TKNonexistent
Terrarian
This is a question for you guys, should master mode have been more like masochist mode?
Master Mode definitely should have taken it a step higher than it did. The health and damage multiplier should have been lower, maybe 1.2x Expert Mode instead of 1.5x. Enemies and bosses should have been given unique attacks, and you should have been given an actual reward for killing bosses in Master Mode (maybe like an upgrade to the Expert accessories). A stat boosted clone of Expert Mode with a few marginally useful mounts is just notnfun.This is a question for you guys, should master mode have been more like masochist mode?
I'd play Master Mode after completing Expert mode if it had useful rewards. Maybe new weapons or more materials?Master Mode definitely should have taken it a step higher than it did. The health and damage multiplier should have been lower, maybe 1.2x Expert Mode instead of 1.5x. Enemies and bosses should have been given unique attacks, and you should have been given an actual reward for killing bosses in Master Mode (maybe like an upgrade to the Expert accessories). A stat boosted clone of Expert Mode with a few marginally useful mounts is just notnfun.
Probably shouldn’t be to the same level as Masochist/Eternity Mode, however. It’s a great mod, but it is way beyond what an easily available vanilla mode should give.
It is nowhere as close as eternity mode (btw it is renamed to eternity mode, or eMode), eMode changes and introduces so much more content. Plus, as said above, just stat boosts (cough cough, 40 dmg just for slimes) isn't really fun at all.This is a question for you guys, should master mode have been more like masochist mode?