Bitey Senpai
Terrarian
Alright, so you know how you occasionally want to challenge your friend to a little duel, right? Well, if you're a magic build and they aren't, odds are you're about to get stomped.
As most of you know, mages rely quite heavily on their attacks that home in on opponents. Such as the Spectre Staff, Razorblade Typhoon, etc.
I mean, even the magnet sphere uses a targeting method in it's own way.
Some of the most used magical weapons of mine, and they're all rendered nearly useless in a PVP scenario. Without them, I may as well be a ranger with slow projectiles and a low rate of fire.
That said, one could consider making Chlorophyte ammunition have a homing ability in PVP, but that would definitely be overpowered.
I've dueled my friend while using my magic weapons many times, and I can't even come close due to the fact that my Spectre Armor's set bonus AND my magic weapons' homing abilities are rendered non-existent in a PVP scenario.
My friend, who uses his... sigh-
Vampire Knives... and his Beetle armor, can rather easily dominate my mage with just a little bit of walking around and spamming knives in my direction. I'm not particularly competitive when it comes to Terraria, but that seems like a major imbalance as far as PVP mechanics go.
However, with my ranger set, sporting my Chaingun and Exploding Bullets, I can win most of the time.
Shouldn't all of the classes be viable in a PVP battle, and not just ranged and melee?
If you have any reasons for why this should remain as-is, I'd be very interested in hearing why. Or if you have better suggestions, by all means, post them here.
As most of you know, mages rely quite heavily on their attacks that home in on opponents. Such as the Spectre Staff, Razorblade Typhoon, etc.
I mean, even the magnet sphere uses a targeting method in it's own way.
Some of the most used magical weapons of mine, and they're all rendered nearly useless in a PVP scenario. Without them, I may as well be a ranger with slow projectiles and a low rate of fire.
That said, one could consider making Chlorophyte ammunition have a homing ability in PVP, but that would definitely be overpowered.
I've dueled my friend while using my magic weapons many times, and I can't even come close due to the fact that my Spectre Armor's set bonus AND my magic weapons' homing abilities are rendered non-existent in a PVP scenario.
My friend, who uses his... sigh-
Vampire Knives... and his Beetle armor, can rather easily dominate my mage with just a little bit of walking around and spamming knives in my direction. I'm not particularly competitive when it comes to Terraria, but that seems like a major imbalance as far as PVP mechanics go.
However, with my ranger set, sporting my Chaingun and Exploding Bullets, I can win most of the time.
Shouldn't all of the classes be viable in a PVP battle, and not just ranged and melee?
If you have any reasons for why this should remain as-is, I'd be very interested in hearing why. Or if you have better suggestions, by all means, post them here.