAsyncResult asyncResult) at System.Net.Sockets.Socket.EndConnect(IAsyncResult asyncResult) at System.Net.ServicePoint.ConnectSocketInternal(Boolean connectFailure, Socket s4, Socket s6, Socket& socket, IPAddress& address, ConnectSocketState state, IAsyncResult asyncResult, Exception& exception) at System.Net.ServicePoint.ConnectSocketCallback(IAsyncResult asyncResult) at System.Net.LazyAsyncResult.Complete(IntPtr userToken) at System.Net.ContextAwareResult.Complete(IntPtr userToken) at System.Net.LazyAsyncResult.ProtectedInvokeCallback(Object result, IntPtr userToken) at System.Net.Sockets.Socket.ConnectCallback() at System.Net.Sockets.Socket.RegisteredWaitCallback(Object state, Boolean timedOut) at System.Threading._ThreadPoolWaitOrTimerCallback.PerformWaitOrTimerCallback(Object state, Boolean timedOut) [14:30:21] [13/WARN] [tML]: Silently Caught Exception: System.Net.WebException: Unable to connect to the remote server at System.Net.HttpWebRequest.EndGetResponse(IAsyncResult asyncResult) at System.Net.WebClient.GetWebResponse(WebRequest request, IAsyncResult result) at System.Net.WebClient.DownloadBitsResponseCallback(IAsyncResult result) at System.Net.LazyAsyncResult.Complete(IntPtr userToken) at System.Net.ContextAwareResult.CompleteCallback(Object state) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Net.ContextAwareResult.Complete(IntPtr userToken) at System.Net.LazyAsyncResult.ProtectedInvokeCallback(Object result, IntPtr userToken) at System.Net.HttpWebRequest.SetResponse(Exception E) at System.Net.HttpWebRequest.SetAndOrProcessResponse(Object responseOrException) at System.Net.ConnectionReturnResult.SetResponses(ConnectionReturnResult returnResult) at System.Net.Connection.CompleteConnectionWrapper(Object request, Object state) at System.Net.PooledStream.ConnectionCallback(Object owningObject, Exception e, Socket socket, IPAddress address) at System.Net.ServicePoint.ConnectSocketCallback(IAsyncResult asyncResult) at System.Net.LazyAsyncResult.Complete(IntPtr userToken) at System.Net.ContextAwareResult.Complete(IntPtr userToken) at System.Net.LazyAsyncResult.ProtectedInvokeCallback(Object result, IntPtr userToken) at System.Net.Sockets.Socket.ConnectCallback() at System.Net.Sockets.Socket.RegisteredWaitCallback(Object state, Boolean timedOut) at System.Threading._ThreadPoolWaitOrTimerCallback.PerformWaitOrTimerCallback(Object state, Boolean timedOut)
You wait until tModLoader updates to 1.4, then hopefully soon after that I get to updating this mod as well.how do I play with this mod in the 1.4 version ?