Ohh I mean it should be made to be able to adjust it's dps depending on the enemy so that it still gives that challenge and also is still reliable even in the modsWhat do you mean by “adaptable?”
Zenith is supposed to make the entirety of everything not a challenge. Everything post-game is blatantly overpowered because it’s fun to shred through the challenges you once struggled with.Ohh I mean it should be made to be able to adjust it's dps depending on the enemy so that it still gives that challenge and also is still reliable even in the mods
If a modder wants it, they can code that. There are no post-ML bosses, so this feels random.Yeah it is but wouldn't it be great for it to be adapting with stronger bosses rather than it being left behind
Zenith is meant to be the culmination of your journey capable of rendering gods to dust. It shouldn't be evolving, it is the finale.But shouldn't the great be considered the great just by it's own way, just like how a true fighter knows how to evolve with the situation through his own will
that is interesting, actually.. but what if you unclick? Does it only reset when switching weapons? how long does it take to ramp up?By adaptable I mean it should have the ability to change damage by increasing more when being used. Like let's say an enemy is taking too long to complete it should have the ability to see that it's not working and should be able to increase its damage so it could work even better, just like how a fighter evolves with the situation and doesn't stay stagnant and loose,it should be an ever evolving weapon during battle
yea im also going to agree that, as already the strongest weapon, it doesn't need additional ramp up damage.Look it's fine if you want to debate but this is a great idea to me