DicemanX
Brain of Cthulhu
I present my latest creation: a door protected by a passcode. Here's a video showcasing the mechanism:
Passcode-locked Door + Vault:
On the left is the door with a 10 digit "keypad". The right 5-digit passcode must be entered for the door to open. The door illustrated above protects access to a platinum vault containing over 1000 platinum coins.
Protocol:
1) Pull the C (Clear) lever
2) Input a passcode of 5 digits in the correct order
3) Pull the E (Enter) lever
The 5 digits have to be input in the correct order, otherwise access will not be granted. Furthermore, if the player inputs 3 incorrect passcodes in a row, the system will go into lockdown, trapping the player and releasing spiky balls to kill the player as punishment. Entering the correct passcode will reset the wrong input count.
The passcode can also be changed to any 5 digit number by slightly altering some of the wiring (see below).
The Mechanism:
The Wiring:
Explanation:
When the clear (C) lever is pulled, it clears all prior inputs by triggering a reset mechanism. Reset mechanisms are discussed in more detail here:
http://forums.terraria.org/index.php?threads/project-hoiktronics-reset-mechanisms.7773/
Pulling C also pre-loads another skeleton onto the middle track, which will then be hoiked based on which digits are entered. If the wrong digit is entered at any time, it will either immediately or subsequently cause an up hoik to push the skeleton upwards and to the right. When the enter (E) lever is then pulled, it will cause that skeleton to fall down into a pit activating a pressure plate that turns on a red light to indicate failure.
However, if the right digits are input in the right order, they will keep propelling the skeleton via hoiks to the right along the middle track. Hitting E at the end will cause that skeleton to pass over a pressure plate what will open the door. Hitting C afterwards will close the door and reset the entire mechanism.
There is a mechanism above the door that keeps track of the number of times the E lever is pulled. When it is pulled a 3rd time, it causes the skeleton to pass over a pressure plate that will deactuate a wall to the left of the player as the player stands below the E lever, trapping the player. The pressure plate also triggers the activation of many spiky ball traps, which will kill the player in short order as punishment for failing to input the proper code by the third time.
However, if the correct code is input at any time, it will reset the count so that subsequently the player will still have three tries at inputting the passcode.
The mechanism used to keep count is a feed-forward mechanism - the skeleton is hoiked up one path, hitting a pressure plate that closes that path and opens the adjacent path. Inputting the correct code blocks the path to the pressure plate that kills the player, and triggers a reset mechanism at the very top.
World Download:
http://www.filedropper.com/dicemanxultimatehubworldv64
(passcode to the vault in the world is 5-2-4-7-6).
ZeroGravitas' Guide to Hoiktronics:
http://forums.terraria.org/index.php?threads/hoiktronics-what-is-it-guide.8371/
Passcode-locked Door + Vault:
On the left is the door with a 10 digit "keypad". The right 5-digit passcode must be entered for the door to open. The door illustrated above protects access to a platinum vault containing over 1000 platinum coins.
Protocol:
1) Pull the C (Clear) lever
2) Input a passcode of 5 digits in the correct order
3) Pull the E (Enter) lever
The 5 digits have to be input in the correct order, otherwise access will not be granted. Furthermore, if the player inputs 3 incorrect passcodes in a row, the system will go into lockdown, trapping the player and releasing spiky balls to kill the player as punishment. Entering the correct passcode will reset the wrong input count.
The passcode can also be changed to any 5 digit number by slightly altering some of the wiring (see below).
The Mechanism:
The Wiring:
Explanation:
When the clear (C) lever is pulled, it clears all prior inputs by triggering a reset mechanism. Reset mechanisms are discussed in more detail here:
http://forums.terraria.org/index.php?threads/project-hoiktronics-reset-mechanisms.7773/
Pulling C also pre-loads another skeleton onto the middle track, which will then be hoiked based on which digits are entered. If the wrong digit is entered at any time, it will either immediately or subsequently cause an up hoik to push the skeleton upwards and to the right. When the enter (E) lever is then pulled, it will cause that skeleton to fall down into a pit activating a pressure plate that turns on a red light to indicate failure.
However, if the right digits are input in the right order, they will keep propelling the skeleton via hoiks to the right along the middle track. Hitting E at the end will cause that skeleton to pass over a pressure plate what will open the door. Hitting C afterwards will close the door and reset the entire mechanism.
There is a mechanism above the door that keeps track of the number of times the E lever is pulled. When it is pulled a 3rd time, it causes the skeleton to pass over a pressure plate that will deactuate a wall to the left of the player as the player stands below the E lever, trapping the player. The pressure plate also triggers the activation of many spiky ball traps, which will kill the player in short order as punishment for failing to input the proper code by the third time.
However, if the correct code is input at any time, it will reset the count so that subsequently the player will still have three tries at inputting the passcode.
The mechanism used to keep count is a feed-forward mechanism - the skeleton is hoiked up one path, hitting a pressure plate that closes that path and opens the adjacent path. Inputting the correct code blocks the path to the pressure plate that kills the player, and triggers a reset mechanism at the very top.
World Download:
http://www.filedropper.com/dicemanxultimatehubworldv64
(passcode to the vault in the world is 5-2-4-7-6).
ZeroGravitas' Guide to Hoiktronics:
http://forums.terraria.org/index.php?threads/hoiktronics-what-is-it-guide.8371/
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