The Oncoming Storm
Spazmatism
In every world, I love going through the dungeion looking for the Water Bolt. It's even better when it's in that first little area so you can get it pre-Skeletron! I think we could use more things like this. Here we go!
First: I created the thread The Pond and in it there were plants called Cattails and they had a chance, when broken, to become a magic weapon. This can be found in here http://forums.terraria.org/index.php?threads/the-oncoming-super-thread.2067/
Now, weapons:
Blaze Staff
13 summon damage
Summons a Blazing Wheal to fight for you. This is about half the size of a normal Wheal and it moves allong blocks as fast as you and it shoots small embers at enemies out of range. This item very rarely takes the place of a lamp in the dungion. It won't light up and it's bulb is lightly glowing orange.
Tree Branch
9 melee
Extremely small chance to drop from the base of a tree. Very large blade and it shoots a piece of bark for 5 damage.
Chandlazer
20 magic damage, 9 mana
Shoots a focused beam of energy that pierces enemies, but only hits each enemy once. Rarely takes the place of a chandelier in underground cabins. Definable by a deep red glow.
More will be added, this is a work in progress. Please comment!
First: I created the thread The Pond and in it there were plants called Cattails and they had a chance, when broken, to become a magic weapon. This can be found in here http://forums.terraria.org/index.php?threads/the-oncoming-super-thread.2067/
Now, weapons:
Blaze Staff
13 summon damage
Summons a Blazing Wheal to fight for you. This is about half the size of a normal Wheal and it moves allong blocks as fast as you and it shoots small embers at enemies out of range. This item very rarely takes the place of a lamp in the dungion. It won't light up and it's bulb is lightly glowing orange.
Tree Branch
9 melee
Extremely small chance to drop from the base of a tree. Very large blade and it shoots a piece of bark for 5 damage.
Chandlazer
20 magic damage, 9 mana
Shoots a focused beam of energy that pierces enemies, but only hits each enemy once. Rarely takes the place of a chandelier in underground cabins. Definable by a deep red glow.
More will be added, this is a work in progress. Please comment!
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