Actual Real Caveman
Terrarian
I love the Ocean. It has cool music, you need to farm sharks for the megashark, it has water chests, it has cool music... Yeah, there isn't much to it, even after the ocean caves were added in 1.4. This suggestion attempts to change that somewhat.
GENERATION:
Every world should have one ocean cave, and the scope of that cave should be expanded to encompass everything up until the endgame. In its current state this suggestion only contains content up until the pre-EOC stage, but more will follow in time. Hopefully.
A very rough roadmap of the Ocean's progression:
Pre-EOC (Where this suggestion is right now)
- Water chest and sunken house loot
- Tasty Jelly Slimes
- Boss: The Siren
Post-Skeletron
- Cavern levels begin spawning new monsters
Hardmode
- New enemies on all levels
- New boss
Post-Fishron and Golem
- Final chamber and boss accessible
Here is a cool mock up of worldgen.
The ocean that has the cave would extend all the way down to just above the Underworld. Everything except the room labeled "epic room" would be accessible off the bat, and would be dotted at a relatively high frequency with sunken houses.
Did you know that there aren't any coralstone walls furniture or doors? That needs to change soon.
Sunken houses contain some cool furniture and a water chest, which can contain regular water chest loot above ground and cool new loot in the underground.
Loot:
Water Chest:
Coral Staff
Singlehandedly repopulate the world's reefs!
Summon. An early game sentry weapon. Shoots some coral nematocysts that pull enemies toward the summon and inflict poison.
You will notice that many of the sprites are going to be more garish and less polished in this suggestion than in others. I don't think coral lends itself to a very good color palette for serious-looking sprites, so a lot of them are going to look like plastic toys.
Reef Reeler
Born 2 Fish, Forced 2 Swim
Fishing rod. It's got pretty low fishing power, but is able to fish while the player is submerged. The lure will glow when something is caught.
Many of these thing are coral-themed, but I haven't tried to introduce an actual coral reef into worldgen. A future addition? Maybe.
Aeration Stone
Feels like you're in some sort of aquarium
Furniture. Replenishes oxygen in a 25 block radius.
This is one of the more wip sprites here.
Pots:
Canned Air
Worth its weight in air
Potion. Fully replenishes oxygen. Can be found in small stacks in the water chests as well.
Monsters
A truly revolutionary addition to the ocean:
Slime Jellyfish
They appear everywhere in the Underground Ocean, and are actually fairly easy compared to jellyfish. They don't electrify, they don't dash, they just slowly pulse towards the player. Oh, but they don't emit any light.
They also have bonus drops. Besides regular items, they have a chance to contain some Canned Air. Additionally, they have a 1/3 chance to contain:
Sea Glass
If you touch your eye to its surface you can literally see the sea
Crafting material. For some cool ocean stuff.
Here's what you can make:
Tidal Trinket
It's just glass, but it contains some power
Crafted with
Sea Glass,
Coral, and
Chain.
Accessory. Doubles breath capacity, but is incapable of being tinkered with anything else. Good for early game exploration.
Sea Star
Wish upon a sea star
Crafted with
Sea Glass,
Coral,
Starfish, and
Gold Bar.
Accessory. +1 Defense. Grants an additional +2 defense and knockback immunity in water, and gives the ability to do a short range underwater dash.
The fact that this takes so much "inspiration" from Calamity actually bothers me to no end. If you look at my one previous suggestion it too takes so much from Calamity's style that it almost feels like it's not my own. Hopefully this will improve in the future.
Victide Littoral Armor
Crafted with
Sea Glass,
Coral,
Starfish, and
Seashell
Armor. Not my favorite sprite but it works. +9 defense, a nice classless +10% to all damage, and a small double jump that is vastly improved when submerged. Multiplies maximum breath capacity by 3.
Iridescent Gel
Crafted with
Sea Glass and
Gel.
Reskinned Gel. Also a boss summoning item...
for the magnificent...
Slimy Siren
Pretty firmly a pre-EOC boss, she can only be summoned in the underground ocean. All light sources are passively reduced in effectiveness while she is within range.
Phase 1:
Slowly chases the player, tossing slime jellies and occasionally teleporting when in nearly complete darkness.
Phase 2:
Upon reaching half health the Siren reveals its true nature, and begins sinking into the ground, only occasionally surfacing to collide with the player and spawn clusters of slimes. Upon reaching 10% health she will attempt to align horizontally with the player and dash, spawning various slime jellies.
Drops
The Foghorn
You're a real gamer now
Accessory. Enemy spawn rate is slightly raised.
Enchanted Trident
More like the enchanted 9dent
Melee Slow swinging spear that shoots three slow and short ranged projectiles that don't pierce.
Defiled Slime Staff
Somehow commoner than the regular Slime Staff
Magic. Lobs slime projectiles that have limited homing capabilities and explode into a few slime bolts upon impact.
Hydrodynamic Coating
The atmosphere stings. It strips, tears until there is nothing but a lump of gristle and sinew left, and even that will in time disappear. Would the ocean do that to you?
Accessory. Removes water physics, allowing the player to move unimpeded in any fluid. Additionally increases movement speed and jump height by 25% while in contact with water.
Brood Queen's Tentacle
Now why would you keep this?
Light pet. Someday this brood sac will give birth to a race of entities that shall supplant humanity as Terraria's dominant species. Until then it will provide light and indicate the position of nearby enemies and traps.
That's it for now. More in a few days.
GENERATION:
Every world should have one ocean cave, and the scope of that cave should be expanded to encompass everything up until the endgame. In its current state this suggestion only contains content up until the pre-EOC stage, but more will follow in time. Hopefully.
A very rough roadmap of the Ocean's progression:
Pre-EOC (Where this suggestion is right now)
- Water chest and sunken house loot
- Tasty Jelly Slimes
- Boss: The Siren
Post-Skeletron
- Cavern levels begin spawning new monsters
Hardmode
- New enemies on all levels
- New boss
Post-Fishron and Golem
- Final chamber and boss accessible
Here is a cool mock up of worldgen.
The ocean that has the cave would extend all the way down to just above the Underworld. Everything except the room labeled "epic room" would be accessible off the bat, and would be dotted at a relatively high frequency with sunken houses.
Did you know that there aren't any coralstone walls furniture or doors? That needs to change soon.
Sunken houses contain some cool furniture and a water chest, which can contain regular water chest loot above ground and cool new loot in the underground.
Loot:
Coral Staff
Singlehandedly repopulate the world's reefs!
Summon. An early game sentry weapon. Shoots some coral nematocysts that pull enemies toward the summon and inflict poison.
You will notice that many of the sprites are going to be more garish and less polished in this suggestion than in others. I don't think coral lends itself to a very good color palette for serious-looking sprites, so a lot of them are going to look like plastic toys.
Reef Reeler
Born 2 Fish, Forced 2 Swim
Fishing rod. It's got pretty low fishing power, but is able to fish while the player is submerged. The lure will glow when something is caught.
Many of these thing are coral-themed, but I haven't tried to introduce an actual coral reef into worldgen. A future addition? Maybe.
Aeration Stone
Feels like you're in some sort of aquarium
Furniture. Replenishes oxygen in a 25 block radius.
This is one of the more wip sprites here.
Canned Air
Worth its weight in air
Potion. Fully replenishes oxygen. Can be found in small stacks in the water chests as well.
Monsters
A truly revolutionary addition to the ocean:
Slime Jellyfish
They appear everywhere in the Underground Ocean, and are actually fairly easy compared to jellyfish. They don't electrify, they don't dash, they just slowly pulse towards the player. Oh, but they don't emit any light.
They also have bonus drops. Besides regular items, they have a chance to contain some Canned Air. Additionally, they have a 1/3 chance to contain:
Sea Glass
If you touch your eye to its surface you can literally see the sea
Crafting material. For some cool ocean stuff.
Here's what you can make:
Tidal Trinket
It's just glass, but it contains some power
Crafted with
Accessory. Doubles breath capacity, but is incapable of being tinkered with anything else. Good for early game exploration.
Sea Star
Wish upon a sea star
Crafted with
Accessory. +1 Defense. Grants an additional +2 defense and knockback immunity in water, and gives the ability to do a short range underwater dash.
The fact that this takes so much "inspiration" from Calamity actually bothers me to no end. If you look at my one previous suggestion it too takes so much from Calamity's style that it almost feels like it's not my own. Hopefully this will improve in the future.
Crafted with
Armor. Not my favorite sprite but it works. +9 defense, a nice classless +10% to all damage, and a small double jump that is vastly improved when submerged. Multiplies maximum breath capacity by 3.
Iridescent Gel
Crafted with
Reskinned Gel. Also a boss summoning item...
for the magnificent...
Slimy Siren
Pretty firmly a pre-EOC boss, she can only be summoned in the underground ocean. All light sources are passively reduced in effectiveness while she is within range.
Phase 1:
Slowly chases the player, tossing slime jellies and occasionally teleporting when in nearly complete darkness.
Phase 2:
Upon reaching half health the Siren reveals its true nature, and begins sinking into the ground, only occasionally surfacing to collide with the player and spawn clusters of slimes. Upon reaching 10% health she will attempt to align horizontally with the player and dash, spawning various slime jellies.
Drops
The Foghorn
You're a real gamer now
Accessory. Enemy spawn rate is slightly raised.
Enchanted Trident
More like the enchanted 9dent
Melee Slow swinging spear that shoots three slow and short ranged projectiles that don't pierce.
Defiled Slime Staff
Somehow commoner than the regular Slime Staff
Magic. Lobs slime projectiles that have limited homing capabilities and explode into a few slime bolts upon impact.
Hydrodynamic Coating
The atmosphere stings. It strips, tears until there is nothing but a lump of gristle and sinew left, and even that will in time disappear. Would the ocean do that to you?
Accessory. Removes water physics, allowing the player to move unimpeded in any fluid. Additionally increases movement speed and jump height by 25% while in contact with water.
Brood Queen's Tentacle
Now why would you keep this?
Light pet. Someday this brood sac will give birth to a race of entities that shall supplant humanity as Terraria's dominant species. Until then it will provide light and indicate the position of nearby enemies and traps.
That's it for now. More in a few days.