Diamondheart
Duke Fishron
I've been trying to do that too... 1x1 items sometimes hoik, but not always. they usually end up sitting on top of the hoik or stuck in one because of the way the game places dropped items.
Agreed, they're incredible. Can you hoik without switching the blocks on/off? I've seen people walk onto a platform and whoosh off, but I have to press a switch first if I want to do that.
^ Good stuff Dice, which version is the map on? The most recent one I have is 9.2, I think. The one linked on the download is 7.5, lol.
I hope you heard that from Redigit!It isn't an issue anymore, it's a feature of the game now .
I can't believe I'm first to ask. So:
Does hoik! works with newest Terraria release?
Yes. As of 1.3.0.4 all hoiks tested as functioning the same. 'Ghost walls' (e.g. using stairs against walls) too.Does hoik! works with newest Terraria release?
Can be a little tricky to close the loop, getting it to join up at exactly can require a half step, so to speak, i.e. a waist height horizontal or a single 1 tile gap in a vertical, to make the play position perfect, as needed. Best to try these things out on small scale first, to check the basics. Not played through 1.3 very far yet, but you might actually be better off with a minecart arena since you can now fire without dismounting. But have some fun with hoiks anyway and good luck all!cant seem to get it to automatically chuck me right after a loopx
There's nothing quite like figuring something out and it clicking into place. I see you have a ghost wall (top left), but a bit puzzeled by the hoik design (bottom left), as with only 1 tile space between every tooth I would have thought that would not work... Does it? (Will have to re-test a bunch of things if so.)I've just rediscovered the Hoik mechanics in 1.3
Great fun the depth of play this game has, it's almost as wierd and wonderful as the real world!This is so cool!
I'm thinking of explaining a little bit about how collision detection is (probably) coded, do you think that might help (you and others)? Or more a practical demonstration of a simple way to get started? (Which I'm also thinking of demonstrating, eventually.)i cant seem to wrap my head around hoiks and how they actually function
Really? Any examples of items you can give? You mean they've changed some collision box sizes, perhaps? Can't think of items that didn't hoik at all (off the top of my head).it looks like a lot more of the 1x1 items work with the hoiks in 1.3.0.5