Hot Take: Terraspark Boots are better than Amphibian

Amphibian Boots or Lightning?

  • Amphibian

  • Lightning


Results are only viewable after voting.
Wait, Lava Shark exists? I’ve never heard of it…
So you know how people always say to fish for lava charm if you haven’t found shimmer yet because of how rare it is to find in chests?
Yeah uh
1741723488183.png

Superheated Blood (which is the item you use to summon lava shark) is nearly 4x as common from the same source in spite of being infinite lava immunity rather than only 7 seconds, and it doesn’t even require an accessory slot. Because that makes sense balance wise, apparently.
 
Golf Cart has significantly better acceleration than every mobility accessory in prehardmode except Shield of Cthulhu (including Magiluminescence), which also forces you to travel a minimum distance when you use it. It’s actually BETTER for more precise movements than mobility accessories are. Lava shark is also that way. In hardmode there’s a ton of options like that (in particular Basilisk has similar stats to golf cart except it also has a Cobalt Shield effect and a free double jump).
The mounts being 4 blocks tall point is fair but doesn’t really come up outside of houses and mining horizontal tunnels, the former of which can be fixed by using actuator doors (which I already do anyway, having a random goblin army show up and break all my doors so I have to randomly replace them is no fun, and actuator doors fix that too.)
You also get several options for mounts at all points of the game but a lot of people never bother researching them so they may not know they exist.
Mounts become especially clunky when using a grappling hook or other movement tools, and while you can get around this to some extent by mounting and dismounting as needed, it's an extra step for movement and something you often need to plan your gameplan around in advance. It isn't as smooth or simple as using your character's own movement with mobility accessories. The Lava Shark is an especially good example of this. It has a lot of prerequisites with arena prep to become viable for boss fights, and you absolutely aren't using it for general mobility.
 
Mounts become especially clunky when using a grappling hook or other movement tools, and while you can get around this to some extent by mounting and dismounting as needed, it's an extra step for movement and something you often need to plan your gameplan around in advance. It isn't as smooth or simple as using your character's own movement with mobility accessories. The Lava Shark is an especially good example of this. It has a lot of prerequisites with arena prep to become viable for boss fights, and you absolutely aren't using it for general mobility.
Grappling hooks are the only thing I feel does compete with them, yes. They similarly don’t take an accessory slot.
But the thing is, I still would rather take having insanely good acceleration unconditionally like golf cart has over having to fire a limited-range projectile at a block for delayed (even if it is instant) acceleration instead. Mount clunkiness is blown out of proportion and their weaknesses are easily covered.
Lava shark also doesn’t actually need an unusual amount of prep for Wall of Flesh unless you were already planning on using a potion for the fight instead of making an arena, too. General exploration is also pretty good for lava shark because instead of making lava nonexistent it actually makes it basically a safe zone for the player to hide in that enemies have to take lava damage to breach. You can even breathe in lava by default, so you’re actually even safer in it than in water.
There’s also an argument to be made about movement accessories being equally clunky, especially non-boost wings and their extremely slow ability to send you back upwards if you’re already falling (due to poor acceleration compared to double jumps) but I digress. Most people just got used to wings before everything else, so that argument would probably not land. Dashes and them forcing you to travel a minimum distance if you want to accelerate quickly are terribly clunky to use for me as well.
 
Wait, do you not know what Lava Shark is? (Sorry, I'm bad at understanding whether something is a joke or not).
No I've seriously never heard of it.
 
Grappling hooks are the only thing I feel does compete with them, yes. They similarly don’t take an accessory slot.
But the thing is, I still would rather take having insanely good acceleration unconditionally like golf cart has over having to fire a limited-range projectile at a block for delayed (even if it is instant) acceleration instead. Mount clunkiness is blown out of proportion and their weaknesses are easily covered.
Lava shark also doesn’t actually need an unusual amount of prep for Wall of Flesh unless you were already planning on using a potion for the fight instead of making an arena, too. General exploration is also pretty good for lava shark because instead of making lava nonexistent it actually makes it basically a safe zone for the player to hide in that enemies have to take lava damage to breach. You can even breathe in lava by default, so you’re actually even safer in it than in water.
There’s also an argument to be made about movement accessories being equally clunky, especially non-boost wings and their extremely slow ability to send you back upwards if you’re already falling (due to poor acceleration compared to double jumps) but I digress. Most people just got used to wings before everything else, so that argument would probably not land. Dashes and them forcing you to travel a minimum distance if you want to accelerate quickly are terribly clunky to use for me as well.
Clunkiness is ultimately a subjective matter. Most are more used to the player's default movement and accessories that add onto it than mounts which all have their own unique movement. I don't deny that mounts are both useful and powerful, but by no means are they simply superior to movement accessories. They are different enough that it'll always be a matter of preference player to player.
 
Most are more used to the player's default movement and accessories that add onto it than mounts which all have their own unique movement.
I actually did mention that a few times in this conversation. I don’t believe that any 1 mobility archetype is more clunky in a vacuum, just that everyone’s used to a specific way and doesn’t want to experiment. It does create a pretty interesting situation where the majority of players are better at using items that give them less movement options than others, though, which is what I would like to draw attention to.
 
No I've seriously never heard of it.
89jSKl.gif

It's basically a mount that can be fished dup in the Underworld. When you equip it, you become a shark and can travel really fast in liquids.
 
speed is so insanely valuable then golf cart (which goes 7 mph faster than terraspark
Okay, but consider this: I do NOT want to spend time with golf


Other than that though, yeah I do agree with your points 100%.
It’s like if I said the Palladium Broadsword was the best sword no contest because I personally hate using all other swords.
Okay but Palladium Sword is a banger fr fr
 
Okay, but consider this: I do NOT want to spend time with golf
most people don't spend time actually engaging it either, they just put some golf cups at the bottom of their hellevator and ship it

it's a much faster process than lava fishing for a lava charm or even lava shark so i dunno why nobody wants to do the thing that otherwise is already there for you
 
it's a much faster process than lava fishing for a lava charm
With the lava charm also being chest loot/shimmerable I don't think I've ever had to fish for it since they made it easier to obtain.
 
yeah lava charm isn't that insanely difficult to get anymore but its always confusing to me when people will suggest to do otherwise long and drawn out things like setting up lava fishing to begin with to look for it from crates and then turn around and say golf is too boring and tedious
 
Lightning Boots > Terraspark Boots because I get to save 3 platinum on reforges. That's a huge amount of money, especially in Prehardmode. And if you don't go for an ideal reforge, Lightning Boots now gives more defense by virtue of cheaper reforges and I also value that more than Lava Waders or Ice Skates.

You really don't need Lava Waders that often, its only real value is for thin lava arenas you expect to spend more than 6 minutes in. It's useful for Plantera, but once that fight starts no other enemies can spawn. It's useful for a Skeletron Prime arena, but I tend to do that at spawn. Fighting saucers and event minibosses without allowing extra adds to spawn, yeah, that's harder to replace, though a pure airborne fight with featherfall does well. So, what's the potion cost of skipping Lava Waders? 1 obsidian skin potion for hellstone mining, 1 water walking potion to skip a hellbridge. You can easily get both of those from chests. And yeah, you do need to manage your inventory effectively for this, it can be a bit annoying, but you save a ton of time spent grinding for water walking boots, magma stone, obsidian rose... For inventory management, bring around a piggy bank in your inventory. It adds a ton of extra slots for things that don't stack but you want to hold onto later, like maces for selling or valuable statues. Post-Skeletron you can get a Void Bag and at this point I get to run around with 10 permanently active potions that don't mess with my inventory at all. You're also using obsidian skin potions anyways because they're a free Valhalla Breastplate against Golem and Cultist, though that is a fair bit later.

Lightning Boots gives a higher sprint speed, +8% base movement speed (so 2 quick accessories), and either an upwards boost directly, or an extra 0.7 seconds of flight time. In Prehardmode, with lower mobility setups, this generally beats amphibian. The extra horizontal speed is nice (and it's not like you're not using Magiluminescence anyways, it's very good here and easy to make), rocket boots gives more height than amphibian with a lone cloud in a bottle. It gives a lot less height than amphibian if you're using full bundle featherfall, but much like frog leg itself, 93% of players have to fish for bundle and if you can't find a pyramid or hit the 1/3 carpet chance it's very hard to justify fishing for a sandstorm in a bottle.

Lightning Boots is also relevant for Fledgling Wings. 0.7 seconds is an alright boost in premech, but for Fledgling Wings it's basically required with the awful base flight time. Also, for wing mechanics, each pair of wings has a sprint speed that only applies in the air. Good premech wings start at 34 mph, same as Lightning Boots, and only get better from there. Fledgling Wing sprint speed is just base movement speed and effectively nonexistent. So Fledgling Wings can actually make use of Lightning Boots' higher sprint speed as well. Amphibian boots just do not benefit Fledgling well enough to compete. But, well, most people don't use Fledgling Wings.

In general, mounts never benefit from mobility accessories besides extra jumps, and they can't use gravitation potion, but they can use featherfall. Mount builds shouldn't use any mobility accessories besides double jumps as needed - even magiluminescence is best replaced with shine potions now. As for their movement, this all depends on the mount. The most well-known mounts are unicorn and slimy saddle - the prior has bad acceleration and has the traditional boots limitation where they can't reach sprint speed in the air, and the latter has low horizontal mobility in general. But you get very free movement with Lilith's Necklace, Golf Cart Keys, and Ancient Horn. I actually push Lilith's Necklace over the other two despite the worse acceleration because of its much better jump height and top speed, coupled with a 3 tile hitbox that removes another inconvenience other mounts have.

With these generalist mounts, air and ground mobility is the same, you jump, and if you don't have featherfall you fall, if you do have featherfall you can go super high. Their lack of vertical control means you should use featherfall with them because that provides the vertical control they want, and this leads to silly things like accessoryless wolf mount being able to handle most bosses. And while wolf mount needs jump accessories for it, it can consistently handle Moon Lord just by circling, something other generalist mounts can't really do due to their low ascent speed. Mount main mobility enjoys mobility being the exact same when grounded and airborne, high horizontal top speed, and a lot of free accessory slots for stat bonuses, at the cost of having to remount if you want to use a hook, and you miss out on the various funny tools unmounted players get.

When not mounted, grounded and aerial mobility behave very differently. First, I'll talk about prehardmode mobility. This extends to even no accessories - you turn around much faster when grounded than when airborne. Basic grounded movement lets you reach boot sprint speed, but basic aerial movement does not, there you are capped by your movement speed. Magiluminescence only applies when grounded. You can force reaching the sprint speed while airborne by using a hook or dash, and in this case you still don't get Magi's benefits, but if you reach sprint speed then go airborne, you do preserve sprint speed - this is why you run to reach sprint speed before flipping gravity to search for floating islands. Extra jump effects from accessories all have different stats, namely on jump duration and movement speed multiplier. These increase base movement speed cap and allow you to reach into sprint speed as well. You're basically always going to stack the guaranteed balloon with a blizzard or sandstorm in a bottle since both are amazing. You also have various accessories that give very good mobility in certain conditions, like dunerider on a sand bridge or panic necklace when hit. Pre-Skeletron, there's no contest, unmounted mobility wins because it's competing with things like Fuzzy Carrot and Honeyed Goggles, which have the same jank points as unmounted mobility but generally iffy stats. Golf Cart beats unmounted mobility that doesn't use Dunerider or Panic Necklace, though.

In Hardmode, you have wings, which consolidate a lot of prehardmode mobility jank. Wings are the new boots, and they can freely reach sprint speed in the air. Flight time is another option for fine vertical control, compared to extra jumps it's not an instant velocity change, but in turn you get more fine movement control and a much higher top speed. It's worth considering using a blizzard balloon or basic untinkerered balloon with wings instead of bundle, because double jumps have a limited ascent speed and forcibly override flight for a bit. You do really want a balloon, though, it's basically equivalent to a frog leg and it's an important bonus for things like flying Beetle Wings over Phantasmal Deathray. Personally, I'm fine with just doing wings and balloon, not even equipping boots, as long as you're airborne you get sprint speed anyways, but you can also do all the normal grounded movement manipulation, especially once you get asphalt. For Lightning vs Amphibian Boots, I would put Amphibian Boots as substantially higher, it's a grounded sprint speed + a balloon while Lightning is just a grounded sprint speed for my use. 0.7 seconds extra flight time is something, but not something I generally make use of. With unmounted mobility vs mounted mobility, wings give a much higher vertical speed cap and if you're skipping featherfall more vertical control. You can also get more raw grounded speed with asphalt, and since a balloon really should be a guaranteed slot until Insignia, you can make that balloon serve as a vertical dash with a blizzard tinker if you want. You also have tabi later on, and something like Betsy's Wings combines almost Hexxed Branch levels of horizontal mobility with great vertical mobility. That being said, mounts also work perfectly fine through the entirety of Hardmode, in LGFB HC I just used Lilith's Necklace from mechs to Moon Lord because it's plenty strong, lets me stack a ton of survivability, and I'm comfortable dodging everything with it. Also it lets me be a wolf, and that's awesome.
 
Last edited:
terrasparks are honestly a catch 22 design, the fact that you need to go to hell to farm rose as well as find a lava charm and water walking boots means that the occasions where you are getting genuine use out of lava protection *after* obtaining the boots are rare. are you seriously going to grind for terrasparks so you can mine hellstone when you can get all the hellstone you'd ever need with a 6 minute potion? in hardmode, perhaps outside of tier 3 ore mining, when are you ever going to be near lava at all? or at least, so much so that you're dedicating a whole accessory to it?

and i think it's important to make a distinction between lightning and terraspark boots. yes, terrasparks are a straight upgrade on paper, but that doesn't portray the time needed to find the extra parts for upgrades that do not help you in combat. for combat specifically you'll be thanking yourself if you got lightning boots and stopped.
 
terrasparks are honestly a catch 22 design, the fact that you need to go to hell to farm rose as well as find a lava charm and water walking boots means that the occasions where you are getting genuine use out of lava protection *after* obtaining the boots are rare. are you seriously going to grind for terrasparks so you can mine hellstone when you can get all the hellstone you'd ever need with a 6 minute potion? in hardmode, perhaps outside of tier 3 ore mining, when are you ever going to be near lava at all? or at least, so much so that you're dedicating a whole accessory to it?

and i think it's important to make a distinction between lightning and terraspark boots. yes, terrasparks are a straight upgrade on paper, but that doesn't portray the time needed to find the extra parts for upgrades that do not help you in combat. for combat specifically you'll be thanking yourself if you got lightning boots and stopped.
Utilities like this add up the more time you spend in the world. I frequently go out of my way to grab the Terraspark Boots early game as soon as I'm geared up enough for general exploration without issue, and as someone who spends many, many hours on each playthrough building, gathering resources, and exploring the world, it's quite nice to have so many niche situations covered for me by a single accessory. Throughout an entire extended playthrough, it's a lot of time and hassle saved for me.
 
Lightning Boots is also relevant for Fledgling Wings. 0.7 seconds is an alright boost in premech, but for Fledgling Wings it's basically required with the awful base flight time. Also, for wing mechanics, each pair of wings has a sprint speed that only applies in the air. Good premech wings start at 34 mph, same as Lightning Boots, and only get better from there. Fledgling Wing sprint speed is just base movement speed and effectively nonexistent. So Fledgling Wings can actually make use of Lightning Boots' higher sprint speed as well. Amphibian boots just do not benefit Fledgling well enough to compete. But, well, most people don't use Fledgling Wings
Overall this is a very good post, but this part jumped out at me.
Fledgeling wings + lightning boots + featherfall has lower total height than lightning boots + featherfall do. You can actually test this by making a big vertical stack of platforms and marking where you land using both loadouts after flying with them. This means that if you’re using featherfall, fledgeling wings actually make your vertical mobility worse than if you didn’t equip them in the first place (if lightning boots are involved).

(Please buff fledgeling wings)
 
Last edited:
I don't think total height is a particularly good metric to use, especially since I can get a lot of variance in total height by just when I time my acceleration. Total height also gives silly results like implying Fishron Wings are better than Betsy or Empress Wings despite them having a worse ability. My best lightning boots height did get higher than my best fledgling height, but fledgling still taught me of a different mistake I made in that post - wings can reach sprint speed through general horizontal movement regardless of if they use flight time or not. So, yeah, fledgling makes your boots stronger while airborne. And yeah, I wouldn't say Fledgling Wings are particularly good, though they are usable. There is one funny anti-synergy they have from a bug, just remembered this one and I'm not sure it ever got reported, but the sprint speed override wings use can artificially cap the horizontal speed from double jumps like sandstorm. This usually isn't an issue, but Fledgling Wings with no boots actually makes this very noticeable.
 
This usually isn't an issue, but Fledgling Wings with no boots actually makes this very noticeable
The sandstorm double jump benefits from standard movement speed bonuses, which means capping it basically prevents it from being a long dash if you want to take advantage of that mechanic.


Edit: I should also mention that fledgeling wings + lightning boots have 0.05 seconds of flight time less than lightning boots do by themselves, in addition to significantly lower top speed, which is why you get less height with them assuming featherfall is in use.
 
Last edited:
THE ULTIMATE RESPONSE

This will cover most of the arguments against my take (at least until I post this and find out that 894 more comments have been made).
If speed is so insanely valuable then golf cart (which goes 7 mph faster than terraspark) is going to blow your socks off, and Lava Shark (which goes 73 mph in liquids, 39 mph faster than terraspark, it also gives permanent lava immunity too btw) is in an entire other universe.
The thing with the Golf Cart is limited vertical movement (unless you are using BOHB). Also, that lava Shark point was downright lazy, you have to fish for it (disgusting), and it only works if you flood your entire world in lava.
Terraspark’s speed is not a notable increase and is actually pretty low on average for prehardmode’s options with amphibian boots being negligibly different.
Alright, what is "another" option in pre-hardmode that is useful in all cases and provides room for vertical movement. Go ahead, I'll wait.
Slipping on and breaking ice straight up isn’t an issue for me. Falling into water is actually a good thing as it makes enemies and projectiles insanely slow and allows me to keep them off me and react to everything more easily.
It slows you down on Expert though, which actually makes you worse off then when you started. As for slipping on ice, Terraspark boots can help to stay on track in the snow biome.
The only real downside of water is breath, but it takes a super long time to tick down and a super short time to refill. The only other time you encounter thin ice is in those big pockets of it, which I actually like falling through intentionally lol, it’s fun.
In the early game, drowning can be a huge issue, but it is kind of negated by the time you get Terraspark boots. Still, that's not the only problem (chilled debuff). And your last point is basically personal bias, which should be avoided when making a good argument (not that yours is bad, though, just saying).
Also, your personal preference on potions has no bearing on how others should play the game or how comparatively powerful an item is. It’s like if I said the Palladium Broadsword was the best sword no contest because I personally hate using all other swords.
Okay, that was some bad timing, considering my last response XD. Still, again, potions don't prevent movement on ice, and you'll have to carry them at all times when you adventure, unlike with Terraspark boots where you'll be all set for when the time comes to go across the body of liquid.
I value flight time too, but terraspark doesn’t provide enough of it. Featherfall potion is far-and-away the biggest flight time booster in the game to the point that I simply don’t feel like adding more on top of it is impactful (soaring insignia and infinite flight mounts being the exception ofc). At that point I may as well buff speed instead.
I haven't tried a feather fall potion (because I hate them), but when you said "adding more on top isn't necessary because they are already overpowered," doesn't that apply to Amphibian boots as well? You basically said that the boots one advantage is practically useless because "featherfall already does that so everything else is obsolete.
If doing a casual run with an extremely non-boss gameplay focus then you have enough time to make hundreds upon hundreds of potions, which takes a similar amount of time to obtain as terraspark does.
This is personal, but I hate making potions. Besides, I can already reiterate my last few points on how potions can be annoying to constantly remember and use.
There’s a ton of mounts that can entirely replace mobility accessories for the purposes of traversal quite easily so I feel like if most people don’t use them that it’s mostly out of habit and not wanting to experiment with new things.
Not entirely replace, exactly. Boots for ground movement, wings for more general air movement, mounts if you want more steady and precision movements, or simple speed f you're using a ground mount. Also, stop thinking that just because people don't use what you like means that they don't like trying new things. People can just, not like mounts, and that doesn't make those people generic. It feels like it's the people who 'push creativity' and 'striving from the meta' are the ones who stick to their comfort zone and shame people who aren't fans of it. Plus, mounts also are usually bigger than using movement accessories, have bad aerial movement (if using ground mounts), and makes grappling hooks and dashes useless.
Many mounts are actually easier to obtain than a lot of their alternatives are,
Uh, heck no. Killing a few Wyverns is way easier than destroying Expert mode Duke Fishron.
and excel at the same things for lower opportunity cost.
Not all the time. Most mounts are amazing at one thing, but suck at another, like the Unicorn. Great horizontal movement, but you're cooked if you want to go upward.
Golf Cart has significantly better acceleration than every mobility accessory in prehardmode except Shield of Cthulhu (including Magiluminescence), which also forces you to travel a minimum distance when you use it.
The problem is you can't use SoC and grappling hooks with mounts, so it becomes a lot more even.
It’s actually BETTER for more precise movements than mobility accessories are. Lava shark is also that way.
I mean, for Lava Shark you have to make hell on Earth if you want to use it.
In hardmode there’s a ton of options like that (in particular Basilisk has similar stats to golf cart except it also has a Cobalt Shield effect and a free double jump).
The mounts being 4 blocks tall point is fair but doesn’t really come up outside of houses and mining horizontal tunnels, the former of which can be fixed by using actuator doors (which I already do anyway, having a random goblin army show up and break all my doors so I have to randomly replace them is no fun, and actuator doors fix that too.)
Again, no grappling hooks, dashes, and especially no wing use when using Ancient Horn, removing your vertical mobility which is essential in HM. (Unless it stacks with BOHB of course). I haven't tried using actuator doors, because I know nothing about wiring, but if I ever do, they might negate a really annoying problem with mounts.
You also get several options for mounts at all points of the game but a lot of people never bother researching them so they may not know they exist.
Like I said earlier.
So you know how people always say to fish for lava charm if you haven’t found shimmer yet because of how rare it is to find in chests?
You can also Shimmer Magma Stone for Lava Charm and vice versa, which make the process 30 times easier, and negates the need for fishing at all.
Superheated Blood (which is the item you use to summon lava shark) is nearly 4x as common from the same source in spite of being infinite lava immunity rather than only 7 seconds, and it doesn’t even require an accessory slot. Because that makes sense balance wise, apparently.
Again, you have to fish for Lava Shark (which you don't need for Lava Charm). Plus, unless you want to make the next Subnautica game, it's pretty bad.
Lava shark also doesn’t actually need an unusual amount of prep for Wall of Flesh unless you were already planning on using a potion for the fight instead of making an arena, too
Do you like fishing or something?
But the thing is, I still would rather take having insanely good acceleration unconditionally like golf cart has over having to fire a limited-range projectile at a block for delayed (even if it is instant) acceleration instead. Mount clunkiness is blown out of proportion and their weaknesses are easily covered.
Your first point is a bit personal, because some people might have a different opinion. But as for mounts, no dashes, no grapples, no wings in HM.
General exploration is also pretty good for lava shark because instead of making lava nonexistent it actually makes it basically a safe zone for the player to hide in that enemies have to take lava damage to breach.
Aren't all Underworld enemies immune to lava though?
There’s also an argument to be made about movement accessories being equally clunky, especially non-boost wings and their extremely slow ability to send you back upwards if you’re already falling (due to poor acceleration compared to double jumps) but I digress.
I've never found going up when falling down an issue with wings, but I guess we all have different experiences.
I actually did mention that a few times in this conversation. I don’t believe that any 1 mobility archetype is more clunky in a vacuum, just that everyone’s used to a specific way and doesn’t want to experiment
.

yeah lava charm isn't that insanely difficult to get anymore but its always confusing to me when people will suggest to do otherwise long and drawn out things like setting up lava fishing to begin with to look for it from crates and then turn around and say golf is too boring and tedious
You have a point there I guess, but maybe they just like fishing more then golf or smth

For Lightning vs Amphibian Boots, I would put Amphibian Boots as substantially higher, it's a grounded sprint speed + a balloon while Lightning is just a grounded sprint speed for my use. 0.7 seconds extra flight time is something, but not something I generally make use of...and since a balloon really should be a guaranteed slot until Insignia, you can make that balloon serve as a vertical dash with a blizzard tinker if you want.
This is assuming you are using a balloon though (I usually use other accessories instead). Would the results change if you weren't using them?

Sorry if I didn't get everything, or if my points were bad; I haven't been feeling to well lately. Still, I hope I was able to get everything I wanted to talk about.
 
Big reply, anything I didn't mention I agree with.

Alright, what is "another" option in pre-hardmode that is useful in all cases and provides room for vertical movement. Go ahead, I'll wait.
Water walking potion, swiftness potion, amphibian boots, featherfall potion is just better with the same opportunity cost.
It slows you down on Expert though, which actually makes you worse off then when you started. As for slipping on ice, Terraspark boots can help to stay on track in the snow biome.
Why would you even go to the underground ice besides Flinx Fur? Why would you get Terraspark before Flinx gear in that case?
In the early game, drowning can be a huge issue, but it is kind of negated by the time you get Terraspark boots. Still, that's not the only problem (chilled debuff). And your last point is basically personal bias, which should be avoided when making a good argument (not that yours is bad, though, just saying).
I personally don't die to it much.
Okay, that was some bad timing, considering my last response XD. Still, again, potions don't prevent movement on ice, and you'll have to carry them at all times when you adventure, unlike with Terraspark boots where you'll be all set for when the time comes to go across the body of liquid.
Again, there's no reason to be on ice in the first place besides one niche that you'll likely get a good while before Terraspark.
I haven't tried a feather fall potion (because I hate them), but when you said "adding more on top isn't necessary because they are already overpowered," doesn't that apply to Amphibian boots as well? You basically said that the boots one advantage is practically useless because "featherfall already does that so everything else is obsolete.
Amphibian Boots make you go higher, which in turn increases the effects.
This is personal, but I hate making potions. Besides, I can already reiterate my last few points on how potions can be annoying to constantly remember and use.
I'm lazy too lol
Not entirely replace, exactly. Boots for ground movement, wings for more general air movement, mounts if you want more steady and precision movements, or simple speed f you're using a ground mount. Also, stop thinking that just because people don't use what you like means that they don't like trying new things. People can just, not like mounts, and that doesn't make those people generic. It feels like it's the people who 'push creativity' and 'striving from the meta' are the ones who stick to their comfort zone and shame people who aren't fans of it. Plus, mounts also are usually bigger than using movement accessories, have bad aerial movement (if using ground mounts), and makes grappling hooks and dashes useless.
Mounts are insane with BoHB, but that can be a pain to get.
Not all the time. Most mounts are amazing at one thing, but suck at another, like the Unicorn. Great horizontal movement, but you're cooked if you want to go upward.
BoHB
The problem is you can't use SoC and grappling hooks with mounts, so it becomes a lot more even.
I think the trade-off is worth it, especially when you save an accessory slot
I mean, for Lava Shark you have to make hell on Earth if you want to use it.
Just use it in the Underworld. It's too annoying to get Pre-Skeletron and there's more consistent options in HM, so use it in it's intended point in progression.
Again, no grappling hooks, dashes, and especially no wing use when using Ancient Horn, removing your vertical mobility which is essential in HM. (Unless it stacks with BOHB of course). I haven't tried using actuator doors, because I know nothing about wiring, but if I ever do, they might negate a really annoying problem with mounts.
It does stack with BoHB, and no wings or dash saves accessory slots.
You can also Shimmer Magma Stone for Lava Charm and vice versa, which make the process 30 times easier, and negates the need for fishing at all.
He said if you haven't found Shimmer.
Again, you have to fish for Lava Shark (which you don't need for Lava Charm). Plus, unless you want to make the next Subnautica game, it's pretty bad.
The underworld already has enough lava.
Do you like fishing or something?
It's not actually as bad as people say. Still too lazy to do it though!
I've never found going up when falling down an issue with wings, but I guess we all have different experiences.
I never noticed, but thinking about it now yeah it seems slow.
 
THIS IS A SLIGHTLY SMALLER RESPONSE

(Also, if I want to reiterate a previous point, I'll just use this: "^" instead of, well, reiterating the point. Just a time save).


Water walking potion, swiftness potion, amphibian boots, featherfall potion is just better with the same opportunity cost.
Water walking is only effective in water. Swiftness potion doesn't stack with boots (which are your main source of speed in PreHM hopefully), Amphibian Boots aren't as good as Terraspark. Featherfall is a good choice though.
Why would you even go to the underground ice besides Flinx Fur? Why would you get Terraspark before Flinx gear in that case?
What if you want the loot from ice mimics in HM? What if your evil biome merges with the underground tundra?
I personally don't die to it much.
I guess we all experience different things.
Again, there's no reason to be on ice in the first place besides one niche that you'll likely get a good while before Terraspark.
^
Amphibian Boots make you go higher, which in turn increases the effects.
True, but Dapling said that adding more on top of featherfall isn't necessary, which includes Amphibian boots.
I'm lazy too lol
hallelujah
Mounts are insane with BoHB, but that can be a pain to get.
Yeah. That also reduces, mount effectiveness, because your going to suffer if you want one mount to be good.
^
I think the trade-off is worth it, especially when you save an accessory slot
What accessory slots are you saving though? Wings? Boots? Why would you want to lose those? This might be a bit personal, but I think it's best to combine the effectiveness of boots, wings, and mounts instead of restricting yourself to one. For example, in the ML fight, I'll use a flying mount for the first phase, and when the core opens, I'll use my boots and wings on an Asphalt track to dodge ML"s attacks. When the arena comes to an end, I'll use my wings to go around the boss and use the boots to run in the other direction. See? Working together gives you better effectiveness!
Just use it in the Underworld. It's too annoying to get Pre-Skeletron and there's more consistent options in HM, so use it in it's intended point in progression.
It's hard to use without roleplaying "Sweet Baby Girl Cleanup 5" in Terraria though. (Houses and dirt get in the way).
It does stack with BoHB, and no wings or dash saves accessory slots.
^
He said if you haven't found Shimmer.
Why wouldn't you try to find the Shimmer though? You're making the grind a lot harder. (This reddit post can help a ton of you're stuck: )
The underworld already has enough lava.
^
It's not actually as bad as people say. Still too lazy to do it though!
It isn't as bad. It's worse.

Seriously, it isn't awful, I still do it sometimes. But it's still really boring, and I'll only fish to try and get the Sanguine Staff, or if I have literally no other ideas on what to do.
I never noticed, but thinking about it now yeah it seems slow.
I mean, maybe? I haven't really noticed either, might be because it isn't a problem.

Also, you seem to be supporting Amphibian boots, but you voted Terraspark (it's supposed to say Terraspark, not Lightning).
 
Back
Top Bottom