**REPORTED** High frequency triggering of logic gates can cause bugs

WXiaoLve

Terrarian
Steam or GOG
Steam
Single Player/Multiplayer
Single
Controls Used
Keyboard/Mouse
just make a simple circuit to show the bug
1689661505271.png

1689661522593.png

Our characters are wider than one block, right
and there are two Pink Weighted Pressure Plate at a distance of one block
So ideally, as long as I am in the box below, I will definitely step on at least one pressure plate, and then the Logic Gate (OR) gonna turns on and never change, unless i leave the box
1689662098462.png

I can even active both two lamps at the same time

Now here is the problem
If I quickly walk left and right in the box
i don't know why but there is a small probability that the logic gate will trigger the mechanism
well, the probability is not very small
ideally, the Logic Gate (OR) should be on always and shouldn't emits a signal
(it always looks like it is on but actually it"s not. Otherwise, the mechanism will not be triggered either)
just like this
1689662780911.png

I'm in the box, I'm walking, and the portal gun station triggered
it's not the same condition that wiki says
1689663239891.png

there is no smoke, and the logic gate shouldn't change its own inputs in this condition

this bug is no good, it makes some big circuit can't work
please fix it please
 

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just make a simple circuit to show the bug
View attachment 414889
View attachment 414890
Our characters are wider than one block, right
and there are two Pink Weighted Pressure Plate at a distance of one block
So ideally, as long as I am in the box below, I will definitely step on at least one pressure plate, and then the Logic Gate (OR) gonna turns on and never change, unless i leave the box
View attachment 414892
I can even active both two lamps at the same time

Now here is the problem
If I quickly walk left and right in the box
i don't know why but there is a small probability that the logic gate will trigger the mechanism
well, the probability is not very small
ideally, the Logic Gate (OR) should be on always and shouldn't emits a signal
(it always looks like it is on but actually it"s not. Otherwise, the mechanism will not be triggered either)
just like this
View attachment 414893
I'm in the box, I'm walking, and the portal gun station triggered
it's not the same condition that wiki says
View attachment 414894
there is no smoke, and the logic gate shouldn't change its own inputs in this condition

this bug is no good, it makes some big circuit can't work
please fix it please
Hey WXiaoLve, I think I've identified the cause of this issue and I've passed it on to the developers. Thanks for the report!
 
Hey WXiaoLve, I think I've identified the cause of this issue and I've passed it on to the developers. Thanks for the report!
Thanks man!Appreciate!!
 
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