Artanaris
Skeletron Prime
The idea revolves around updating the housing system by stimulating the player to build bigger/detailed houses instead of classic "wooden boxes".
However, considering the the creativity of the player and the endless number of ideas one can have to create buildings; it'd be really difficult to make a system that can find which house is "big/detailed" and which is not.
So, what I suggest is:
Housing Size's Update
The wiki says that the minimum tiles for a house are 60 tiles, while the maximum is 750 tiles; size currently does nothing other than calculating if your house is suitable.
Now, the idea towards the size system is to divide the size of houses in four tiers:
This pushes the total ideal limit towards 4 (while counting the default 1), and also stimulates the player to make bigger houses for more Town NPCs if they want to.
Likeability
Likeability would be a new statistic that would boost the spawn/respawn time of Town NPCs by using decorations.
It would work with a point system where the limit is 10 (50%), each point would reduce the spawn time by 5% which when maxed out would mean a single minute for Town NPCs to spawn/respawn.
What would give likeability points:
TL;DR: Basically reward those players who spend a lot of time building houses by letting them have more Town NPCs in one house with an updated housing system, plus a system that makes Town NPCs spawn/respawn faster by using decorations.
Let me know if there are any grammatical errors or you'd like to express a similar idea to mine, cheers!
However, considering the the creativity of the player and the endless number of ideas one can have to create buildings; it'd be really difficult to make a system that can find which house is "big/detailed" and which is not.
So, what I suggest is:
Housing Size's Update
The wiki says that the minimum tiles for a house are 60 tiles, while the maximum is 750 tiles; size currently does nothing other than calculating if your house is suitable.
Now, the idea towards the size system is to divide the size of houses in four tiers:
- Small House: A house whose size is inferior or equal to 100 tiles. (+0 towards the limit)
- Medium House: A house whose size is above 100 tiles and inferior or equal to 280 tiles. (+1 towards the limit)
- Medium-Big House: A house whose size is above 280 tiles and inferior or equal to 450 tiles. (+2 towards the limit)
- Big House: A house whose size is above 450 tiles and inferior or equal to 600 tiles. (+3 towards the limit)
This pushes the total ideal limit towards 4 (while counting the default 1), and also stimulates the player to make bigger houses for more Town NPCs if they want to.
Likeability
Likeability would be a new statistic that would boost the spawn/respawn time of Town NPCs by using decorations.
It would work with a point system where the limit is 10 (50%), each point would reduce the spawn time by 5% which when maxed out would mean a single minute for Town NPCs to spawn/respawn.
What would give likeability points:
- Paintings. (0.2 each, limit would be 4)
- Cages. (Non Gold = 0.5, Gold = 1; limit is 3)
- Butterfly Jars. (Non Gold = 0.5, Gold = 1; limit is 3)
- Fish Bowl. (0.5, limit is 1)
- Jellyfish Jars. (0.5 for Blue, 0.8 for Pink, 1 for Green; limit is 1)
- Vases. (0.2, limit is 4)
- Ship in a Bottle, Ship's Wheel, Wall Anchor and Treasure Map (Only works with the Captain and the Angler, the Angler only with the Treasure Map; the boosts would be 2.5% each)
- Silly Tied Balloons, Silly Tied Bundle of Balloons (Only works with Party Girl, 1% each balloon with a limit of 4, 5% for the bundle with a limit of 2)
- Banners (0.1, limit is 5)
- Pre-Hardmode: +2%
- Hardmode: +5%
- Post-Lunatic Cultist: +10%
- Eye of Cthulhu (Merchant, +10%), considering how his quotes make the player know that he fears the eye; perhaps seeing the eye would relieve him.
- Skeletron (Clothier, +15%), after a long lasting curse, seeing this trophy would make him relieved that the menace is no more.
- Golem (Witch Doctor, +5%), knowing his race, this idol could be fitting.
TL;DR: Basically reward those players who spend a lot of time building houses by letting them have more Town NPCs in one house with an updated housing system, plus a system that makes Town NPCs spawn/respawn faster by using decorations.
Let me know if there are any grammatical errors or you'd like to express a similar idea to mine, cheers!
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